Other printings of "Adaptive Snapjaw": GTC #113 J21 #537
| id | 36290 |
|---|---|
| artist | Tomasz Jedruszek |
| artistIds | bba69285-2445-4a4b-a847-59397be972ea |
| asciiName | |
| attractionLights | |
| availability | mtgo, paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | G |
| colorIndicator | |
| colors | G |
| defense | |
| duelDeck | |
| edhrecRank | 21028 |
| edhrecSaltiness | 0.11 |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | "Eh, needs more toad." —Gulistan, Simic biomancer |
| frameEffects | |
| frameVersion | 2003 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | Evolve |
| language | English |
| layout | normal |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {4}{G} |
| manaValue | 5 |
| name | Adaptive Snapjaw |
| number | 113 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) |
| otherFaceIds | |
| power | 6 |
| printings | GTC, J21 |
| promoTypes | |
| rarity | common |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | |
| setCode | GTC |
| side | |
| signature | |
| sourceProducts | {'foil': ['11a63195-ea42-5624-95e9-206d788c9650', 'a8ddaed3-4e4d-5bc0-ac6a-388d70441d9c'], 'nonfoil': ['11a63195-ea42-5624-95e9-206d788c9650', '2fb0453a-e1fc-55e2-ab77-42aa9a2aec40', '358c6a87-1fe3-5073-beb9-441c7182437f', '6345000e-62d6-5cc4-b5e7-e3aa6b31d0a3', 'b96738e7-df54-5a19-a3a0-b32d8d02dc75', 'bba89fb3-b7c7-5142-aad4-9875bdf4ea7a', 'd3771866-75ec-526c-a6b6-a9dca10e33ad', 'd9885085-299e-5105-8a78-913d6a270c88', 'eeac7edf-4015-585f-8b08-33089c8dbcdf', 'f7dc1763-2f78-530d-acae-416f2308236a']} |
| subsets | |
| subtypes | Lizard, Beast |
| supertypes | |
| text | Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) |
| toughness | 2 |
| type | Creature — Lizard Beast |
| types | Creature |
| uuid | 189efa7c-ff59-5c95-99f5-c1e88531a919 |
| variations | |
| watermark | simic |
| setName | Gatecrash |
| id | 36290 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 189357 |
| cardKingdomId | 189078 |
| cardsphereFoilId | 18967 |
| cardsphereId | 18968 |
| deckboxId | 20739 |
| mcmId | 260051 |
| mcmMetaId | 207254 |
| mtgArenaId | |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | c372ddb3-a479-5960-bd41-28a151d432d5 |
| mtgoFoilId | 47572 |
| mtgoId | 47571 |
| multiverseId | 366290 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | 0d3c0c43-2d6d-49b8-a112-07611a23ae69 |
| scryfallIllustrationId | 44bbb37b-f1e8-44b9-9908-3eafebe2f4b2 |
| scryfallOracleId | 0a56e2ad-684d-45a7-9145-479d1505bba2 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 67471 |
| uuid | 189efa7c-ff59-5c95-99f5-c1e88531a919 |
| id | 36290 |
|---|---|
| alchemy | |
| brawl | Legal |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | Legal |
| historic | Legal |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | Legal |
| paupercommander | Legal |
| penny | |
| pioneer | Legal |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | Legal |
| uuid | 189efa7c-ff59-5c95-99f5-c1e88531a919 |
| vintage | Legal |
| id | 36290 |
|---|---|
| cardKingdom | https://mtgjson.com/links/88b831484f1cdfeb |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/29910e5ffaecd338 |
| cardmarket | https://mtgjson.com/links/e319892b38804c3c |
| tcgplayer | https://mtgjson.com/links/cffbdd995b5bf91d |
| tcgplayerEtched | |
| uuid | 189efa7c-ff59-5c95-99f5-c1e88531a919 |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 适境猛颚兽 | 「呃,蟾蜍不够了。」 ~析米克生机术士顾里斯坦 | 生物~蜥蜴/野兽 | 进化(每当一个生物在你的操控下进战场时,若该生物的力量或防御力大于此生物,则在后者上放置一个+1/+1指示物。) | 365922 | |
| Chinese Traditional | 適境猛顎獸 | 「呃,蟾蜍不夠了。」 ~析米克生機術士顧里斯坦 | 生物~蜥蜴/野獸 | 進化(每當一個生物在你的操控下進戰場時,若該生物的力量或防禦力大於此生物,則在後者上放置一個+1/+1指示物。) | 366158 | |
| French | Claquegueule évolutif | « Hmm, pas assez de crapaud. » —Gulistan, biomancien simic | Créature : lézard et bête | Évolution (À chaque fois qu'une créature arrive sur le champ de bataille sous votre contrôle, si sa force ou son endurance est supérieure à celle de cette créature, mettez un marqueur +1/+1 sur cette créature.) | 366622 | |
| German | Anpassungsfähiger Schnappkiefer | „Hm, da muss mehr Kröte rein." —Gulistan, Simic-Biomagier | Kreatur — Eidechse, Bestie | Weiterentwicklung (Lege eine +1/+1-Marke auf diese Kreatur, immer wenn eine andere Kreatur unter deiner Kontrolle ins Spiel kommt, falls Stärke oder Widerstandskraft der anderen Kreatur höher ist.) | 366951 | |
