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Hightide Hermit PLST

Other printings of "Hightide Hermit": PLST #KLD-51 KLD #51

Card

id70827
artistJason Kang
artistIds064b9176-e325-44f6-a413-2cadb7505851
asciiName
attractionLights
availabilitypaper
boosterTypesdefault
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank19561
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsDefender
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{4}{U}
manaValue5
nameHightide Hermit
numberKLD-51
originalPrintings
originalReleaseDate2019-11-07
originalText
otherFaceIds
power4
printingsKLD, PLST
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodePLST
side
signature
sourceProducts{'nonfoil': ['82697abd-23fa-5ab8-8fd4-c835c77bdc7c', 'abb81fe0-95ce-5abf-b4a3-a09beea5732b', 'cbd26a74-d0fd-5a8e-8f28-61f759dc3675']}
subsets
subtypesCrab
supertypes
textDefender
When this creature enters, you get {E}{E}{E}{E} (four energy counters).
Pay {E}{E}: This creature can attack this turn as though it didn't have defender.
toughness4
typeCreature — Crab
typesCreature
uuid65440bae-6ac1-57ef-8163-b155b55792d5
variations
watermark
setNameThe List

Identifiers

id70827
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId229482
cardsphereFoilId
cardsphereId63964
deckboxId47278
mcmId417346
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id1e0b6190-50e6-508a-b45a-aa9b887250df
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId657e2a16-82e9-4c56-b70b-e7d83afd33d7
scryfallIllustrationId79656194-9f2d-4ee2-b2fe-9266b8f06146
scryfallOracleId3689ef94-2573-4424-b52e-379656340345
tcgplayerEtchedProductId
tcgplayerProductId204019
uuid65440bae-6ac1-57ef-8163-b155b55792d5

Legalities

id70827
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timeless
uuid65440bae-6ac1-57ef-8163-b155b55792d5
vintageLegal

Purchase URLs

id70827
cardKingdomhttps://mtgjson.com/links/39d50877cbeeb1a7
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/848ee455485696dc
tcgplayerEtched
uuid65440bae-6ac1-57ef-8163-b155b55792d5

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-06-07Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
2024-06-07Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
2024-06-07If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
2024-06-07If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-06-07Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-06-07Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
2024-06-07Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-06-07Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-06-07{E} is the energy symbol. It represents one energy counter.

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