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Amphin Mutineer CMR

Other printings of "Amphin Mutineer": CMR #55 MKC #95 LCC #143 TDC #143 CMR #629 PRM #86044

Card

id22220
artistNicholas Gregory
artistIdsa1bba8ff-63b4-4786-b1c4-f1bfe5d3ab1c
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank2447
edhrecSaltiness0.34
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffectsextendedart
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsEncore
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}{U}
manaValue4
nameAmphin Mutineer
number629
originalPrintings
originalReleaseDate
originalTextWhen Amphin Mutineer enters the battlefield, exile up to one target non-Salamander creature. That creature's controller creates a 4/3 blue Salamander Warrior creature token.
Encore {4}{U}{U}
otherFaceIds
power3
printingsCMR, LCC, MKC, PRM, TDC
promoTypesboosterfun
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeCMR
side
signature
sourceProducts{'nonfoil': ['001651e5-5141-5c9e-8f7c-b3bf3b23c148']}
subsets
subtypesSalamander, Pirate
supertypes
textWhen this creature enters, exile up to one target non-Salamander creature. That creature's controller creates a 4/3 blue Salamander Warrior creature token.
Encore {4}{U}{U} ({4}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
toughness3
typeCreature — Salamander Pirate
typesCreature
uuid95692f70-b6be-5b17-9b74-1c0e4b77f333
variations4305dd7a-29b4-5d49-bede-a662471f170b
watermark
setNameCommander Legends

Identifiers

id22220
cardKingdomEtchedId
cardKingdomFoilId239849
cardKingdomId238848
cardsphereFoilId72754
cardsphereId72826
deckboxId54307
mcmId510370
mcmMetaId322170
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id1888f7d0-a5f4-534d-9b7a-97c20565a68c
mtgoFoilId
mtgoId
multiverseId502302
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdb465a22b-6fea-4bf8-b290-fa3e1a4aa6eb
scryfallIllustrationIdcaa4e16e-2dac-47c1-a0c1-63c8620d1a5f
scryfallOracleId8910f79a-66c9-41b3-b55a-e3e651ae6f26
tcgplayerEtchedProductId
tcgplayerProductId226465
uuid95692f70-b6be-5b17-9b74-1c0e4b77f333

Legalities

id22220
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid95692f70-b6be-5b17-9b74-1c0e4b77f333
vintageLegal

Purchase URLs

id22220
cardKingdomhttps://mtgjson.com/links/2a92b1a9a4a2cf2a
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/e1d87b37bd6fc0ce
cardmarkethttps://mtgjson.com/links/3f44c6be54bc7ecb
tcgplayerhttps://mtgjson.com/links/131fdf6e0ed8c207
tcgplayerEtched
uuid95692f70-b6be-5b17-9b74-1c0e4b77f333

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchMutin amphinCréature : salamandre et pirateQuand le Mutin amphin arrive sur le champ de bataille, exilez jusqu'à une créature non-Salamandre ciblée. Le contrôleur de cette créature crée un jeton de créature 4/3 bleue Salamandre et Guerrier.
Encore {4}{U}{U}
502506
GermanAmphin-MeutererKreatur — Salamander, PiratWenn der Amphin-Meuterer ins Spiel kommt, schicke bis zu eine Nicht-Salamander-Kreatur deiner Wahl ins Exil. Der Beherrscher der Kreatur erzeugt einen 4/3 blauen Salamander-Krieger-Kreaturenspielstein.
Zugabe {7}{W}{W}
502404
Japaneseアンフィンの反逆者クリーチャー — サラマンダー・海賊アンフィンの反逆者が戦場に出たとき、サラマンダーでないクリーチャー最大1体を対象とする。それを追放する。そのクリーチャーのコントローラーは、青の4/3のサラマンダー・戦士・クリーチャー・トークンを1体生成する。
再演 {4}{U}{U}
502608

Rulings

datetext
2020-11-10Each token must attack the appropriate player if able.
2020-11-10Exiling the card with encore is a cost to activate the ability. Once you announce that you're activating it, no player may take actions until you've finished. They can't try to remove the card from your graveyard to stop you from paying the cost.
2020-11-10If one of the tokens can't attack for any reason (such as being tapped), then it doesn't attack. If there's a cost associated with having it attack, you aren't forced to pay that cost, so it doesn't have to attack in that case either.
2020-11-10If one of the tokens somehow is under another player's control as the delayed triggered ability resolves, you can't sacrifice that token. It remains on the battlefield indefinitely, even if you regain control of it later.
2020-11-10If the target non-Salamander creature is an illegal target by the time Amphin Mutineer's ability tries to resolve, the ability doesn't resolve. No player creates a Salamander Warrior token.
2020-11-10Opponents who have left the game aren't counted when determining how many tokens to create.
2020-11-10The tokens copy only what's on the original card. Effects that modified that creature when it was previously on the battlefield won't be copied.
2023-07-28If an effect stops a token from attacking a specific player, that token can attack any player, planeswalker, or battle, or not attack at all. If the effect stops the token from attacking a specific player unless a cost is paid, you don't have to pay that cost unless you want to attack that player.

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