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Arixmethes, Slumbering Isle MUL

Other printings of "Arixmethes, Slumbering Isle": MUL #32 C18 #38 MUL #97 MUL #162 MUL #162z 2XM #189 DSC #211 PZ2 #70715

Card

id58656
artistJason A. Engle
artistIds02e2b5de-4341-464c-8fdb-a1adbf873bc0
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypes
borderColorblack
colorIdentityG, U
colorIndicator
colorsG, U
defense
duelDeck
edhrecRank1940
edhrecSaltiness0.23
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffectslegendary, showcase, inverted
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt1
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{2}{G}{U}
manaValue4
nameArixmethes, Slumbering Isle
number32
originalPrintings
originalReleaseDate
originalTextArixmethes, Slumbering Isle enters the battlefield tapped with five slumber counters on it.
As long as Arixmethes has a slumber counter on it, it's a land. (It's not a creature.)
Whenever you cast a spell, you may remove a slumber counter from Arixmethes.
{T}: Add {G}{U}.
otherFaceIds
power12
printings2XM, C18, DSC, MUL, PZ2
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeMUL
side
signature
sourceProducts{'foil': ['1fdd8190-8974-5af4-b192-6f1608992d56', '78441b62-b849-5262-a30f-9039ac252373', '8acde1c9-b392-57c3-a2e4-27f7c1c9ab46'], 'nonfoil': ['1fdd8190-8974-5af4-b192-6f1608992d56', '8acde1c9-b392-57c3-a2e4-27f7c1c9ab46', 'ffe20569-1726-5abf-921a-7667d2fbe138']}
subsets
subtypesKraken
supertypesLegendary
textArixmethes enters tapped with five slumber counters on it.
As long as Arixmethes has a slumber counter on it, it's a land. (It's not a creature.)
Whenever you cast a spell, you may remove a slumber counter from Arixmethes.
{T}: Add {G}{U}.
toughness12
typeLegendary Creature — Kraken
typesCreature
uuidfeed164a-5e43-568a-9221-e10707f67a84
variations1309a88f-523b-5663-b32e-4f5a9d42d2d2, 6c294f66-ccc5-5315-8059-d10d4b55d6d2, 6e8ed466-2a85-500a-8389-67170973bad4
watermark
setNameMultiverse Legends

Identifiers

id58656
cardKingdomEtchedId
cardKingdomFoilId276298
cardKingdomId275495
cardsphereFoilId
cardsphereId102366
deckboxId77982
mcmId704961
mcmMetaId
mtgArenaId85023
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id5fbc74af-b766-5875-8f1e-95f51c02a048
mtgoFoilId
mtgoId109286
multiverseId611337
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId2fa20406-86ce-48a1-876d-c434cfca2237
scryfallIllustrationIdd5b2f9c9-545c-432f-b359-06f5e3af5a89
scryfallOracleIdcaeb39ee-f0bb-4305-9e8b-b30ba0a74c78
tcgplayerEtchedProductId
tcgplayerProductId491429
uuidfeed164a-5e43-568a-9221-e10707f67a84

Legalities

id58656
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneer
predh
premodern
standard
standardbrawl
timelessLegal
uuidfeed164a-5e43-568a-9221-e10707f67a84
vintageLegal

Purchase URLs

id58656
cardKingdomhttps://mtgjson.com/links/7c93a6710772196e
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/2976387f91cf5fd7
cardmarket
tcgplayerhttps://mtgjson.com/links/ed022ca6c95d39ec
tcgplayerEtched
uuidfeed164a-5e43-568a-9221-e10707f67a84

