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Aether Chaser KLR

Other printings of "Aether Chaser": AER #76 KLR #113

Card

id43997
artistJason Rainville
artistIds6ed7e669-579b-443d-b223-e5cbcb2a7483
asciiName
attractionLights
availabilityarena
boosterTypesdefault
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank17346
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly1
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsFirst strike
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{R}
manaValue2
nameAether Chaser
number113
originalPrintings
originalReleaseDate
originalTextFirst strike
When Aether Chaser enters the battlefield, you get {EE} (two energy counters).
Whenever Aether Chaser attacks, you may pay {EE}. If you do, create a 1/1 colorless Servo artifact creature token.
otherFaceIds
power2
printingsAER, KLR
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeKLR
side
signature
sourceProducts
subsets
subtypesHuman, Artificer
supertypes
textFirst strike
When this creature enters, you get {E}{E} (two energy counters).
Whenever this creature attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token.
toughness1
typeCreature — Human Artificer
typesCreature
uuid0d5c3ff5-6b1b-5ef9-ae8f-503c844ddea8
variations
watermark
setNameKaladesh Remastered

Identifiers

id43997
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId75691
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idc8b80783-c3ca-57b3-876f-59bffea5ed4a
mtgoFoilId
mtgoId
multiverseId547919
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId4139592c-6f0c-44ac-9de0-ebd639cd893d
scryfallIllustrationId75254270-3d51-4be0-b1de-5ba6d5497b81
scryfallOracleId8aab0b55-2779-43c7-a3ee-151b8e5c72f3
tcgplayerEtchedProductId
tcgplayerProductId
uuid0d5c3ff5-6b1b-5ef9-ae8f-503c844ddea8

Legalities

id43997
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid0d5c3ff5-6b1b-5ef9-ae8f-503c844ddea8
vintageLegal

Purchase URLs

id43997
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtched
uuid0d5c3ff5-6b1b-5ef9-ae8f-503c844ddea8

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-06-07Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
2024-06-07Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
2024-06-07If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
2024-06-07If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-06-07Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-06-07Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
2024-06-07Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-06-07Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-06-07{E} is the energy symbol. It represents one energy counter.

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