Other printings of "Master of Winds": PZNR #68p PZNR #68s ZNR #68 ZNR #331 PRM #83746
| id | 105647 |
|---|---|
| artist | Yigit Koroglu |
| artistIds | a24479f8-6d9e-40f9-bede-f29899922b97 |
| asciiName | |
| attractionLights | |
| availability | arena, mtgo, paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | U |
| colorIndicator | |
| colors | U |
| defense | |
| duelDeck | |
| edhrecRank | 18136 |
| edhrecSaltiness | 0.12 |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | |
| frameEffects | |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | Flying |
| language | English |
| layout | normal |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {2}{U}{U} |
| manaValue | 4 |
| name | Master of Winds |
| number | 68 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | Flying When Master of Winds enters the battlefield, draw two cards, then discard a card. Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn. |
| otherFaceIds | |
| power | 1 |
| printings | PRM, PZNR, ZNR |
| promoTypes | |
| rarity | rare |
| rebalancedPrintings | d3eb610b-27a0-51e5-bc80-0f45fa16263c |
| relatedCards | |
| securityStamp | oval |
| setCode | ZNR |
| side | |
| signature | |
| sourceProducts | {'foil': ['2b7bdbc4-4089-5b7b-9930-dc7643227e7b', '51bdebf1-8e33-53c0-b9c7-1d6293ac8258', 'a23f1a83-e1de-5b30-8276-745cffbbaba3', 'f3736d50-8967-5f09-89be-3b7a4eddb948'], 'nonfoil': ['2b7bdbc4-4089-5b7b-9930-dc7643227e7b', '9773d5c8-4b11-5276-9582-da4f32c44bdc', 'a952eb83-c1a0-5356-9eb4-d2b93c5aad12', 'cda147b2-fd2e-5395-b89f-24fb4afd0deb', 'f3736d50-8967-5f09-89be-3b7a4eddb948']} |
| subsets | |
| subtypes | Sphinx, Wizard |
| supertypes | |
| text | Flying When this creature enters, draw two cards, then discard a card. Whenever you cast an instant, sorcery, or Wizard spell, you may have this creature's base power and toughness become 4/1 or 1/4 until end of turn. |
| toughness | 4 |
| type | Creature — Sphinx Wizard |
| types | Creature |
| uuid | 074f2c80-fced-5d43-aab8-f8fcb056e390 |
| variations | d0cca18d-5ea1-56f2-a4c0-eef5b44c0f74 |
| watermark | |
| setName | Zendikar Rising |
| id | 105647 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 237800 |
| cardKingdomId | 237233 |
| cardsphereFoilId | 70488 |
| cardsphereId | 70489 |
| deckboxId | 52656 |
| mcmId | 496615 |
| mcmMetaId | 317105 |
| mtgArenaId | 73259 |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | af5afb39-c094-5fd1-a3b9-3673dae4ddcb |
| mtgoFoilId | |
| mtgoId | 83089 |
| multiverseId | 491698 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | 0caaf92a-3d9d-4c52-acff-cf960ec55e47 |
| scryfallIllustrationId | 2e8ede25-af9b-4c29-9f61-695e8721a0d0 |
| scryfallOracleId | 7accdc91-3140-4096-a71f-0cee38d29e96 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 222147 |
| uuid | 074f2c80-fced-5d43-aab8-f8fcb056e390 |
| id | 105647 |
|---|---|
| alchemy | |
| brawl | |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | Legal |
| historic | |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | Legal |
| pioneer | Legal |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | Legal |
| uuid | 074f2c80-fced-5d43-aab8-f8fcb056e390 |
| vintage | Legal |
| id | 105647 |
|---|---|
| cardKingdom | https://mtgjson.com/links/e3baf64f0be91691 |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/527e5dfce6f0657b |
| cardmarket | https://mtgjson.com/links/f60b8057b0546817 |
| tcgplayer | https://mtgjson.com/links/45813b2c3ff09748 |
| tcgplayerEtched | |
| uuid | 074f2c80-fced-5d43-aab8-f8fcb056e390 |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 风幻大师 | 生物 ~史芬斯/法术师 | 飞行 当风幻大师进战场时,抓两张牌,然后弃一张牌。 每当你施放瞬间,法术或法术师咒语时,你可以使风幻大师的基础力量与防御力成为4/1或1/4直到回合结束。 | 494542 | ||
| Chinese Traditional | 風幻大師 | 生物 ~史芬斯/魔法師 | 飛行 當風幻大師進戰場時,抽兩張牌,然後棄一張牌。 每當你施放瞬間,巫術或魔法師咒語時,你可以使風幻大師的基礎力量與防禦力成為4/1或1/4直到回合結束。 | 494858 | ||
