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Esper Sentinel H2R

Other printings of "Esper Sentinel": PLST #MH2-12 H2R #2 MH2 #12 PMH2 #12s J21 #75 MH2 #328

Card

id36576
artistEric Deschamps
artistIds37970e22-9cee-44c1-af44-5ee27cf26b76
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank69
edhrecSaltiness1.66
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorTextThe more Esper changes, the more he refuses to.
frameEffects
frameVersion1997
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{W}
manaValue1
nameEsper Sentinel
number2
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power1
printingsH2R, J21, MH2, PLST, PMH2
promoTypesboosterfun
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCodeH2R
side
signature
sourceProducts{'foil': ['1af73395-a2f4-5cd6-b941-afa07b4821a2', 'ee104fa8-f73f-55be-b0cc-0eacd4f1dd1f'], 'nonfoil': ['1af73395-a2f4-5cd6-b941-afa07b4821a2', 'ee104fa8-f73f-55be-b0cc-0eacd4f1dd1f']}
subsets
subtypesHuman, Soldier
supertypes
textWhenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays {X}, where X is this creature's power.
toughness1
typeArtifact Creature — Human Soldier
typesArtifact, Creature
uuidb2e21064-9e01-5de2-969b-8d411bcce970
variations
watermark
setNameModern Horizons 2 Timeshifts

Identifiers

id36576
cardKingdomEtchedId
cardKingdomFoilId297993
cardKingdomId296382
cardsphereFoilId
cardsphereId122647
deckboxId92268
mcmId771298
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idb7bbd74c-d049-558c-9124-e9d6a22d1253
mtgoFoilId
mtgoId125527
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId8b5a916f-a6f2-4e89-b38f-7e5bc0c2e032
scryfallIllustrationId8d3ca6cd-98d6-4b2c-88ff-f8532548de32
scryfallOracleId5def9f38-0a0b-4e8d-9f9d-29dcb46520b4
tcgplayerEtchedProductId
tcgplayerProductId552319
uuidb2e21064-9e01-5de2-969b-8d411bcce970

Legalities

id36576
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timelessLegal
uuidb2e21064-9e01-5de2-969b-8d411bcce970
vintageLegal

Purchase URLs

id36576
cardKingdomhttps://mtgjson.com/links/ff923381cd5ed97e
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/478dc361da9a056e
cardmarket
tcgplayerhttps://mtgjson.com/links/4e0b841220654650
tcgplayerEtched
uuidb2e21064-9e01-5de2-969b-8d411bcce970

Foreign Data (per language)

No foreign data.

Rulings

datetext
2021-06-18If Esper Sentinel's has negative power when this ability resolves, then {X} is {0}. The opponent may still choose not to pay the cost if they want you to draw a card.
2021-06-18If a noncreature spell was already cast by an opponent the turn Esper Sentinel enters the battlefield, that opponent already cast their first noncreature spell this turn, and Esper Sentinel's ability won't trigger for that opponent that turn.
2021-06-18This ability checks Esper Sentinel's power when it resolves, not when the ability goes on the stack. If Esper Sentinel is no longer on the battlefield when it resolves, use the power it had the last time it was on the battlefield.

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