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Adaptive Snapjaw GTC

Other printings of "Adaptive Snapjaw": GTC #113 J21 #537

Card

id36290
artistTomasz Jedruszek
artistIdsbba69285-2445-4a4b-a847-59397be972ea
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank21028
edhrecSaltiness0.11
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText"Eh, needs more toad."
—Gulistan, Simic biomancer
frameEffects
frameVersion2003
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsEvolve
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{4}{G}
manaValue5
nameAdaptive Snapjaw
number113
originalPrintings
originalReleaseDate
originalTextEvolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
otherFaceIds
power6
printingsGTC, J21
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeGTC
side
signature
sourceProducts{'foil': ['11a63195-ea42-5624-95e9-206d788c9650', 'a8ddaed3-4e4d-5bc0-ac6a-388d70441d9c'], 'nonfoil': ['11a63195-ea42-5624-95e9-206d788c9650', '2fb0453a-e1fc-55e2-ab77-42aa9a2aec40', '358c6a87-1fe3-5073-beb9-441c7182437f', '6345000e-62d6-5cc4-b5e7-e3aa6b31d0a3', 'b96738e7-df54-5a19-a3a0-b32d8d02dc75', 'bba89fb3-b7c7-5142-aad4-9875bdf4ea7a', 'd3771866-75ec-526c-a6b6-a9dca10e33ad', 'd9885085-299e-5105-8a78-913d6a270c88', 'eeac7edf-4015-585f-8b08-33089c8dbcdf', 'f7dc1763-2f78-530d-acae-416f2308236a']}
subsets
subtypesLizard, Beast
supertypes
textEvolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
toughness2
typeCreature — Lizard Beast
typesCreature
uuid189efa7c-ff59-5c95-99f5-c1e88531a919
variations
watermarksimic
setNameGatecrash

Identifiers

id36290
cardKingdomEtchedId
cardKingdomFoilId189357
cardKingdomId189078
cardsphereFoilId18967
cardsphereId18968
deckboxId20739
mcmId260051
mcmMetaId207254
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idc372ddb3-a479-5960-bd41-28a151d432d5
mtgoFoilId47572
mtgoId47571
multiverseId366290
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId0d3c0c43-2d6d-49b8-a112-07611a23ae69
scryfallIllustrationId44bbb37b-f1e8-44b9-9908-3eafebe2f4b2
scryfallOracleId0a56e2ad-684d-45a7-9145-479d1505bba2
tcgplayerEtchedProductId
tcgplayerProductId67471
uuid189efa7c-ff59-5c95-99f5-c1e88531a919

Legalities

id36290
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid189efa7c-ff59-5c95-99f5-c1e88531a919
vintageLegal

Purchase URLs

id36290
cardKingdomhttps://mtgjson.com/links/88b831484f1cdfeb
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/29910e5ffaecd338
cardmarkethttps://mtgjson.com/links/e319892b38804c3c
tcgplayerhttps://mtgjson.com/links/cffbdd995b5bf91d
tcgplayerEtched
uuid189efa7c-ff59-5c95-99f5-c1e88531a919

