Other printings of "Ancient Animus": DOM #154 CMR #215
| id | 21804 |
|---|---|
| artist | Titus Lunter |
| artistIds | b11e6b3a-f4ca-4cf1-8fd7-475696de5f5c |
| asciiName | |
| attractionLights | |
| availability | mtgo, paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | G |
| colorIndicator | |
| colors | G |
| defense | |
| duelDeck | |
| edhrecRank | 4179 |
| edhrecSaltiness | 0.38 |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | Multani's mind grasped for consciousness as rage itself rebuilt his body. |
| frameEffects | |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | 1 |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | Fight |
| language | English |
| layout | normal |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {1}{G} |
| manaValue | 2 |
| name | Ancient Animus |
| number | 215 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | Put a +1/+1 counter on target creature you control if it's legendary. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.) |
| otherFaceIds | |
| power | |
| printings | CMR, DOM |
| promoTypes | |
| rarity | common |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | |
| setCode | CMR |
| side | |
| signature | |
| sourceProducts | {'foil': ['001651e5-5141-5c9e-8f7c-b3bf3b23c148', 'e9d6937e-7f1e-501a-afa8-0decee438eea'], 'nonfoil': ['e9d6937e-7f1e-501a-afa8-0decee438eea']} |
| subsets | |
| subtypes | |
| supertypes | |
| text | Put a +1/+1 counter on target creature you control if it's legendary. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.) |
| toughness | |
| type | Instant |
| types | Instant |
| uuid | b48b8938-8fcb-52ab-b4f3-54be2b611105 |
| variations | |
| watermark | |
| setName | Commander Legends |
| id | 21804 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 239531 |
| cardKingdomId | 239060 |
| cardsphereFoilId | 72275 |
| cardsphereId | 71885 |
| deckboxId | 53893 |
| mcmId | 511170 |
| mcmMetaId | 239389 |
| mtgArenaId | |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | f74c85bd-6221-59a6-bb42-dc2f6b13d966 |
| mtgoFoilId | |
| mtgoId | 85212 |
| multiverseId | 497735 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | 5ee76006-5272-400d-b6b2-e1548bca9dbf |
| scryfallIllustrationId | 9d7e2259-65d1-4f05-b11c-c85a080f9cd0 |
| scryfallOracleId | 4c9a38f8-8fcb-45f9-8b70-e54298c7b485 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 226945 |
| uuid | b48b8938-8fcb-52ab-b4f3-54be2b611105 |
| id | 21804 |
|---|---|
| alchemy | |
| brawl | Legal |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | Legal |
| historic | Legal |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | Legal |
| paupercommander | Legal |
| penny | Legal |
| pioneer | Legal |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | Legal |
| uuid | b48b8938-8fcb-52ab-b4f3-54be2b611105 |
| vintage | Legal |
| id | 21804 |
|---|---|
| cardKingdom | https://mtgjson.com/links/12f9084ade308bf2 |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/30c4688e3f759912 |
| cardmarket | https://mtgjson.com/links/674ed10143ef3161 |
| tcgplayer | https://mtgjson.com/links/f6e08e7a551c9e5a |
| tcgplayerEtched | |
| uuid | b48b8938-8fcb-52ab-b4f3-54be2b611105 |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 远古原心 | 穆塔尼恢复知觉,而愤怒重塑了他的身躯。 | 瞬间 | 选择目标由你操控的生物。如果它是传奇,则在它上面放置一个+1/+1指示物。然后它与目标由对手操控的生物互斗。(它们各向对方造成等同于本身力量的伤害。) | 500262 | |
| Chinese Traditional | 遠古原心 | 穆塔尼恢復知覺,而憤怒重塑了他的身軀。 | 瞬間 | 選擇目標由你操控的生物。如果它是傳奇,則在它上面放置一個+1/+1指示物。然後它與目標由對手操控的生物互鬥。(它們各向對方造成等同於本身力量的傷害。) | 500623 | |
| French | Animus ancien | L'esprit de Multani s'accrocha à la conscience tandis que la rage reconstituait son corps. | Éphémère | Mettez un marqueur +1/+1 sur une créature ciblée que vous contrôlez si elle est légendaire. Elle se bat ensuite contre une créature ciblée qu'un adversaire contrôle. (Chacune inflige un nombre de blessures égal à sa force à l'autre.) | 498818 | |
| German | Uralte Feindseligkeit | Multanis Verstand kämpfte um Klarheit, und purer Zorn sorgte dafür, dass sich sein Körper erneut aufbaute. | Spontanzauber | Lege eine +1/+1-Marke auf eine Kreatur deiner Wahl, die du kontrollierst, falls sie legendär ist. Dann kämpft sie gegen eine Kreatur deiner Wahl, die ein Gegner kontrolliert. (Jede fügt der anderen Schadenspunkte in Höhe ihrer Stärke zu.) | 498096 | |
| Italian | Astio Antico | La mente di Multani cercò disperatamente di rimanere cosciente mentre la rabbia stessa ricomponeva il suo corpo. | Istantaneo | Metti un segnalino +1/+1 su una creatura bersaglio che controlli, se è leggendaria. Poi essa lotta con una creatura bersaglio controllata da un avversario. (Ogni creatura infligge all'altra danno pari alla propria forza.) | 499179 | |
| Japanese | 古えの憎しみ | ムルタニの精神が意識を取り戻そうとするうちに、怒りが体を形作った。 | インスタント | あなたがコントロールしているクリーチャー1体と、対戦相手がコントロールしているクリーチャー1体を対象とする。その前者が伝説であるなら、それの上に+1/+1カウンターを1個置く。その後、その前者はその後者と格闘を行う。(それぞれはもう一方に自身のパワーに等しい点数のダメージを与える。) | 499540 | |
| Portuguese (Brazil) | Animus Ancestral | A mente de Multani lutou para manter-se consciente enquanto a fúria reconstruía seu corpo. | Mágica Instantânea | Coloque um marcador +1/+1 na criatura alvo que você controla se ela for lendária. Em seguida, ela luta contra a criatura alvo que um oponente controla. (Cada uma causa dano igual ao seu poder à outra.) | 499901 | |
| Spanish | Animosidad arcana | La mente de Multani luchó por regresar a la consciencia mientras la propia ira reconstruía su cuerpo. | Instantáneo | Pon un contador +1/+1 sobre la criatura objetivo que controlas si es legendaria. Luego, lucha contra la criatura objetivo que controla un oponente. (Cada una hace un daño igual a su fuerza a la otra.) | 498457 |
| date | text |
|---|---|
| 2020-11-10 | If either target is an illegal target as Ancient Animus tries to resolve, neither creature will deal or be dealt damage. |
| 2020-11-10 | If the creature you control is an illegal target as Ancient Animus tries to resolve, you won't put a +1/+1 counter on it. If that creature is a legal target but the creature you don't control isn't, you'll still put the counter on the creature you control if it's legendary. |
| 2020-11-10 | The creature you control doesn't have to be legendary. It simply won't receive a +1/+1 counter before it fights if it isn't legendary. |
| 2020-11-10 | You can't cast Ancient Animus unless you choose both a creature you control and a creature you don't control as targets. |
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