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Druid Class AFR

Card

id8485
artistSvetlin Velinov
artistIdsffd063ae-c097-4f26-b2e6-b1e2137708bc
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank1358
edhrecSaltiness0.19
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsLandfall
languageEnglish
layoutclass
leadershipSkills
life
loyalty
manaCost{1}{G}
manaValue2
nameDruid Class
number180
originalPrintings
originalReleaseDate
originalText(Gain the next level as a sorcery to add its ability.)
Whenever a land enters the battlefield under your control, you gain 1 life.
{2}{G}: Level 2
You may play an additional land on each of your turns.
{4}{G}: Level 3
When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
otherFaceIds
power
printingsAFR
promoTypes
rarityuncommon
rebalancedPrintings22ad51a3-5cb9-5450-8ad9-618ae5ca99ba
relatedCards
securityStamp
setCodeAFR
side
signature
sourceProducts{'foil': ['082f4c03-55d8-57a6-9837-ecbfa2726acb', '30276ac1-7d36-5a87-9ee9-b7b5087520b5', '93fab1fe-dde0-5bfd-aae5-755c6e43bc3d', 'd5512a78-bb11-5566-a634-7c9e4fa91396'], 'nonfoil': ['30276ac1-7d36-5a87-9ee9-b7b5087520b5', '6f1a8390-df17-5641-bace-a6d622c414ba', '93fab1fe-dde0-5bfd-aae5-755c6e43bc3d', 'a06bc538-983a-59de-b89f-2c2dbae1647d']}
subsets
subtypesClass
supertypes
text(Gain the next level as a sorcery to add its ability.)
Landfall — Whenever a land you control enters, you gain 1 life.
{2}{G}: Level 2
You may play an additional land on each of your turns.
{4}{G}: Level 3
When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
toughness
typeEnchantment — Class
typesEnchantment
uuid2737a540-8d73-55f6-ae84-bccb67ea8014
variations
watermark
setNameAdventures in the Forgotten Realms

Identifiers

id8485
cardKingdomEtchedId
cardKingdomFoilId248504
cardKingdomId248190
cardsphereFoilId79278
cardsphereId79235
deckboxId58461
mcmId571533
mcmMetaId343868
mtgArenaId77285
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id209996f5-f1a7-5505-a466-12b6ca035ce1
mtgoFoilId
mtgoId91862
multiverseId527467
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId09278e95-eaae-4cd4-a0d8-a2d15b0abb58
scryfallIllustrationId00e3f921-1d98-4249-81ef-cc42153154cb
scryfallOracleIddcbcbf42-4654-487a-acad-21f2606d229b
tcgplayerEtchedProductId
tcgplayerProductId243352
uuid2737a540-8d73-55f6-ae84-bccb67ea8014

Legalities

id8485
alchemy
brawl
commanderLegal
duelLegal
future
gladiatorLegal
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid2737a540-8d73-55f6-ae84-bccb67ea8014
vintageLegal

Purchase URLs

id8485
cardKingdomhttps://mtgjson.com/links/199f05b82e2d1752
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/b15d8a1ec86a8768
cardmarkethttps://mtgjson.com/links/0e7e9b2e2c559d35
tcgplayerhttps://mtgjson.com/links/a506922c1d0b3af0
tcgplayerEtched
uuid2737a540-8d73-55f6-ae84-bccb67ea8014