| Italian | Mordifauce Adattiva | "Eh, ci vuole più rospo." —Gulistan, biomante Simic | Creatura — Bestia Lucertola | Evoluzione (Ogniqualvolta una creatura entra nel campo di battaglia sotto il tuo controllo, se quella creatura ha forza o costituzione maggiore di questa creatura, metti un segnalino +1/+1 su questa creatura.) | 367184 | |
| Japanese | 順応する跳ね顎 | 「あー、カエルがもっと要るな。」――シミックの生術師、グリスタン | クリーチャー — トカゲ・ビースト | 進化(クリーチャーが1体あなたのコントロール下で戦場に出るたび、そのクリーチャーのパワーかタフネスがこのクリーチャーよりも大きい場合、このクリーチャーの上に+1/+1カウンターを1個置く。) | 368348 | |
| Korean | 적응하는 덜컥턱 | "좀 더 두꺼비스러웠으면 좋겠어." —시믹 생명술사 굴리스탄 | 생물 — 도마뱀 야수 | 진화 (당신이 조종하는 생물이 전장에 들어올 때마다, 그 생물의 공격력이 이 생물의 공격력보다 높거나 방어력이 이 생물의 방어력보다 높다면, 이 생물에 +1/+1 카운터 한 개를 올려놓는다.) | 367256 | |
| Portuguese (Brazil) | Mandíbula Atroz Adaptável | "Hmm, precisa de mais sapo."— Gulistan, biomante Simic | Criatura — Lagarto Besta | Evoluir (Toda vez que uma criatura entrar no campo de batalha sob o seu controle, se ela tiver poder ou resistência maior que a desta criatura, coloque um marcador +1/+1 nesta criatura.) | 367577 | |
| Russian | Адаптирующийся Щелкозуб | «Э-э... надо добавить жаб». — Гулистан, биомант Симиков | Существо — Ящер Зверь | Эволюция (Каждый раз, когда существо выходит на поле битвы под вашим контролем, если сила или выносливость того существа больше, чем у этого существа, положите один жетон +1/+1 на это существо.) | 367915 | |
| Spanish | Mandibulatensa adaptativo | "Eh, le hace falta más sapo."—Gúlistan, biomante simic | Criatura — Bestia lagarto | Evolucionar. (Siempre que una criatura entre al campo de batalla bajo tu control, si la fuerza o la resistencia de esa criatura es mayor que la de esta criatura, pon un contador +1/+1 sobre esta criatura.) | 368187 |
| date | text |
|---|---|
| 2013-04-15 | If a creature enters the battlefield with +1/+1 counters on it, consider those counters when determining if evolve will trigger. For example, a 1/1 creature that enters the battlefield with two +1/+1 counters on it will cause the evolve ability of a 2/2 creature to trigger. |
| 2013-04-15 | If evolve triggers, the stat comparison will happen again when the ability tries to resolve. If neither stat of the new creature is greater, the ability will do nothing. If the creature that entered the battlefield leaves the battlefield before evolve tries to resolve, use its last known power and toughness to compare the stats. |
| 2013-04-15 | If multiple creatures enter the battlefield at the same time, evolve may trigger multiple times, although the stat comparison will take place each time one of those abilities tries to resolve. For example, if you control a 2/2 creature with evolve and two 3/3 creatures enter the battlefield, evolve will trigger twice. The first ability will resolve and put a +1/+1 counter on the creature with evolve. When the second ability tries to resolve, neither the power nor the toughness of the new creature is greater than that of the creature with evolve, so that ability does nothing. |
| 2013-04-15 | When comparing the stats as the evolve ability resolves, it's possible that the stat that's greater changes from power to toughness or vice versa. If this happens, the ability will still resolve and you'll put a +1/+1 counter on the creature with evolve. For example, if you control a 2/2 creature with evolve and a 1/3 creature enters the battlefield under your control, it toughness is greater so evolve will trigger. In response, the 1/3 creature gets +2/-2. When the evolve trigger tries to resolve, its power is greater. You'll put a +1/+1 counter on the creature with evolve. |
| 2013-04-15 | When comparing the stats of the two creatures for evolve, you always compare power to power and toughness to toughness. |
| 2013-04-15 | Whenever a creature enters the battlefield under your control, check its power and toughness against the power and toughness of the creature with evolve. If neither stat of the new creature is greater, evolve won't trigger at all. |
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