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Umara Mystic ZNR

Card

id105852
artistBryan Sola
artistIdse6879299-a28b-48bc-8db1-9cafcf36de09
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityR, U
colorIndicator
colorsR, U
defense
duelDeck
edhrecRank17102
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText"We tolerate the North Hada thieves' den, but cutthroats who wander downriver earn a skymanta ride out to sea."
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsFlying
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{U}{R}
manaValue3
nameUmara Mystic
number238
originalPrintings
originalReleaseDate
originalTextFlying
Whenever you cast an instant, sorcery, or Wizard spell, Umara Mystic gets +2/+0 until end of turn.
otherFaceIds
power1
printingsZNR
promoTypes
rarityuncommon
rebalancedPrintings4acf2687-ac7d-57cf-adf3-9c18a94a2753
relatedCards
securityStamp
setCodeZNR
side
signature
sourceProducts{'foil': ['2b7bdbc4-4089-5b7b-9930-dc7643227e7b', '51bdebf1-8e33-53c0-b9c7-1d6293ac8258', 'a23f1a83-e1de-5b30-8276-745cffbbaba3', 'f3736d50-8967-5f09-89be-3b7a4eddb948'], 'nonfoil': ['2b7bdbc4-4089-5b7b-9930-dc7643227e7b', '9773d5c8-4b11-5276-9582-da4f32c44bdc', 'a952eb83-c1a0-5356-9eb4-d2b93c5aad12', 'f3736d50-8967-5f09-89be-3b7a4eddb948']}
subsets
subtypesMerfolk, Wizard
supertypes
textFlying
Whenever you cast an instant, sorcery, or Wizard spell, this creature gets +2/+0 until end of turn.
toughness3
typeCreature — Merfolk Wizard
typesCreature
uuid49f713e2-972a-5a50-a250-ccc04220bd08
variations
watermark
setNameZendikar Rising

Identifiers

id105852
cardKingdomEtchedId
cardKingdomFoilId237675
cardKingdomId237023
cardsphereFoilId70280
cardsphereId70281
deckboxId52826
mcmId495369
mcmMetaId316319
mtgArenaId73450
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id26dd69cb-db40-51a5-9ff8-2b22fa5a3ed2
mtgoFoilId
mtgoId83471
multiverseId491889
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdfb979cfc-3e5b-42c9-b78d-584c274ed912
scryfallIllustrationIdc1334f8f-785e-421d-923e-15755add9d25
scryfallOracleIde1c33cfe-1d48-463d-83bb-111374505194
tcgplayerEtchedProductId
tcgplayerProductId221908
uuid49f713e2-972a-5a50-a250-ccc04220bd08

Legalities

id105852
alchemy
brawl
commanderLegal
duelLegal
future
gladiatorLegal
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid49f713e2-972a-5a50-a250-ccc04220bd08
vintageLegal

Purchase URLs

id105852
cardKingdomhttps://mtgjson.com/links/f78d5326f3464f73
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/42bbe457f08f2366
cardmarkethttps://mtgjson.com/links/b67624ddccc33db3
tcgplayerhttps://mtgjson.com/links/6bbadceb4f8a247d
tcgplayerEtched
uuid49f713e2-972a-5a50-a250-ccc04220bd08

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified乌玛拉秘教徒「我们能够容忍盗贼在北哈达安营,但倘若割喉客胆敢顺流而下,他们就会被穹鳐扔到海里去。」生物 ~人鱼/法术师飞行
每当你施放瞬间,法术或法术师咒语时,乌玛拉秘教徒得+2/+0直到回合结束。
494733
Chinese Traditional烏瑪拉秘教徒「我們能夠容忍盜賊在北哈達安營,但倘若割喉客膽敢順流而下,他們就會被穹鰩扔到海裡去。」生物 ~人魚/魔法師飛行
每當你施放瞬間,巫術或魔法師咒語時,烏瑪拉秘教徒得+2/+0直到回合結束。
495049
FrenchMystique de l'Oumara« Nous tolérons le repère des voleurs de Nord-Hada, mais les surineurs qui traînent plus bas ont droit à un aller simple pour l'océan en raie manta céleste. »Créature : ondin et sorcierVol
À chaque fois que vous lancez un sort d'éphémère, de rituel ou de sorcier, la Mystique de l'Oumara gagne +2/+0 jusqu'à la fin du tour.
492837
GermanUmara-Mystikerin„Wir tolerieren das Versteck der Diebe in Nord-Hada, aber Meuchler, die flussabwärts wandern, haben sich einen Ritt auf einem Himmelsmanta hinaus aufs Meer verdient."Kreatur — Meervolk, ZaubererFliegend
Immer wenn du einen Spontanzauber, eine Hexerei oder einen Zauberer-Zauberspruch wirkst, erhält die Umara-Mystikerin +2/+0 bis zum Ende des Zuges.
492205
ItalianMistica di Umara"Tolleriamo il covo di ladri di Hada del Nord, ma i tagliagole che si avventurano lungo il fiume si guadagnano un giro in aeromanta verso il mare aperto."Creatura — Mago TritoneVolare
Ogniqualvolta lanci una magia istantaneo, stregoneria o Mago, la Mistica di Umara prende +2/+0 fino alla fine del turno.
493153
Japaneseウマーラの神秘家「北ハーダの盗賊の巣は大目に見ても、下流をうろつく殺し屋が空マンタに乗り海へ出ることは許し難い。」クリーチャー — マーフォーク・ウィザード飛行
あなたがインスタントやソーサリーやウィザードである呪文を唱えるたび、ターン終了時まで、ウマーラの神秘家は+2/+0の修整を受ける。
493469
Korean우마라 신비주의자"하다 북부에 있는 도둑들의 소굴은 용납해 주겠지만, 강 아래쪽을 얼씬거리는 녀석들은 바다로 나가는 하늘가오리에 올라타게 될 거다."생물 — 인어 마법사비행
당신이 순간마법, 집중마법 또는 마법사 주문을 발동할 때마다, 우마라 신비주의자는 턴종료까지 +2/+0을 받는다.
493785
Portuguese (Brazil)Mística de Umara"Nós toleramos o covil dos ladrões de Hada do Norte, mas os salafrários que descem demais o rio ganham uma carona de arraia-voadora até o mar."Criatura — Tritão MagoVoar
Toda vez que você conjura uma mágica instantânea, um feitiço ou uma mágica de Mago, Mística de Umara recebe +2/+0 até o final do turno.
494101
RussianУмарский Мистик«Мы терпим воровское логово в Северной Хаде, но тех головорезов, что спускаются вниз по реке, ждет поездка на небоскате в открытое море.Существо — Мерфолк ЧародейПолет
Каждый раз, когда вы разыгрываете заклинание волшебства, Чародея или мгновенное заклинание, Умарский Мистик получает +2/+0 до конца хода.
494417
SpanishMística de Umara"Toleramos a la guarida de ladrones de Hada Norte, pero expulsamos al mar con aeromantas a los asesinos que deambulan río abajo".Criatura — Hechicero tritónVuela.
Siempre que lances un hechizo de instantáneo, de conjuro o de Hechicero, la Mística de Umara obtiene +2/+0 hasta el final del turno.
492521

Rulings

datetext
2020-09-25A Wizard spell is one with the creature type Wizard. Spells that are Wizard-themed (such as Relic Amulet) aren’t Wizard spells.
2020-09-25An ability that triggers when a player casts a spell resolves before the spell that caused it to trigger, but after targets have been chosen for that spell (if it has any targets). The ability resolves even if that spell is countered.

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