| French | Maîtresse des vents | Créature : sphinx et sorcier | Vol Quand la Maîtresse des vents arrive sur le champ de bataille, piochez deux cartes, puis défaussez-vous d'une carte. À chaque fois que vous lancez un sort d'éphémère, de rituel ou de sorcier, vous pouvez faire que la force et l'endurance de base de la Maîtresse des vents deviennent 4/1 ou 1/4 jusqu'à la fin du tour. | 492646 | ||
| German | Meisterin der Winde | Kreatur — Sphinx, Zauberer | Fliegend Wenn die Meisterin der Winde ins Spiel kommt, ziehe zwei Karten und wirf dann eine Karte ab. Immer wenn du einen Spontanzauber, eine Hexerei oder einen Zauberer-Zauberspruch wirkst, kannst du die Basis-Stärke und -Widerstandskraft der Meisterin der Winde bis zum Ende des Zuges zu 4/1 oder 1/4 werden lassen. | 492014 | ||
| Italian | Signora dei Venti | Creatura — Mago Sfinge | Volare Quando la Signora dei Venti entra nel campo di battaglia, pesca due carte, poi scarta una carta. Ogniqualvolta lanci una magia istantaneo, stregoneria o Mago, puoi far diventare la forza e la costituzione base della Signora dei Venti 4/1 o 1/4 fino alla fine del turno. | 492962 | ||
| Japanese | 風の達人 | クリーチャー — スフィンクス・ウィザード | 飛行 風の達人が戦場に出たとき、カードを2枚引き、その後カード1枚を捨てる。 あなたがインスタントやソーサリーやウィザードである呪文を唱えるたび、あなたは「ターン終了時まで、風の達人の基本のパワーとタフネスは4/1か1/4になる。」を選んでもよい。 | 493278 | ||
| Korean | 바람의 지배자 | 생물 — 스핑크스 마법사 | 비행 바람의 지배자가 전장에 들어올 때, 카드 두 장을 뽑은 후, 카드 한 장을 버린다. 당신이 순간마법, 집중마법, 또는 마법사 주문을 발동할 때마다, 당신은 턴종료까지 바람의 지배자의 기본 공격력 및 방어력이 4/1 또는 1/4가 되게 할 수 있다. | 493594 | ||
| Portuguese (Brazil) | Mestra dos Ventos | Criatura — Esfinge Mago | Voar Quando Mestra dos Ventos entrar no campo de batalha, compre dois cards e, depois, descarte um card. Toda vez que você conjura uma mágica instantânea, um feitiço ou uma mágica de Mago, você pode fazer com que o poder e a resistência básicos de Mestra dos Ventos se tornem 4/1 ou 1/4 até o final do turno. | 493910 | ||
| Russian | Хозяйка Ветров | Существо — Сфинкс Чародей | Полет Когда Хозяйка Ветров выходит на поле битвы, возьмите две карты, затем сбросьте карту. Каждый раз, когда вы разыгрываете заклинание волшебства, Чародея или мгновенное заклинание, вы можете заставить базовую силу и выносливость Хозяйки Ветров стать 4/1 или 1/4 до конца хода. | 494226 | ||
| Spanish | Maestra de los vientos | Criatura — Hechicero esfinge | Vuela. Cuando la Maestra de los vientos entre al campo de batalla, roba dos cartas, luego descarta una carta. Siempre que lances un hechizo de instantáneo, de conjuro o de Hechicero, puedes hacer que la Maestra de los vientos tenga una fuerza y resistencia base de 4/1 o 1/4 hasta el final del turno. | 492330 |
| date | text |
|---|---|
| 2020-09-25 | A Wizard spell is one with the creature type Wizard. Spells that are Wizard-themed (such as Relic Amulet) aren’t Wizard spells. |
| 2020-09-25 | An ability that triggers when a player casts a spell resolves before the spell that caused it to trigger, but after targets have been chosen for that spell (if it has any targets). The ability resolves even if that spell is countered. |
| 2020-09-25 | Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to Master of Winds may become lethal if you change its base toughness during that turn. |
| 2020-09-25 | Effects that modify the power or toughness of Master of Winds without setting it will apply to its new base power and toughness no matter when they started to take effect. The same is true for counters that change its power and toughness. |
| 2020-09-25 | The ability of Master of Winds overwrites any previous effects that set its power and/or toughness to specific values. Other effects that set these characteristics to specific values that start to apply after the ability resolves will overwrite that part of the effect. |
| 2020-09-25 | You don’t choose a power and toughness for Master of Winds as its ability triggers. Rather, as it resolves, you choose whether to have Master of Winds become 4/1, become 1/4, or not change its power and toughness. |
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