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Find the Path AFR

Card

id8490
artistLindsey Look
artistIds95bc132d-37aa-4063-8ed8-04d489e826cd
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank14301
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsEnchant, Venture into the dungeon
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{G}
manaValue3
nameFind the Path
number183
originalPrintings
originalReleaseDate
originalTextEnchant land
When Find the Path enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)
Enchanted land has "{T}: Add {G}{G}."
otherFaceIds
power
printingsAFR
promoTypes
raritycommon
rebalancedPrintings933a00f3-1281-5784-9c70-e7355fc9223a
relatedCards
securityStamp
setCodeAFR
side
signature
sourceProducts{'foil': ['082f4c03-55d8-57a6-9837-ecbfa2726acb', '30276ac1-7d36-5a87-9ee9-b7b5087520b5', '93fab1fe-dde0-5bfd-aae5-755c6e43bc3d', 'd5512a78-bb11-5566-a634-7c9e4fa91396'], 'nonfoil': ['30276ac1-7d36-5a87-9ee9-b7b5087520b5', '6f1a8390-df17-5641-bace-a6d622c414ba', '71975e86-2dd4-56c4-8fa3-9734ed27f556', '93fab1fe-dde0-5bfd-aae5-755c6e43bc3d', 'a06bc538-983a-59de-b89f-2c2dbae1647d']}
subsets
subtypesAura
supertypes
textEnchant land
When this Aura enters, venture into the dungeon. (Enter the first room or advance to the next room.)
Enchanted land has "{T}: Add {G}{G}."
toughness
typeEnchantment — Aura
typesEnchantment
uuidd2d646fe-a6dd-5dce-af60-ae44bff7a019
variations
watermark
setNameAdventures in the Forgotten Realms

Identifiers

id8490
cardKingdomEtchedId
cardKingdomFoilId248439
cardKingdomId248096
cardsphereFoilId79115
cardsphereId78996
deckboxId58464
mcmId571128
mcmMetaId343622
mtgArenaId77288
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id0b2531ff-d2cd-58b2-b379-8aecedcc290e
mtgoFoilId
mtgoId91868
multiverseId527470
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId5afe37a0-ccc3-467a-b787-304465b38355
scryfallIllustrationId0d0d9541-1b4c-4026-a5ea-12a7d09c170e
scryfallOracleId860eb9eb-c318-4eae-9b54-088f667115ec
tcgplayerEtchedProductId
tcgplayerProductId243108
uuidd2d646fe-a6dd-5dce-af60-ae44bff7a019

Legalities

id8490
alchemy
brawl
commanderLegal
duelLegal
future
gladiatorLegal
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuidd2d646fe-a6dd-5dce-af60-ae44bff7a019
vintageLegal

Purchase URLs

id8490
cardKingdomhttps://mtgjson.com/links/1059d662c20a4e74
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/d83355eaf6d175f8
cardmarkethttps://mtgjson.com/links/a716c8a78a4304c8
tcgplayerhttps://mtgjson.com/links/8c009c163de1ab4f
tcgplayerEtched
uuidd2d646fe-a6dd-5dce-af60-ae44bff7a019

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified寻找路径结界 ~灵气结附于地
当寻找路径进战场时,深入地城。(进入第一个房间,或前进至下一个房间。)
所结附的地具有「{T}:加{G}{G}。」
529816
Chinese Traditional尋找路徑結界 ~靈氣結附於地
當尋找路徑進戰場時,深入地城。(進入第一個房間,或前進至下一個房間。)
所結附的地具有「{T}:加{G}{G}。」
530076
FrenchTrouver un cheminEnchantement : auraEnchanter : terrain
Quand Trouver un chemin arrive sur le champ de bataille, aventurez-vous dans le donjon. (Entrez dans la première pièce ou avancez jusqu'à la pièce suivante.)
Le terrain enchanté a « {T} : Ajoutez {G}{G} ».
528252
GermanWeg findenVerzauberung — AuraVerzaubert ein Land
Wenn Weg finden ins Spiel kommt, wage dich ins Gewölbe. (Betritt den ersten Raum oder rücke in den nächsten Raum vor.)
Das verzauberte Land hat „{T}: Erzeuge {G}{G}."
527730
ItalianScopri il PercorsoIncantesimo — AuraIncanta terra
Quando Scopri il Percorso entra nel campo di battaglia, esplora il dungeon. (Entra nella prima stanza o avanza a quella successiva.)
La terra incantata ha "{T}: Aggiungi {G}{G}".
528513
Japaneseファインド・ザ・パスエンチャント — オーラエンチャント(土地)
ファインド・ザ・パスが戦場に出たとき、ダンジョン探索をする。(ダンジョン探索をするとは、最初の部屋へ入るか、次の部屋へ進むことである。)
エンチャントしている土地は「{T}:{G}{G}を加える。」を持つ。
528774
Korean경로 탐색부여마법 — 마법진대지에 부여
경로 탐색이 전장에 들어올 때, 던전에 진입한다. (첫 번째 방에 들어가거나 다음 방으로 전진한다.)
부여된 대지는 "{T}: {G}{G}를 추가한다."를 가진다.
529034
Portuguese (Brazil)Encontrar o CaminhoEncantamento — AuraEncantar terreno
Quando Encontrar o Caminho entrar no campo de batalha, aventure-se na masmorra. (Entre na primeira sala ou prossiga para a próxima.)
O terreno encantado tem "{T}: Adicione {G}{G}."
529295
RussianПоиск ПутиЧары — АураЗачаровать землю
Когда Поиск Пути выходит на поле битвы, углубитесь в подземелье. (Войдите в первую комнату или перейдите в следующую комнату.)
Зачарованная земля имеет способность «{T}: добавьте {G}{G}».
529556
SpanishEncontrar el caminoEncantamiento — AuraEncantar tierra.
Cuando Encontrar el camino entre al campo de batalla, adéntrate en la mazmorra. (Entra en la primera sala o avanza a la siguiente.)
La tierra encantada tiene "{T}: Agrega {G}{G}".
527991

Rulings

datetext
2021-07-23A player may only have one dungeon in the command zone at a time.
2021-07-23Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
2021-07-23Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
2021-07-23Dungeons are removed from the game as a state-based action.
2021-07-23If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
2021-07-23Moving into a dungeon room will cause its room ability to trigger.
2021-07-23Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
2021-07-23The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
2021-07-23To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
2021-07-23You can only move forward (well, downward) in a dungeon, never backwards or sideways.

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