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Legolas's Quick Reflexes LTC

Other printings of "Legolas's Quick Reflexes": LTC #493 LTC #537

Card

id47214
artistJason Rainville
artistIds6ed7e669-579b-443d-b223-e5cbcb2a7483
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorborderless
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank1444
edhrecSaltiness0.61
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffectsinverted
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt1
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsSplit second
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{G}
manaValue1
nameLegolas's Quick Reflexes
number493
originalPrintings
originalReleaseDate2023-11-03
originalTextSplit second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Untap target creature. Until end of turn, it gains hexproof, reach, and "Whenever this creature becomes tapped, it deals damage equal to its power to up to one target creature."
otherFaceIds
power
printingsLTC
promoTypesboosterfun
rarityrare
rebalancedPrintings
relatedCards
securityStamptriangle
setCodeLTC
side
signature
sourceProducts{'foil': ['b74bae7c-9e11-5e64-b48b-e7d4e1c02a37'], 'nonfoil': ['5e0b4a30-76aa-500b-872b-5ab87dd6f399']}
subsets
subtypes
supertypes
textSplit second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Untap target creature. Until end of turn, it gains hexproof, reach, and "Whenever this creature becomes tapped, it deals damage equal to its power to up to one target creature."
toughness
typeInstant
typesInstant
uuid6b02fd2b-79b5-59fc-9362-be697b7c0f18
variations354bb5c7-412c-52f4-9717-74a41ab9ecb6
watermark
setNameTales of Middle-earth Commander

Identifiers

id47214
cardKingdomEtchedId
cardKingdomFoilId286458
cardKingdomId286416
cardsphereFoilId
cardsphereId110753
deckboxId85174
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id4015192b-46d5-5895-9ddb-87fd64233355
mtgoFoilId
mtgoId120076
multiverseId636337
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId851c0167-04ba-4d15-b0fa-c211bd8826f1
scryfallIllustrationId3602b40d-0d9b-4f6a-8cae-66b53e65de80
scryfallOracleId59154c04-6bc5-4b95-af1f-6de5fed05649
tcgplayerEtchedProductId
tcgplayerProductId517256
uuid6b02fd2b-79b5-59fc-9362-be697b7c0f18

Legalities

id47214
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid6b02fd2b-79b5-59fc-9362-be697b7c0f18
vintageLegal

Purchase URLs

id47214
cardKingdomhttps://mtgjson.com/links/f11ad35617650235
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/aed29942ad424625
cardmarket
tcgplayerhttps://mtgjson.com/links/dd2ab31bb83cf6ee
tcgplayerEtched
uuid6b02fd2b-79b5-59fc-9362-be697b7c0f18

Foreign Data (per language)

No foreign data.

Rulings

datetext
2023-11-03After a spell with split second resolves (or otherwise leaves the stack), players may again cast spells and activate abilities before the next object on the stack resolves.
2023-11-03Casting a spell with split second won't affect spells and abilities that are already on the stack.
2023-11-03If the resolution of a triggered ability involves casting a spell, that spell can't be cast if a spell with split second is on the stack.
2023-11-03Players may turn face-down creatures face up while a spell with split second is on the stack.
2023-11-03Players still get priority while a spell with split second is on the stack; their options are just limited to mana abilities and certain special actions.
2023-11-03Split second doesn't stop triggered abilities from triggering, such as that of Chalice of the Void. If one does, its controller puts it on the stack and chooses targets for it, if any. Those abilities will resolve as normal.

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