| id | 8490 |
|---|---|
| artist | Lindsey Look |
| artistIds | 95bc132d-37aa-4063-8ed8-04d489e826cd |
| asciiName | |
| attractionLights | |
| availability | arena, mtgo, paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | G |
| colorIndicator | |
| colors | G |
| defense | |
| duelDeck | |
| edhrecRank | 14301 |
| edhrecSaltiness | |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | |
| frameEffects | |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | Enchant, Venture into the dungeon |
| language | English |
| layout | normal |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {2}{G} |
| manaValue | 3 |
| name | Find the Path |
| number | 183 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | Enchant land When Find the Path enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.) Enchanted land has "{T}: Add {G}{G}." |
| otherFaceIds | |
| power | |
| printings | AFR |
| promoTypes | |
| rarity | common |
| rebalancedPrintings | 933a00f3-1281-5784-9c70-e7355fc9223a |
| relatedCards | |
| securityStamp | |
| setCode | AFR |
| side | |
| signature | |
| sourceProducts | {'foil': ['082f4c03-55d8-57a6-9837-ecbfa2726acb', '30276ac1-7d36-5a87-9ee9-b7b5087520b5', '93fab1fe-dde0-5bfd-aae5-755c6e43bc3d', 'd5512a78-bb11-5566-a634-7c9e4fa91396'], 'nonfoil': ['30276ac1-7d36-5a87-9ee9-b7b5087520b5', '6f1a8390-df17-5641-bace-a6d622c414ba', '71975e86-2dd4-56c4-8fa3-9734ed27f556', '93fab1fe-dde0-5bfd-aae5-755c6e43bc3d', 'a06bc538-983a-59de-b89f-2c2dbae1647d']} |
| subsets | |
| subtypes | Aura |
| supertypes | |
| text | Enchant land When this Aura enters, venture into the dungeon. (Enter the first room or advance to the next room.) Enchanted land has "{T}: Add {G}{G}." |
| toughness | |
| type | Enchantment — Aura |
| types | Enchantment |
| uuid | d2d646fe-a6dd-5dce-af60-ae44bff7a019 |
| variations | |
| watermark | |
| setName | Adventures in the Forgotten Realms |
| id | 8490 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 248439 |
| cardKingdomId | 248096 |
| cardsphereFoilId | 79115 |
| cardsphereId | 78996 |
| deckboxId | 58464 |
| mcmId | 571128 |
| mcmMetaId | 343622 |
| mtgArenaId | 77288 |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | 0b2531ff-d2cd-58b2-b379-8aecedcc290e |
| mtgoFoilId | |
| mtgoId | 91868 |
| multiverseId | 527470 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | 5afe37a0-ccc3-467a-b787-304465b38355 |
| scryfallIllustrationId | 0d0d9541-1b4c-4026-a5ea-12a7d09c170e |
| scryfallOracleId | 860eb9eb-c318-4eae-9b54-088f667115ec |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 243108 |
| uuid | d2d646fe-a6dd-5dce-af60-ae44bff7a019 |
| id | 8490 |
|---|---|
| alchemy | |
| brawl | |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | Legal |
| historic | |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | Legal |
| paupercommander | Legal |
| penny | |
| pioneer | Legal |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | Legal |
| uuid | d2d646fe-a6dd-5dce-af60-ae44bff7a019 |
| vintage | Legal |
| id | 8490 |
|---|---|
| cardKingdom | https://mtgjson.com/links/1059d662c20a4e74 |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/d83355eaf6d175f8 |
| cardmarket | https://mtgjson.com/links/a716c8a78a4304c8 |
| tcgplayer | https://mtgjson.com/links/8c009c163de1ab4f |
| tcgplayerEtched | |
| uuid | d2d646fe-a6dd-5dce-af60-ae44bff7a019 |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 寻找路径 | 结界 ~灵气 | 结附于地 当寻找路径进战场时,深入地城。(进入第一个房间,或前进至下一个房间。) 所结附的地具有「{T}:加{G}{G}。」 | 529816 | ||
| Chinese Traditional | 尋找路徑 | 結界 ~靈氣 | 結附於地 當尋找路徑進戰場時,深入地城。(進入第一個房間,或前進至下一個房間。) 所結附的地具有「{T}:加{G}{G}。」 | 530076 | ||
| French | Trouver un chemin | Enchantement : aura | Enchanter : terrain Quand Trouver un chemin arrive sur le champ de bataille, aventurez-vous dans le donjon. (Entrez dans la première pièce ou avancez jusqu'à la pièce suivante.) Le terrain enchanté a « {T} : Ajoutez {G}{G} ». | 528252 | ||
| German | Weg finden | Verzauberung — Aura | Verzaubert ein Land Wenn Weg finden ins Spiel kommt, wage dich ins Gewölbe. (Betritt den ersten Raum oder rücke in den nächsten Raum vor.) Das verzauberte Land hat „{T}: Erzeuge {G}{G}." | 527730 | ||
| Italian | Scopri il Percorso | Incantesimo — Aura | Incanta terra Quando Scopri il Percorso entra nel campo di battaglia, esplora il dungeon. (Entra nella prima stanza o avanza a quella successiva.) La terra incantata ha "{T}: Aggiungi {G}{G}". | 528513 | ||
| Japanese | ファインド・ザ・パス | エンチャント — オーラ | エンチャント(土地) ファインド・ザ・パスが戦場に出たとき、ダンジョン探索をする。(ダンジョン探索をするとは、最初の部屋へ入るか、次の部屋へ進むことである。) エンチャントしている土地は「{T}:{G}{G}を加える。」を持つ。 | 528774 | ||
| Korean | 경로 탐색 | 부여마법 — 마법진 | 대지에 부여 경로 탐색이 전장에 들어올 때, 던전에 진입한다. (첫 번째 방에 들어가거나 다음 방으로 전진한다.) 부여된 대지는 "{T}: {G}{G}를 추가한다."를 가진다. | 529034 | ||
| Portuguese (Brazil) | Encontrar o Caminho | Encantamento — Aura | Encantar terreno Quando Encontrar o Caminho entrar no campo de batalha, aventure-se na masmorra. (Entre na primeira sala ou prossiga para a próxima.) O terreno encantado tem "{T}: Adicione {G}{G}." | 529295 | ||
| Russian | Поиск Пути | Чары — Аура | Зачаровать землю Когда Поиск Пути выходит на поле битвы, углубитесь в подземелье. (Войдите в первую комнату или перейдите в следующую комнату.) Зачарованная земля имеет способность «{T}: добавьте {G}{G}». | 529556 | ||
| Spanish | Encontrar el camino | Encantamiento — Aura | Encantar tierra. Cuando Encontrar el camino entre al campo de batalla, adéntrate en la mazmorra. (Entra en la primera sala o avanza a la siguiente.) La tierra encantada tiene "{T}: Agrega {G}{G}". | 527991 |
| date | text |
|---|---|
| 2021-07-23 | A player may only have one dungeon in the command zone at a time. |
| 2021-07-23 | Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered. |
| 2021-07-23 | Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon. |
| 2021-07-23 | Dungeons are removed from the game as a state-based action. |
| 2021-07-23 | If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one. |
| 2021-07-23 | Moving into a dungeon room will cause its room ability to trigger. |
| 2021-07-23 | Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game. |
| 2021-07-23 | The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game. |
| 2021-07-23 | To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room. |
| 2021-07-23 | You can only move forward (well, downward) in a dungeon, never backwards or sideways. |
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