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Aetherstream Leopard J21

Other printings of "Aetherstream Leopard": AER #103 J21 #538

Card

id40406
artistWinona Nelson
artistIdse45fe8d3-75d6-42c9-a2df-e945ad81ea27
asciiName
attractionLights
availabilityarena
boosterTypesdefault
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank24190
edhrecSaltiness0.12
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly1
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsTrample
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{G}
manaValue3
nameAetherstream Leopard
number538
originalPrintings
originalReleaseDate
originalTextTrample
When Aetherstream Leopard enters the battlefield, you get {E} (an energy counter).
Whenever Aetherstream Leopard attacks, you may pay {E}. If you do, it gets +2/+0 until end of turn.
otherFaceIds
power2
printingsAER, J21
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeJ21
side
signature
sourceProducts
subsets
subtypesCat
supertypes
textTrample
When this creature enters, you get {E} (an energy counter).
Whenever this creature attacks, you may pay {E}. If you do, it gets +2/+0 until end of turn.
toughness3
typeCreature — Cat
typesCreature
uuidcdcf0a8d-d4a7-518e-a418-2a1f3749fce0
variations
watermark
setNameJumpstart: Historic Horizons

Identifiers

id40406
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId79327
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idf0a9a0e7-b243-5ee3-be01-26b56b207821
mtgoFoilId
mtgoId
multiverseId534701
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId30e397c4-649a-464a-8b25-960fbc4352cb
scryfallIllustrationId52f63e5c-81de-4b85-89b4-b5c2e87961bf
scryfallOracleId8517e5f4-89c5-4879-9b4f-b35e268798df
tcgplayerEtchedProductId
tcgplayerProductId
uuidcdcf0a8d-d4a7-518e-a418-2a1f3749fce0

Legalities

id40406
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuidcdcf0a8d-d4a7-518e-a418-2a1f3749fce0
vintageLegal

Purchase URLs

id40406
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtched
uuidcdcf0a8d-d4a7-518e-a418-2a1f3749fce0

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-06-07Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
2024-06-07Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
2024-06-07If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
2024-06-07If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-06-07Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-06-07Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
2024-06-07Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-06-07Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-06-07{E} is the energy symbol. It represents one energy counter.

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