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Akoum Stonewaker BFZ

Card

id11504
artistVictor Adame Minguez
artistIdsbd8f7368-5b10-4554-b6b8-d052c6aca89f
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank21696
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsLandfall
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{R}
manaValue2
nameAkoum Stonewaker
number140
originalPrintings
originalReleaseDate
originalTextLandfall — Whenever a land enters the battlefield under your control, you may pay {2}{R}. If you do, put a 3/1 red Elemental creature token with trample and haste onto the battlefield. Exile that token at the beginning of the next end step.
otherFaceIds
power2
printingsBFZ
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeBFZ
side
signature
sourceProducts{'foil': ['37e28375-f5ba-51e8-8e11-b6830a33b669', '508def12-08d0-5800-bc48-3615e04bed1e'], 'nonfoil': ['37e28375-f5ba-51e8-8e11-b6830a33b669', 'df4abe32-43a3-5e35-8809-3b9be9a54825']}
subsets
subtypesHuman, Shaman
supertypes
textLandfall — Whenever a land you control enters, you may pay {2}{R}. If you do, create a 3/1 red Elemental creature token with trample and haste. Exile that token at the beginning of the next end step.
toughness1
typeCreature — Human Shaman
typesCreature
uuidbc787458-d536-52d2-b1d3-388272573021
variations
watermark
setNameBattle for Zendikar

Identifiers

id11504
cardKingdomEtchedId
cardKingdomFoilId203086
cardKingdomId202763
cardsphereFoilId6366
cardsphereId6367
deckboxId29898
mcmId284864
mcmMetaId220795
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idb646e275-b758-548f-a54d-dafd6230cfe1
mtgoFoilId58410
mtgoId58409
multiverseId401806
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdc92ab7b5-6a29-463e-b294-3cb0efaccddb
scryfallIllustrationId660b7ace-e37f-4a93-8d4e-e8e0ec2232cf
scryfallOracleId36d1a46e-44ac-4a65-a93c-8d6ab5c31cbf
tcgplayerEtchedProductId
tcgplayerProductId105565
uuidbc787458-d536-52d2-b1d3-388272573021

Legalities

id11504
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timeless
uuidbc787458-d536-52d2-b1d3-388272573021
vintageLegal

Purchase URLs

id11504
cardKingdomhttps://mtgjson.com/links/9dad62b91fb1e997
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/6d5f4fb597c85cbc
cardmarkethttps://mtgjson.com/links/ff3afc4a22c56170
tcgplayerhttps://mtgjson.com/links/dd5cd99d1f56ca75
tcgplayerEtched
uuidbc787458-d536-52d2-b1d3-388272573021

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified阿库姆醒岩师生物~人类/祭师地落~每当一个地在你的操控下进战场时,你可以支付{2}{R}。若你如此作,则将一个3/1红色,具践踏与敏捷异能的元素衍生生物放进战场。在下一个结束步骤开始时,放逐该衍生物。402105
Chinese Traditional阿庫姆醒岩師生物~人類/祭師地落~每當一個地在你的操控下進戰場時,你可以支付{2}{R}。若你如此作,則將一個3/1紅色,具踐踏與敏捷異能的元素衍生生物放進戰場。在下一個結束步驟開始時,放逐該衍生物。402404
FrenchÉveilroc d'AkoumCréature : humain et shamaneToucheterre — À chaque fois qu'un terrain arrive sur le champ de bataille sous votre contrôle, vous pouvez payer {2}{R}. Si vous faites ainsi, mettez sur le champ de bataille un jeton de créature 3/1 rouge Élémental avec le piétinement et la célérité. Exilez ce jeton au début de la prochaine étape de fin.403002
GermanAkoum-SteinweckerinKreatur — Mensch, SchamaneLandung — Immer wenn ein Land unter deiner Kontrolle ins Spiel kommt, kannst du {2}{R} bezahlen. Falls du dies tust, bringe einen 3/1 roten Elementarwesen-Kreaturenspielstein ins Spiel, der Trampelschaden verursacht und Eile hat. Schicke diesen Spielstein zu Beginn des nächsten Endsegments ins Exil.402703
ItalianSuscitapietre di AkoumCreatura — Sciamano UmanoTerraferma — Ogniqualvolta una terra entra nel campo di battaglia sotto il tuo controllo, puoi pagare {2}{R}. Se lo fai, metti sul campo di battaglia una pedina creatura Elementale 3/1 rossa con travolgere e rapidità. Esilia quella pedina all'inizio della prossima sottofase finale.403301
Japaneseアクームの石覚ましクリーチャー — 人間・シャーマン上陸 ― 土地が1つあなたのコントロール下で戦場に出るたび、あなたは{2}{R}を支払ってもよい。そうしたなら、トランプルと速攻を持つ赤の3/1のエレメンタル・クリーチャー・トークンを1体戦場に出す。次の終了ステップの開始時に、そのトークンを追放する。403600
Korean아쿰 바위술사생물 — 인간 주술사대지력 — 대지가 당신의 조종하에 전장에 들어올 때마다, 당신은 {2}{R}를 지불할 수 있다. 그렇게 한다면, 돌진과 신속을 가진 3/1 적색 정령 생물 토큰 한 개를 전장에 놓는다. 다음 종료단 시작에 그 토큰을 추방한다.403899
Portuguese (Brazil)Desperta-pedra de AkoumCriatura — Humano XamãAterragem — Toda vez que um terreno entra no campo de batalha sob seu controle, você pode pagar {2}{R}. Se fizer isso, coloque no campo de batalha uma ficha de criatura vermelha 3/1 do tipo Elemental com atropelar e ímpeto. Exile aquela ficha no início da próxima etapa final.404198
RussianАкумская Пробудительница КамнейСущество — Человек ШаманЗемлепад — Каждый раз, когда земля выходит на поле битвы под вашим контролем, вы можете заплатить {2}{R}. Если вы это делаете, положите на поле битвы одну фишку существа 3/1 красный Элементаль с Пробивным ударом и Ускорением. Изгоните ту фишку в начале следующего заключительного шага.404497
SpanishDespiertatierra de AkoumCriatura — Chamán humanoAterrizaje — Siempre que una tierra entre al campo de batalla bajo tu control, puedes pagar {2}{R}. Si lo haces, pon en el campo de batalla una ficha de criatura Elemental roja 3/1 con las habilidades de arrollar y prisa. Exilia esa ficha al comienzo del próximo paso final.404796

Rulings

datetext
2024-11-08A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
2024-11-08A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
2024-11-08Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).

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