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified适境猛颚兽「呃,蟾蜍不够了。」 ~析米克生机术士顾里斯坦生物~蜥蜴/野兽进化(每当一个生物在你的操控下进战场时,若该生物的力量或防御力大于此生物,则在后者上放置一个+1/+1指示物。)365922
Chinese Traditional適境猛顎獸「呃,蟾蜍不夠了。」 ~析米克生機術士顧里斯坦生物~蜥蜴/野獸進化(每當一個生物在你的操控下進戰場時,若該生物的力量或防禦力大於此生物,則在後者上放置一個+1/+1指示物。)366158
FrenchClaquegueule évolutif« Hmm, pas assez de crapaud. » —Gulistan, biomancien simicCréature : lézard et bêteÉvolution (À chaque fois qu'une créature arrive sur le champ de bataille sous votre contrôle, si sa force ou son endurance est supérieure à celle de cette créature, mettez un marqueur +1/+1 sur cette créature.)366622
GermanAnpassungsfähiger Schnappkiefer„Hm, da muss mehr Kröte rein." —Gulistan, Simic-BiomagierKreatur — Eidechse, BestieWeiterentwicklung (Lege eine +1/+1-Marke auf diese Kreatur, immer wenn eine andere Kreatur unter deiner Kontrolle ins Spiel kommt, falls Stärke oder Widerstandskraft der anderen Kreatur höher ist.)366951
ItalianMordifauce Adattiva"Eh, ci vuole più rospo." —Gulistan, biomante SimicCreatura — Bestia LucertolaEvoluzione (Ogniqualvolta una creatura entra nel campo di battaglia sotto il tuo controllo, se quella creatura ha forza o costituzione maggiore di questa creatura, metti un segnalino +1/+1 su questa creatura.)367184
Japanese順応する跳ね顎「あー、カエルがもっと要るな。」――シミックの生術師、グリスタンクリーチャー — トカゲ・ビースト進化(クリーチャーが1体あなたのコントロール下で戦場に出るたび、そのクリーチャーのパワーかタフネスがこのクリーチャーよりも大きい場合、このクリーチャーの上に+1/+1カウンターを1個置く。)368348
Korean적응하는 덜컥턱"좀 더 두꺼비스러웠으면 좋겠어." —시믹 생명술사 굴리스탄생물 — 도마뱀 야수진화 (당신이 조종하는 생물이 전장에 들어올 때마다, 그 생물의 공격력이 이 생물의 공격력보다 높거나 방어력이 이 생물의 방어력보다 높다면, 이 생물에 +1/+1 카운터 한 개를 올려놓는다.)367256
Portuguese (Brazil)Mandíbula Atroz Adaptável"Hmm, precisa de mais sapo."— Gulistan, biomante SimicCriatura — Lagarto BestaEvoluir (Toda vez que uma criatura entrar no campo de batalha sob o seu controle, se ela tiver poder ou resistência maior que a desta criatura, coloque um marcador +1/+1 nesta criatura.)367577
RussianАдаптирующийся Щелкозуб«Э-э... надо добавить жаб». — Гулистан, биомант СимиковСущество — Ящер ЗверьЭволюция (Каждый раз, когда существо выходит на поле битвы под вашим контролем, если сила или выносливость того существа больше, чем у этого существа, положите один жетон +1/+1 на это существо.)367915
SpanishMandibulatensa adaptativo"Eh, le hace falta más sapo."—Gúlistan, biomante simicCriatura — Bestia lagartoEvolucionar. (Siempre que una criatura entre al campo de batalla bajo tu control, si la fuerza o la resistencia de esa criatura es mayor que la de esta criatura, pon un contador +1/+1 sobre esta criatura.)368187

Rulings

datetext
2013-04-15If a creature enters the battlefield with +1/+1 counters on it, consider those counters when determining if evolve will trigger. For example, a 1/1 creature that enters the battlefield with two +1/+1 counters on it will cause the evolve ability of a 2/2 creature to trigger.
2013-04-15If evolve triggers, the stat comparison will happen again when the ability tries to resolve. If neither stat of the new creature is greater, the ability will do nothing. If the creature that entered the battlefield leaves the battlefield before evolve tries to resolve, use its last known power and toughness to compare the stats.
2013-04-15If multiple creatures enter the battlefield at the same time, evolve may trigger multiple times, although the stat comparison will take place each time one of those abilities tries to resolve. For example, if you control a 2/2 creature with evolve and two 3/3 creatures enter the battlefield, evolve will trigger twice. The first ability will resolve and put a +1/+1 counter on the creature with evolve. When the second ability tries to resolve, neither the power nor the toughness of the new creature is greater than that of the creature with evolve, so that ability does nothing.
2013-04-15When comparing the stats as the evolve ability resolves, it's possible that the stat that's greater changes from power to toughness or vice versa. If this happens, the ability will still resolve and you'll put a +1/+1 counter on the creature with evolve. For example, if you control a 2/2 creature with evolve and a 1/3 creature enters the battlefield under your control, it toughness is greater so evolve will trigger. In response, the 1/3 creature gets +2/-2. When the evolve trigger tries to resolve, its power is greater. You'll put a +1/+1 counter on the creature with evolve.
2013-04-15When comparing the stats of the two creatures for evolve, you always compare power to power and toughness to toughness.
2013-04-15Whenever a creature enters the battlefield under your control, check its power and toughness against the power and toughness of the creature with evolve. If neither stat of the new creature is greater, evolve won't trigger at all.

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