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Klothys, God of Destiny PRM

Other printings of "Klothys, God of Destiny": PLST #THB-220 PTHB #220p PTHB #220s THB #220 THB #268 PRM #79861

Card

id78813
artistJason A. Engle
artistIds02e2b5de-4341-464c-8fdb-a1adbf873bc0
asciiName
attractionLights
availabilitymtgo
boosterTypes
borderColorblack
colorIdentityG, R
colorIndicator
colorsG, R
defense
duelDeck
edhrecRank4572
edhrecSaltiness0.36
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffectslegendary, enchantment
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly1
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsIndestructible
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{1}{R}{G}
manaValue3
nameKlothys, God of Destiny
number79861
originalPrintings
originalReleaseDate2020-02-07
originalText
otherFaceIds
power4
printingsPLST, PRM, PTHB, THB
promoTypes
raritymythic
rebalancedPrintings
relatedCards
securityStampoval
setCodePRM
side
signature
sourceProducts
subsets
subtypesGod
supertypesLegendary
textIndestructible
As long as your devotion to red and green is less than seven, Klothys isn't a creature.
At the beginning of your first main phase, exile target card from a graveyard. If it was a land card, add {R} or {G}. Otherwise, you gain 2 life and Klothys deals 2 damage to each opponent.
toughness5
typeLegendary Enchantment Creature — God
typesEnchantment, Creature
uuid4410d01f-db1f-5abd-817e-b009b1e9da0b
variations
watermark
setNameMagic Online Promos

Identifiers

id78813
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id62061dd0-ddea-5444-99b7-7a4d49187bc7
mtgoFoilId
mtgoId79861
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId3637076f-5b31-4f74-ab64-dc88eeac53f3
scryfallIllustrationId24343437-32f3-4f4f-be5d-5ad7a4314895
scryfallOracleIde8473969-195f-41ee-a84d-463cc8c0ef02
tcgplayerEtchedProductId
tcgplayerProductId
uuid4410d01f-db1f-5abd-817e-b009b1e9da0b

Legalities

id78813
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid4410d01f-db1f-5abd-817e-b009b1e9da0b
vintageLegal

Purchase URLs

id78813
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtched
uuid4410d01f-db1f-5abd-817e-b009b1e9da0b

Foreign Data (per language)

No foreign data.

Rulings

datetext
2020-01-24As a God enters the battlefield, your devotion to its color will determine whether any replacement effects that affect creatures entering the battlefield apply to that God. Because replacement effects are considered before the God is on the battlefield, the mana symbols in its mana cost won’t be counted when determining this.
2020-01-24Colorless and generic mana symbols ({C}, {0}, {1}, {2}, {X}, and so on) in mana costs of permanents you control don’t count toward your devotion to any color.
2020-01-24Counters put on a God remain on it while it’s not a creature, even if they have no effect.
2020-01-24Hybrid mana symbols, monocolored hybrid mana symbols, and Phyrexian mana symbols do count toward your devotion to their color(s).
2020-01-24If a God is attacking or blocking and it stops being a creature, it will be removed from combat. It won’t rejoin combat if it resumes being a creature later during that combat.
2020-01-24If a God stops being a creature, it loses the type creature and the creature type God. It continues to be a legendary enchantment.
2020-01-24If an activated ability or triggered ability has an effect that depends on your devotion to a color, you count the number of mana symbols of that color among the mana costs of permanents you control as the ability resolves. The permanent with that ability will be counted if it’s still on the battlefield at that time.
2020-01-24If an effect causes a God to lose all abilities, its ability that causes it to stop being a creature still applies if appropriate.
2020-01-24If the target card in a graveyard is an illegal target by the time Klothys’s last ability tries to resolve, the ability won’t resolve. You won’t add mana, gain life, or deal damage.
2020-01-24If you exile a land card that has another card type (such as an artifact land), you add one mana, but you won’t gain life or deal damage.
2020-01-24If you exile a nonland card, you gain only 2 life, no matter how many opponents are dealt damage.
2020-01-24If you put an Aura on an opponent’s permanent, you still control the Aura, and mana symbols in its mana cost count towards your devotion.
2020-01-24In a Two-Headed Giant game, Klothys’s last ability causes the opposing team to lose 4 life and you gain 2 life.
2020-01-24Mana symbols in the text boxes of permanents you control don’t count toward your devotion to any color.
2020-01-24The abilities of Gods function as long as they’re on the battlefield, regardless of whether they’re creatures.
2020-01-24The type-changing ability that can make a God not be a creature functions only on the battlefield. It’s always a creature card in other zones, regardless of your devotion to its color. It’s always a creature spell while it’s on the stack.
2020-01-24When a God enters the battlefield, your devotion to its color (including the mana symbols in the mana cost of the God itself) will determine if a creature entered the battlefield or not for abilities that trigger whenever a creature enters the battlefield.
2020-01-24Your devotion to two colors is the number of mana symbols among mana costs of permanents you control that are the first color, the second, or both. If an effect counts your devotion to two colors, a hybrid symbol that is both of those colors is counted just once.

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