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Ancient Animus CMR

Other printings of "Ancient Animus": DOM #154 CMR #215

Card

id21804
artistTitus Lunter
artistIdsb11e6b3a-f4ca-4cf1-8fd7-475696de5f5c
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank4179
edhrecSaltiness0.38
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorTextMultani's mind grasped for consciousness as rage itself rebuilt his body.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsFight
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{G}
manaValue2
nameAncient Animus
number215
originalPrintings
originalReleaseDate
originalTextPut a +1/+1 counter on target creature you control if it's legendary. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
otherFaceIds
power
printingsCMR, DOM
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeCMR
side
signature
sourceProducts{'foil': ['001651e5-5141-5c9e-8f7c-b3bf3b23c148', 'e9d6937e-7f1e-501a-afa8-0decee438eea'], 'nonfoil': ['e9d6937e-7f1e-501a-afa8-0decee438eea']}
subsets
subtypes
supertypes
textPut a +1/+1 counter on target creature you control if it's legendary. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
toughness
typeInstant
typesInstant
uuidb48b8938-8fcb-52ab-b4f3-54be2b611105
variations
watermark
setNameCommander Legends

Identifiers

id21804
cardKingdomEtchedId
cardKingdomFoilId239531
cardKingdomId239060
cardsphereFoilId72275
cardsphereId71885
deckboxId53893
mcmId511170
mcmMetaId239389
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idf74c85bd-6221-59a6-bb42-dc2f6b13d966
mtgoFoilId
mtgoId85212
multiverseId497735
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId5ee76006-5272-400d-b6b2-e1548bca9dbf
scryfallIllustrationId9d7e2259-65d1-4f05-b11c-c85a080f9cd0
scryfallOracleId4c9a38f8-8fcb-45f9-8b70-e54298c7b485
tcgplayerEtchedProductId
tcgplayerProductId226945
uuidb48b8938-8fcb-52ab-b4f3-54be2b611105

Legalities

id21804
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuidb48b8938-8fcb-52ab-b4f3-54be2b611105
vintageLegal

Purchase URLs

id21804
cardKingdomhttps://mtgjson.com/links/12f9084ade308bf2
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/30c4688e3f759912
cardmarkethttps://mtgjson.com/links/674ed10143ef3161
tcgplayerhttps://mtgjson.com/links/f6e08e7a551c9e5a
tcgplayerEtched
uuidb48b8938-8fcb-52ab-b4f3-54be2b611105

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified远古原心穆塔尼恢复知觉,而愤怒重塑了他的身躯。瞬间选择目标由你操控的生物。如果它是传奇,则在它上面放置一个+1/+1指示物。然后它与目标由对手操控的生物互斗。(它们各向对方造成等同于本身力量的伤害。)500262
Chinese Traditional遠古原心穆塔尼恢復知覺,而憤怒重塑了他的身軀。瞬間選擇目標由你操控的生物。如果它是傳奇,則在它上面放置一個+1/+1指示物。然後它與目標由對手操控的生物互鬥。(它們各向對方造成等同於本身力量的傷害。)500623
FrenchAnimus ancienL'esprit de Multani s'accrocha à la conscience tandis que la rage reconstituait son corps.ÉphémèreMettez un marqueur +1/+1 sur une créature ciblée que vous contrôlez si elle est légendaire. Elle se bat ensuite contre une créature ciblée qu'un adversaire contrôle. (Chacune inflige un nombre de blessures égal à sa force à l'autre.)498818
GermanUralte FeindseligkeitMultanis Verstand kämpfte um Klarheit, und purer Zorn sorgte dafür, dass sich sein Körper erneut aufbaute.SpontanzauberLege eine +1/+1-Marke auf eine Kreatur deiner Wahl, die du kontrollierst, falls sie legendär ist. Dann kämpft sie gegen eine Kreatur deiner Wahl, die ein Gegner kontrolliert. (Jede fügt der anderen Schadenspunkte in Höhe ihrer Stärke zu.)498096
ItalianAstio AnticoLa mente di Multani cercò disperatamente di rimanere cosciente mentre la rabbia stessa ricomponeva il suo corpo.IstantaneoMetti un segnalino +1/+1 su una creatura bersaglio che controlli, se è leggendaria. Poi essa lotta con una creatura bersaglio controllata da un avversario. (Ogni creatura infligge all'altra danno pari alla propria forza.)499179
Japanese古えの憎しみムルタニの精神が意識を取り戻そうとするうちに、怒りが体を形作った。インスタントあなたがコントロールしているクリーチャー1体と、対戦相手がコントロールしているクリーチャー1体を対象とする。その前者が伝説であるなら、それの上に+1/+1カウンターを1個置く。その後、その前者はその後者と格闘を行う。(それぞれはもう一方に自身のパワーに等しい点数のダメージを与える。)499540
Portuguese (Brazil)Animus AncestralA mente de Multani lutou para manter-se consciente enquanto a fúria reconstruía seu corpo.Mágica InstantâneaColoque um marcador +1/+1 na criatura alvo que você controla se ela for lendária. Em seguida, ela luta contra a criatura alvo que um oponente controla. (Cada uma causa dano igual ao seu poder à outra.)499901
SpanishAnimosidad arcanaLa mente de Multani luchó por regresar a la consciencia mientras la propia ira reconstruía su cuerpo.InstantáneoPon un contador +1/+1 sobre la criatura objetivo que controlas si es legendaria. Luego, lucha contra la criatura objetivo que controla un oponente. (Cada una hace un daño igual a su fuerza a la otra.)498457

Rulings

datetext
2020-11-10If either target is an illegal target as Ancient Animus tries to resolve, neither creature will deal or be dealt damage.
2020-11-10If the creature you control is an illegal target as Ancient Animus tries to resolve, you won't put a +1/+1 counter on it. If that creature is a legal target but the creature you don't control isn't, you'll still put the counter on the creature you control if it's legendary.
2020-11-10The creature you control doesn't have to be legendary. It simply won't receive a +1/+1 counter before it fights if it isn't legendary.
2020-11-10You can't cast Ancient Animus unless you choose both a creature you control and a creature you don't control as targets.

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