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Maelstrom Wanderer SLD

Other printings of "Maelstrom Wanderer": CM1 #11 PC2 #101 PCA #101 PZ1 #110 EMA #204 CMM #344 CMR #526 CMM #583 CMM #684 SLD #1319 PRM #86190

Card

id89392
artistAndrew MacLean
artistIds0418911d-1b73-488f-a005-b8f47cfb6683
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorborderless
colorIdentityG, R, U
colorIndicator
colorsG, R, U
defense
duelDeck
edhrecRank2098
edhrecSaltiness0.91
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorTextNot all who wander are chaotic energy monsters. Some are, though.
frameEffectslegendary
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt1
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsCascade
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{5}{G}{U}{R}
manaValue8
nameMaelstrom Wanderer
number1319
originalPrintings
originalReleaseDate2024-07-29
originalText
otherFaceIds
power7
printingsCM1, CMM, CMR, EMA, PC2, PCA, PRM, PZ1, SLD
promoTypes
raritymythic
rebalancedPrintings
relatedCards
securityStampoval
setCodeSLD
side
signature
sourceProducts{'foil': ['d66a74df-d255-5182-b376-da0d83124cc6'], 'nonfoil': ['912f3030-a4c6-5503-b705-9a3d7b7fa25d']}
subsetsSecret Lair Bonus cards
subtypesElemental
supertypesLegendary
textCreatures you control have haste.
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.)
toughness5
typeLegendary Creature — Elemental
typesCreature
uuidaa2f837a-a703-5890-92a9-3293c31a1183
variations
watermark
setNameSecret Lair Drop

Identifiers

id89392
cardKingdomEtchedId
cardKingdomFoilId300514
cardKingdomId300513
cardsphereFoilId125551
cardsphereId125550
deckboxId93936
mcmId781289
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idf2b54f6f-1e4d-5f1f-9783-82f70be7758f
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIde76c835f-2a60-46bb-9046-106ce8fba676
scryfallIllustrationIdb6e0fa74-ca9c-467b-b516-5dccb01fb324
scryfallOracleIdad9b7fbc-61c8-43ee-a65c-99206fd1e4df
tcgplayerEtchedProductId
tcgplayerProductId560462
uuidaa2f837a-a703-5890-92a9-3293c31a1183

Legalities

id89392
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuidaa2f837a-a703-5890-92a9-3293c31a1183
vintageLegal

Purchase URLs

id89392
cardKingdomhttps://mtgjson.com/links/0baafeb44160a5fd
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/d9a044e7ebbc3ceb
cardmarket
tcgplayerhttps://mtgjson.com/links/ddbf661202c1d914
tcgplayerEtched
uuidaa2f837a-a703-5890-92a9-3293c31a1183

Foreign Data (per language)

No foreign data.

Rulings

datetext
2020-11-10Each instance of cascade triggers and resolves separately. The spell you cast due to the first cascade ability will go on the stack on top of the second cascade ability. That spell will resolve before you exile cards for the second cascade ability.
2020-11-10Maelstrom Wanderer gives itself haste.
2020-11-10No matter what spell you cast with the first cascade trigger (or with any cascade triggers that result from casting that spell), the second cascade trigger will look for a spell with mana value less than Maelstrom Wanderer's mana value of 8.
2021-06-18A spell's mana value is determined only by its mana cost. Ignore any alternative costs, additional costs, cost increases, or cost reductions.
2021-06-18Cascade triggers when you cast the spell, meaning that it resolves before that spell. If you end up casting the exiled card, it will go on the stack above the spell with cascade.
2021-06-18Due to a 2021 rules change to cascade, not only do you stop exiling cards if you exile a nonland card with lesser mana value than the spell with cascade, but the resulting spell you cast must also have lesser mana value. Previously, in cases where a card's mana value differed from the resulting spell, such as with some modal double-faced cards or cards with an Adventure, you could cast a spell with a higher mana value than the exiled card.
2021-06-18If a spell with cascade is countered, the cascade ability will still resolve normally.
2021-06-18If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
2021-06-18If you cast a card "without paying its mana cost," you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, you must pay those to cast the card.
2021-06-18The mana value of a split card is determined by the combined mana cost of its two halves. If cascade allows you to cast a split card, you may cast either half but not both halves.
2021-06-18When the cascade ability resolves, you must exile cards. The only optional part of the ability is whether or not you cast the last card exiled.
2021-06-18You exile the cards face up. All players will be able to see them.

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