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Undercity Reaches MOC

Other printings of "Undercity Reaches": OHOP #39 OPCA #83 MOC #163

Card

id57302
artistStephan Martiniere
artistIds018799f5-76d7-4849-9375-f1b9030977e6
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized1
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutplanar
leadershipSkills
life
loyalty
manaCost
manaValue0
nameUndercity Reaches
number163
originalPrintings
originalReleaseDate
originalTextWhenever a creature deals combat damage to a player, its controller may draw a card.
Whenever chaos ensues, you have no maximum hand size for the rest of the game.
otherFaceIds
power
printingsMOC, OHOP, OPCA
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeMOC
side
signature
sourceProducts
subsets
subtypesRavnica
supertypes
textWhenever a creature deals combat damage to a player, its controller may draw a card.
Whenever chaos ensues, you have no maximum hand size for the rest of the game.
toughness
typePlane — Ravnica
typesPlane
uuid21053d86-9aa8-52a6-bbdb-3cbecdbd9ba9
variations
watermark
setNameMarch of the Machine Commander

Identifiers

id57302
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId275535
cardsphereFoilId
cardsphereId129046
deckboxId77663
mcmId705551
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idd2d51f03-c8e5-5ae8-94d9-80a944303d92
mtgoFoilId
mtgoId110640
multiverseId615154
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId87a6b20d-93f8-4af4-936c-11606e9efd87
scryfallIllustrationId02a454e9-5a01-40fe-8389-86d6804a4c60
scryfallOracleIdf3f5a033-d063-4250-9cfe-4c3c1a2725f1
tcgplayerEtchedProductId
tcgplayerProductId491568
uuid21053d86-9aa8-52a6-bbdb-3cbecdbd9ba9

Legalities

id57302
alchemy
brawl
commander
duel
future
gladiator
historic
legacy
modern
oathbreaker
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid21053d86-9aa8-52a6-bbdb-3cbecdbd9ba9
vintage

Purchase URLs

id57302
cardKingdomhttps://mtgjson.com/links/60501b5d146c5256
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/6554d89ab0cecf20
tcgplayerEtched
uuid21053d86-9aa8-52a6-bbdb-3cbecdbd9ba9

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified地底城域时空 ~拉尼卡每当一个生物对任一牌手造成战斗伤害时,其操控者可以抓一张牌。
每当引发混沌时,在本盘游戏接下来的时段,你的手牌数量没有上限。
615329
FrenchÉtendues de la CiterrainePlan : RavnicaÀ chaque fois qu'une créature inflige des blessures de combat à un joueur, son contrôleur peut piocher une carte.
À chaque fois que le chaos s'ensuit, vous n'avez pas de limite au nombre de cartes dans votre main pour le restant de la partie.
615229
GermanUnterstadt-ViertelWelt — RavnicaImmer wenn eine Kreatur einem Spieler Kampfschaden zufügt, kann ihr Beherrscher eine Karte ziehen.
Immer wenn das Chaos hereinbricht, hast du für den Rest der Partie keine maximale Handkartenzahl.
615179
ItalianDistesa della Città SepoltaPiano — RavnicaOgniqualvolta una creatura infligge danno da combattimento a un giocatore, il suo controllore può pescare una carta.
Ogniqualvolta si diffonde il caos, non hai un limite massimo di carte nella mano per il resto della partita.
615254
Japanese地底街の辺境次元 — ラヴニカクリーチャー1体がプレイヤー1人に戦闘ダメージを与えるたび、それのコントローラーはカード1枚を引いてもよい。
カオスが起こるたび、このゲームの残りの間、あなたの手札の上限はなくなる。
615279
Portuguese (Brazil)Regiões do SubmundoPlano — RavnicaToda vez que uma criatura causa dano de combate a um jogador, seu controlador pode comprar um card.
Toda vez que o caos se instaura, não há limite para o número máximo de cards em sua mão durante o restante do jogo.
615304
SpanishCimas de la SubciudadPlano — RávnicaSiempre que una criatura haga daño de combate a un jugador, su controlador puede robar una carta.
Siempre que surja el caos, tu mano no tiene tamaño máximo durante el resto del juego.
615204

Rulings

datetext
2009-10-01A face-up plane card that's turned face down becomes a new object with no relation to its previous existence. In particular, it loses all counters it may have had.
2009-10-01A plane card is treated as if its text box included "When you roll {PW}, put this card on the bottom of its owner's planar deck face down, then move the top card of your planar deck off that planar deck and turn it face up." This is called the "planeswalking ability."
2009-10-01If a creature deals combat damage to a player, the controller of Undercity Reaches controls the ability that triggers, but the controller of the creature decides whether to draw a card.
2009-10-01If an ability of a plane refers to "you," it's referring to whoever the plane's controller is at the time, not to the player that started the game with that plane card in their deck. Many abilities of plane cards affect all players, while many others affect only the planar controller, so read each ability carefully.
2009-10-01If multiple creatures deal combat damage to a player, the first ability of Undercity Reaches triggers multiple times.
2009-10-01If multiple effects modify your hand size, apply them in timestamp order. For example, if you put Null Profusion (an enchantment that says your maximum hand size is two) onto the battlefield and then roll {CHAOS} while Undercity Reaches is the face-up plane card, you'll have no maximum hand size. However, if those events had happened in the opposite order, your maximum hand size would be two for as long as Null Profusion is on the battlefield.
2009-10-01The chaos ability's effect continues to apply even after Undercity Reaches stops being the face-up plane card.
2009-10-01The controller of a face-up plane card is the player designated as the "planar controller." Normally, the planar controller is whoever the active player is. However, if the current planar controller would leave the game, instead the next player in turn order that wouldn't leave the game becomes the planar controller, then the old planar controller leaves the game. The new planar controller retains that designation until they leave the game or a different player becomes the active player, whichever comes first.

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