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Gonti's Aether Heart PAER

Other printings of "Gonti's Aether Heart": AER #152 PAER #152s M3C #294

Card

id63894
artistVincent Proce
artistIdsd82b1138-76d3-49f7-9d8c-bc2e2d3e0b0a
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank3379
edhrecSaltiness0.65
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorTextDespite the magic that sustains Gonti's life, the crime lord is often described as heartless.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{6}
manaValue6
nameGonti's Aether Heart
number152s
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printingsAER, M3C, PAER
promoTypessetpromo, prerelease, datestamped
raritymythic
rebalancedPrintings
relatedCards
securityStampoval
setCodePAER
side
signature
sourceProducts{'foil': ['fa5191f0-6d7e-546c-bb7e-b181d4e5782c']}
subsets
subtypes
supertypesLegendary
textWhenever Gonti's Aether Heart or another artifact you control enters, you get {E}{E} (two energy counters).
Pay eight {E}, Exile Gonti's Aether Heart: Take an extra turn after this one.
toughness
typeLegendary Artifact
typesArtifact
uuid793f45b2-3ffb-5a37-b0d8-09896d5735a8
variations
watermark
setNameAether Revolt Promos

Identifiers

id63894
cardKingdomEtchedId
cardKingdomFoilId210933
cardKingdomId
cardsphereFoilId48224
cardsphereId
deckboxId34680
mcmId295067
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id0702f3a6-b6cf-509b-b37d-eb10a0604342
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId2168b98d-f4d0-437e-b01e-055f08cefabb
scryfallIllustrationIdc4caffa5-3451-4177-9052-e2dc0f4fcfe1
scryfallOracleId69428825-3c40-486d-b051-14e97a598ce6
tcgplayerEtchedProductId
tcgplayerProductId126834
uuid793f45b2-3ffb-5a37-b0d8-09896d5735a8

Legalities

id63894
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timeless
uuid793f45b2-3ffb-5a37-b0d8-09896d5735a8
vintageLegal

Purchase URLs

id63894
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/77dae44017bf89a8
cardmarket
tcgplayerhttps://mtgjson.com/links/aa109360b297078d
tcgplayerEtched
uuid793f45b2-3ffb-5a37-b0d8-09896d5735a8

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-06-07Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
2024-06-07Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
2024-06-07If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
2024-06-07If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-06-07Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-06-07Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
2024-06-07Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-06-07Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-06-07{E} is the energy symbol. It represents one energy counter.

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