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Azorius Arrester CLU

Other printings of "Azorius Arrester": RTR #5 RVR #5 CLU #54

Card

id19065
artistWayne Reynolds
artistIdsafc47cec-3ccc-404e-a8c6-4d83dd504271
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank17894
edhrecSaltiness0.08
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText"You have the right to remain silent. Mostly because I tire of your excuses."
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsDetain
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{W}
manaValue2
nameAzorius Arrester
number54
originalPrintings
originalReleaseDate
originalTextWhen Azorius Arrester enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
otherFaceIds
power2
printingsCLU, RTR, RVR
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeCLU
side
signature
sourceProducts{'nonfoil': ['45e240fd-e8ad-5862-b176-78af37af1905']}
subsets
subtypesHuman, Soldier
supertypes
textWhen this creature enters, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
toughness1
typeCreature — Human Soldier
typesCreature
uuid213dd84a-6c65-5347-b241-08ee4a1e3897
variations
watermarkazorius
setNameRavnica: Clue Edition

Identifiers

id19065
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId290177
cardsphereFoilId
cardsphereId116155
deckboxId88044
mcmId753165
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idaba8eea1-b63e-5c3c-a724-1bcf375c28d0
mtgoFoilId
mtgoId122892
multiverseId651789
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdc737cd7a-e1ef-4a74-9e85-b56ea06b05d7
scryfallIllustrationId877d205f-a835-4738-9f8b-e98c47a16514
scryfallOracleId3f2a27a1-f9cf-4dac-a248-5c6af4de3722
tcgplayerEtchedProductId
tcgplayerProductId535179
uuid213dd84a-6c65-5347-b241-08ee4a1e3897

Legalities

id19065
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timeless
uuid213dd84a-6c65-5347-b241-08ee4a1e3897
vintageLegal

Purchase URLs

id19065
cardKingdomhttps://mtgjson.com/links/5fce99041ebf14e6
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/e85ea78af152cd13
tcgplayerEtched
uuid213dd84a-6c65-5347-b241-08ee4a1e3897

Foreign Data (per language)

No foreign data.

Rulings

datetext
2013-04-15Activated abilities include a colon and are written in the form “[cost]: [effect].” No one can activate any activated abilities, including mana abilities, of a detained permanent.
2013-04-15If a creature is already attacking or blocking when it’s detained, it won’t be removed from combat. It will continue to attack or block.
2013-04-15If a noncreature permanent is detained and later turns into a creature, it won’t be able to attack or block.
2013-04-15If a permanent’s activated ability is on the stack when that permanent is detained, the ability will be unaffected.
2013-04-15The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.
2013-04-15When a player leaves a multiplayer game, any continuous effects with durations that last until that player’s next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.

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