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Young Blue Dragon // Sand Augury CLB

Other printings of "Young Blue Dragon // Sand Augury": CLB #106 CLB #106 HBG #138 HBG #138

Card

id18156
artistTuan Duong Chu
artistIdsd84246f9-a536-485f-a21d-a237302ed100
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank7792
edhrecSaltiness
faceConvertedManaCost2
faceFlavorName
faceManaValue2
faceNameSand Augury
finishesnonfoil, foil
flavorName
flavorText"I see the far side of tomorrow and the lost memories of queens. What do you wish to learn?"
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsScry
languageEnglish
layoutadventure
leadershipSkills
life
loyalty
manaCost{1}{U}
manaValue5
nameYoung Blue Dragon // Sand Augury
number106
originalPrintings
originalReleaseDate
originalTextScry 1, then draw a card. (Then exile this card. You may cast the creature later from exile.) // Flying
otherFaceIds9ca136f0-d4a1-575a-a394-7db7f580b006
power
printingsCLB, HBG
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeCLB
sideb
signature
sourceProducts
subsets
subtypesAdventure
supertypes
textScry 1, then draw a card. (Then exile this card. You may cast the creature later from exile.)
toughness
typeSorcery — Adventure
typesSorcery
uuid95b6fd24-b01d-5c93-b2c3-840b1d844ed7
variations
watermark
setNameCommander Legends: Battle for Baldur's Gate

Identifiers

id18156
cardKingdomEtchedId
cardKingdomFoilId261662
cardKingdomId261269
cardsphereFoilId
cardsphereId89119
deckboxId65261
mcmId660822
mcmMetaId408657
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id08cf7741-7d2d-50f3-b58f-45ec26e459ba
mtgoFoilId
mtgoId100220
multiverseId562989
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId56b0f66b-dca9-4a01-9394-20a513c2b225
scryfallIllustrationId842c374b-f010-4540-87e4-97af74234a97
scryfallOracleIdfff28b30-9903-4a0a-a723-31216abd457d
tcgplayerEtchedProductId
tcgplayerProductId273389
uuid95b6fd24-b01d-5c93-b2c3-840b1d844ed7

Legalities

id18156
alchemy
brawl
commanderLegal
duelLegal
future
gladiatorLegal
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
penny
pioneer
predh
premodern
standard
standardbrawl
timelessLegal
uuid95b6fd24-b01d-5c93-b2c3-840b1d844ed7
vintageLegal

Purchase URLs

id18156
cardKingdomhttps://mtgjson.com/links/9cdf38b107454d7c
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/5f48cf59d2fc3339
cardmarkethttps://mtgjson.com/links/7d866da2b37ca4b2
tcgplayerhttps://mtgjson.com/links/6ff2800cf3be523b
tcgplayerEtched
uuid95b6fd24-b01d-5c93-b2c3-840b1d844ed7

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese SimplifiedYoung Blue Dragon // 弄沙卜卦弄沙卜卦法术~历险占卜1,然后抓一张牌。(然后放逐此牌。之后你还可以从放逐区施放该生物。)566229
FrenchYoung Blue Dragon // Augure des sablesAugure des sablesRituel : aventureRegard 1, puis piochez une carte. (Puis exilez cette carte. Vous pouvez lancer la créature plus tard depuis l'exil.)564069
GermanYoung Blue Dragon // Sand-WeissagungSand-WeissagungHexerei — AbenteuerHellsicht 1, ziehe dann eine Karte. (Schicke diese Karte dann ins Exil. Du kannst sie später als Kreatur aus dem Exil wirken.)563349
ItalianYoung Blue Dragon // Vaticinio delle SabbieVaticinio delle SabbieStregoneria — AvventuraProfetizza 1, poi pesca una carta. (Poi esilia questa carta. Puoi lanciare la creatura in seguito dall'esilio.)564429
JapaneseYoung Blue Dragon // 砂(すな)占(うらな)い砂(すな)占(うらな)いソーサリー ― 出来事占術1を行い、その後、カード1枚を引く。(その後、これを追放する。後で追放領域からこのクリーチャーを唱えてもよい。)564789
Portuguese (Brazil)Young Blue Dragon // Augúrio das AreiasAugúrio das AreiasFeitiço — AventuraUse vidência 1, depois compre um card. (Depois, exile este card. Você pode conjurar a criatura posteriormente do exílio.)565509
SpanishYoung Blue Dragon // Augurio en la arenaAugurio en la arenaConjuro — AventuraAdivina 1 y luego roba una carta. (Luego, exilia esta carta. Puedes lanzar la criatura más adelante desde el exilio.)563709

Rulings

datetext
2022-06-10An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Altar of Bhaal is an artifact card whose mana value is 2.
2022-06-10An effect may refer to a card, spell, or permanent that “has an Adventure.” This refers to a card, spell, or permanent that has an adventurer card’s set of alternative characteristics, even if they’re not being used and even if that card was never cast as an Adventure.
2022-06-10Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2022-06-10If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won’t be exiled and the spell’s controller won’t be able to cast it as a permanent later.
2022-06-10If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a permanent spell.
2022-06-10If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it’s not possible to cast the copy from exile.
2022-06-10If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2022-06-10If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure.
2022-06-10If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell.
2022-06-10When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2022-06-10You must still follow any relevant timing rules for the permanent spell you cast from exile. Normally, you’ll be able to cast it only during your main phase while the stack is empty.

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