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Nighthowler PTHS

Other printings of "Nighthowler": PLST #C15-129 ZNC #49 PIO #98 PTHS #98 THS #98 C15 #129 CLB #764 PRM #50122

Card

id82870
artistSeb McKinnon
artistIdsad4caca0-8d89-44ce-a1a6-d5ca905bd6fb
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank3573
edhrecSaltiness0.2
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffectsenchantment
frameVersion2003
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative
isFullArt1
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsBestow
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{B}{B}
manaValue3
nameNighthowler
number98
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power0
printingsC15, CLB, PIO, PLST, PRM, PTHS, THS, ZNC
promoTypessetpromo, gameday
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCodePTHS
side
signature
sourceProducts
subsets
subtypesHorror
supertypes
textBestow {2}{B}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
This creature and enchanted creature each get +X/+X, where X is the number of creature cards in all graveyards.
toughness0
typeEnchantment Creature — Horror
typesEnchantment, Creature
uuid12b111da-87e4-5ad5-81ce-c5b8b37568ae
variations
watermark
setNameTheros Promos

Identifiers

id82870
cardKingdomEtchedId
cardKingdomFoilId193116
cardKingdomId
cardsphereFoilId18943
cardsphereId
deckboxId22800
mcmId264014
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idcfab73db-f306-55d2-b858-7afceadce54d
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId77b85aef-2f4b-4318-8f29-8adfbee92628
scryfallIllustrationIda8b3292c-3a66-4ea5-893c-f929cadf1466
scryfallOracleId57b3f7fc-1812-4134-a645-6cef48a8aa71
tcgplayerEtchedProductId
tcgplayerProductId77449
uuid12b111da-87e4-5ad5-81ce-c5b8b37568ae

Legalities

id82870
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid12b111da-87e4-5ad5-81ce-c5b8b37568ae
vintageLegal

Purchase URLs

id82870
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/9e365827f8d2ed0c
cardmarket
tcgplayerhttps://mtgjson.com/links/529e2188c83c678d
tcgplayerEtched
uuid12b111da-87e4-5ad5-81ce-c5b8b37568ae

Foreign Data (per language)

No foreign data.

Rulings

datetext
2013-09-15Auras attached to a creature don't become tapped when the creature becomes tapped. Except in some rare cases, an Aura with bestow remains untapped when it becomes unattached and becomes a creature.
2013-09-15If a permanent with bestow enters the battlefield by any method other than being cast, it will be an enchantment creature. You can't choose to pay the bestow cost and have it become an Aura.
2013-09-15Nighthowler's last ability functions only from the battlefield. In other zones, Nighthowler is a 0/0 enchantment creature.
2013-09-15On the stack, a spell with bestow is either a creature spell or an Aura spell. It's never both, although it's an enchantment spell in either case.
2013-09-15Unlike other Aura spells, an Aura spell with bestow isn't countered if its target is illegal as it begins to resolve. Rather, the effect making it an Aura spell ends, it loses enchant creature, it returns to being an enchantment creature spell, and it resolves and enters the battlefield as an enchantment creature.
2013-09-15Unlike other Auras, an Aura with bestow isn't put into its owner's graveyard if it becomes unattached. Rather, the effect making it an Aura ends, it loses enchant creature, and it remains on the battlefield as an enchantment creature. It can attack (and its {T} abilities can be activated, if it has any) on the turn it becomes unattached if it's been under your control continuously, even as an Aura, since your most recent turn began.

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