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified静眠岛屿阿力马昔斯传奇生物 ~巨海兽静眠岛屿阿力马昔斯须横置进战场,且上面有五个静眠指示物。
只要阿力马昔斯上有静眠指示物,它便是地。(它不是生物。)
每当你施放咒语时,你可以从阿力马昔斯上移去一个静眠指示物。
{T}:加{G}{U}。
611922
FrenchArixméthès, l'île assoupieCréature légendaire : krakenArixméthès, l'île assoupie arrive sur le champ de bataille engagé avec cinq marqueurs « sommeil » sur lui.
Tant qu'Arixméthès a au moins un marqueur « sommeil » sur lui, c'est un terrain. (Ce n'est pas une créature.)
À chaque fois que vous lancez un sort, vous pouvez retirer un marqueur « sommeil » d'Arixméthès.
{T} : Ajoutez {G}{U}.
611532
GermanArixmethes, die schlummernde InselLegendäre Kreatur — KrakeArixmethes, die schlummernde Insel, kommt getappt mit fünf Schlummermarken ins Spiel.
Solange Arixmethes eine Schlummermarke auf sich liegen hat, ist sie ein Land. (Sie ist keine Kreatur.)
Immer wenn du einen Zauberspruch wirkst, kannst du eine Schlummermarke von Arixmethes entfernen.
{T}: Erzeuge {G}{U}.
611402
ItalianArixmetes, Isola SopitaCreatura Leggendaria — KrakenArixmetes, Isola Sopita entra nel campo di battaglia TAPpato con cinque segnalini sopore.
Fintanto che Arixmetes ha un segnalino sopore, è una terra. (Non è una creatura.)
Ogniqualvolta lanci una magia, puoi rimuovere un segnalino sopore da Arixmetes.
{T}: Aggiungi {G}{U}.
611597
Japaneseまどろむ島、アリクスメテス伝説のクリーチャー — クラーケンまどろむ島、アリクスメテスはタップ状態かつまどろみカウンター5個が置かれた状態で戦場に出る。
まどろむ島、アリクスメテスの上にまどろみカウンターがあるかぎり、これは土地である。(これはクリーチャーではない。)
あなたが呪文を唱えるたび、あなたはまどろむ島、アリクスメテスの上からまどろみカウンター1個を取り除いてもよい。
{T}:{G}{U}を加える。
611662
Portuguese (Brazil)Arixmetes, Ilha HibernanteCriatura Lendária — KrakenArixmetes, Ilha Hibernante, entra no campo de batalha virado com cinco marcadores de hibernação.
Enquanto Arixmetes tiver um marcador de hibernação, ele é um terreno. (Ele não é uma criatura.)
Toda vez que você conjura uma mágica, você pode remover um marcador de hibernação de Arixmetes.
{T}: Adicione {G}{U}.
611792
SpanishArixmetes, la Isla DormidaCriatura legendaria — KrakenArixmetes, la Isla Dormida entra al campo de batalla girado con cinco contadores de letargo sobre él.
Mientras Arixmetes tenga un contador de letargo sobre él, es una tierra. (No es una criatura.)
Siempre que lances un hechizo, puedes remover un contador de letargo de Arixmetes.
{T}: Agrega {G}{U}.
611467

Rulings

datetext
2020-08-07Arixmethes can tap for mana the turn it enters the battlefield as long as it has slumber counters on it. If you can figure out how to untap it, that is.
2020-08-07Arixmethes can't be played as a land.
2020-08-07Arixmethes isn't a land until after it has entered the battlefield. Effects such as that of Blood Moon won't affect its enters-the-battlefield ability. Similarly, replacement effects that modify how creatures you control enter the battlefield will see Arixmethes entering as a creature rather than a land. However, triggered abilities (such as landfall abilities) will see that a land has entered the battlefield and not a creature.
2020-08-07Arixmethes's effect causing it to be a land overwrites any earlier effects that gave it additional types. For example, a Phyrexian Metamorph that copies Arixmethes will be a land, not an artifact land, until its slumber counters are removed.
2020-08-07Arixmethes's triggered ability resolves before the spell that caused it to trigger, but after targets have been chosen for that spell. It resolves even if that spell is countered.
2020-08-07Once Arixmethes is a creature again, it can attack on the same turn as long as you've controlled it since your most recent turn began.
2020-08-07While Arixmethes is a land, it's still green and blue, it's still legendary, and its mana value is still 4.

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