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified职业:德鲁伊结界 ~职业(获得下一等级便能新增相应异能;只能于法术时机如此作。)
每当一个地在你的操控下进战场时,你获得1点生命。
{2}{G}:等级2
//Level_2//
你在自己的每个回合中可以额外使用一个地。
{4}{G}:等级3
//Level_3//
当此职业成为等级3时,目标由你操控的地成为生物,且具有敏捷与「此生物的力量和防御力各等同于由你操控的地数量。」它仍然是地。
529813
Chinese Traditional職業:德魯伊結界 ~職業(獲得下一等級便能新增相應異能;只能於巫術時機如此作。)
每當一個地在你的操控下進戰場時,你獲得1點生命。
{2}{G}:等級2
//Level_2//
你在自己的每個回合中可以額外使用一個地。
{4}{G}:等級3
//Level_3//
當此職業成為等級3時,目標由你操控的地成為生物,且具有敏捷與「此生物的力量和防禦力各等同於由你操控的地數量。」它仍然是地。
530073
FrenchClasse : druideEnchantement : classe(Acquérez le prochain niveau lorsque vous pourriez lancer un rituel pour ajouter sa capacité.)
À chaque fois qu'un terrain arrive sur le champ de bataille sous votre contrôle, vous gagnez 1 point de vie.
{2}{G} : Niveau 2
//Level_2//
Vous pouvez jouer un terrain supplémentaire pendant chacun de vos tours.
{4}{G} : Niveau 3
//Level_3//
Quand cette classe devient niveau 3, un terrain ciblé que vous contrôlez devient une créature avec la célérité et « La force et l'endurance de cette créature sont chacune égales au nombre de terrains que vous contrôlez. » C'est toujours un terrain.
528249
GermanKlasse der DruidenVerzauberung — Klasse(Erhöhe die Stufe wie eine Hexerei, um ihre Fähigkeit freizuschalten.)
Immer wenn ein Land unter deiner Kontrolle ins Spiel kommt, erhältst du 1 Lebenspunkt dazu.
{2}{G}: Stufe 2
//Level_2//
Du darfst in jedem deiner Züge ein zusätzliches Land spielen.
{4}{G}: Stufe 3
//Level_3//
Wenn diese Klasse Stufe 3 erreicht, wird ein Land deiner Wahl, das du kontrollierst, zu einer Kreatur mit Eile und „Stärke und Widerstandskraft dieser Kreatur sind gleich der Anzahl an Ländern, die du kontrollierst." Es ist immer noch ein Land.
527727
ItalianClasse del DruidoIncantesimo — Classe(Guadagni il livello successivo come una stregoneria per aggiungerne l'abilità.)
Ogniqualvolta una terra entra nel campo di battaglia sotto il tuo controllo, guadagni 1 punto vita.
{2}{G}: Livello 2
//Level_2//
Puoi giocare una terra addizionale in ognuno dei tuoi turni.
{4}{G}: Livello 3
//Level_3//
Quando questa Classe diventa di livello 3, una terra bersaglio che controlli diventa una creatura con rapidità e "La forza e la costituzione di questa creatura sono pari al numero di terre che controlli". È ancora una terra.
528510
Japaneseドルイド・クラスエンチャント — クラス(次のレベルになることはソーサリーとして行う。そのレベルの能力を得る。)
土地1つがあなたのコントロール下で戦場に出るたび、あなたは1点のライフを得る。
{2}{G}:レベル2
//Level_2//
あなたの各ターンに、あなたは追加で土地1つをプレイしてもよい。
{4}{G}:レベル3
//Level_3//
このクラスがレベル3になったとき、あなたがコントロールしている土地1つを対象とする。それは速攻と「このクリーチャーのパワーとタフネスは、それぞれあなたがコントロールしている土地の総数に等しい。」を持つクリーチャーになる。それは土地でもある。
528771
Korean드루이드 직업부여마법 — 직업(집중마법 시기에 다음 레벨을 얻어 자신의 능력에 추가한다.)
대지가 당신의 조종하에 전장에 들어올 때마다, 당신은 생명 1점을 얻는다.
{2}{G}: 2레벨
//Level_2//
당신은 당신의 각 턴에 대지 한 개를 추가로 플레이할 수 있다.
{4}{G}: 3레벨
//Level_3//
이 직업이 3레벨이 될 때, 당신이 조종하는 대지를 목표로 정한다. 그 대지는 신속 및 "이 생물의 기본 공격력 및 방어력은 당신이 조종하는 대지의 수와 같다."를 가진 생물이 된다. 이 생물은 여전히 대지다.
529031
Portuguese (Brazil)Classe: DruidaEncantamento — Classe(Ganhe o próximo nível como um feitiço para adicionar sua habilidade.)
Toda vez que um terreno entra no campo de batalha sob seu controle, você ganha 1 ponto de vida.
{2}{G}: Nível 2
//Level_2//
Você pode jogar um terreno adicional em cada um de seus turnos.
{4}{G}: Nível 3
//Level_3//
Quando esta Classe chega ao nível 3, o terreno alvo que você controla se torna uma criatura com ímpeto e "O poder e a resistência desta criatura são ambos iguais ao número de terrenos que você controla". Ele ainda é um terreno.
529292
RussianКласс: ДруидЧары — Класс(Получите следующий уровень как волшебство, чтобы добавить его способность.)
Каждый раз, когда земля выходит на поле битвы под вашим контролем, вы получаете 1 жизнь.
{2}{G}: Уровень 2
//Level_2//
Вы можете разыгрывать одну дополнительную землю в каждом из ваших ходов.
{4}{G}: Уровень 3
//Level_3//
Когда этот Класс становится уровня 3, целевая земля под вашим контролем становится существом с Ускорением и способностью «Сила и выносливость этого существа равны количеству земель под вашим контролем». При этом она остается землей.
529553
SpanishClase: druidaEncantamiento — Clase(Gana un nivel como un conjuro para agregar su habilidad.)
Siempre que una tierra entre al campo de batalla bajo tu control, ganas 1 vida.
{2}{G}: Nivel 2
//Level_2//
Puedes jugar una tierra adicional en cada uno de tus turnos.
{4}{G}: Nivel 3
//Level_3//
Cuando esta Clase alcance el nivel 3, la tierra objetivo que controlas se convierte en una criatura con la habilidad de prisa y "Tanto la fuerza como la resistencia de esta criatura son iguales a la cantidad de tierras que controlas". Sigue siendo una tierra.
527988

Rulings

datetext
2021-07-23Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
2021-07-23Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
2021-07-23For the third ability, the power and toughness of the creature will change as the number of lands you control changes.
2021-07-23Gaining a level is a normal activated ability. It uses the stack and can be responded to.
2021-07-23Gaining a level won't remove abilities that a Class had at a previous level.
2021-07-23If you have more than one Druid Class at level 2 or higher, you can play that many additional lands per turn. For example, with two Druid Classes at level 2, you can play three lands during your turn.
2021-07-23Some Class cards have an effect that increases when more are under your control. For example, if you have multiple Barbarian Class cards, you roll that many additional dice and ignore that many of the lowest rolls.
2021-07-23You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately.
2021-07-23You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.
2024-11-08A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
2024-11-08A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
2024-11-08Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).

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