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Maze's End HA3

Other printings of "Maze's End": PLST #DGM-152 HA3 #27 DGM #152 PDGM #152★ PIO #269 RVR #465 FDN #727 SLD #1834 PRM #48572

Card

id36662
artistCliff Childs
artistIdsed6f7e03-20ba-4c73-bdda-4a4928480721
asciiName
attractionLights
availabilityarena
boosterTypes
borderColorblack
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank2520
edhrecSaltiness0.6
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly1
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost
manaValue0
nameMaze's End
number27
originalPrintings
originalReleaseDate
originalTextMaze's End enters the battlefield tapped.
{T}: Add {C}.
{3}, {T}, Return Maze's End to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle your library. If you control ten or more Gates with different names, you win the game.
otherFaceIds
power
printingsDGM, FDN, HA3, PDGM, PIO, PLST, PRM, RVR, SLD
promoTypes
raritymythic
rebalancedPrintings
relatedCards
securityStamp
setCodeHA3
side
signature
sourceProducts
subsets
subtypes
supertypes
textThis land enters tapped.
{T}: Add {C}.
{3}, {T}, Return this land to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.
toughness
typeLand
typesLand
uuidf27f21ce-23d6-59ab-96a6-54353d96616c
variations
watermark
setNameHistoric Anthology 3

Identifiers

id36662
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId53817
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idd2810704-03ea-53dc-b8ee-b1d3a01fb5dd
mtgoFoilId
mtgoId
multiverseId547417
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId3e56f8d9-64af-400e-b84a-c32ee429ba58
scryfallIllustrationId7ff8300a-2d17-4c29-93bb-da670705ba46
scryfallOracleId49479778-c4c0-43ba-a7b7-45f00d067462
tcgplayerEtchedProductId
tcgplayerProductId
uuidf27f21ce-23d6-59ab-96a6-54353d96616c

Legalities

id36662
alchemyLegal
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuidf27f21ce-23d6-59ab-96a6-54353d96616c
vintageLegal

Purchase URLs

id36662
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtched
uuidf27f21ce-23d6-59ab-96a6-54353d96616c

Foreign Data (per language)

No foreign data.

Rulings

datetext
2013-04-15Controlling multiple Gates with the same name has no effect on your ability to win the game with Maze's End. The excess Gates are simply ignored.
2013-04-15Putting a Gate onto the battlefield with Maze's End doesn't count as the one land you can play during your turn. If it's your turn, you can play Maze's End or a different land card from your hand after its ability has resolved.
2013-04-15Returning Maze's End to its owner's hand is part of the cost to activate its last ability. Once that ability is announced, players can't respond to it until after you've paid its activation cost and returned Maze's End to hand.
2013-04-15When the last ability of Maze's End resolves, you'll search for a Gate and put it onto the battlefield before checking to see if you win the game. This check will happen even if you don't put a Gate onto the battlefield this way. This check will happen only as the ability resolves, not at other times.

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