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Pyrotechnic Performer MKM

Other printings of "Pyrotechnic Performer": MKM #140 PMKM #140p PMKM #140s MKM #407

Card

id56036
artistPeter Polach
artistIds3cb68fd9-a9e9-425d-85a3-c116318a880f
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypes
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank10370
edhrecSaltiness0.16
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText"Let's get this party started."
frameEffectsextendedart
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsDisguise
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{R}
manaValue2
namePyrotechnic Performer
number407
originalPrintings
originalReleaseDate
originalTextDisguise {R}
Whenever Pyrotechnic Performer or another creature you control is turned face up, that creature deals damage equal to its power to each opponent.
otherFaceIds
power3
printingsMKM, PMKM
promoTypesboosterfun
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeMKM
side
signature
sourceProducts{'foil': ['bbbdf7c5-7f6c-535e-ad8a-ed292e4cbfe2', 'cde16baf-f7f8-5155-b65a-983483c41832'], 'nonfoil': ['bbbdf7c5-7f6c-535e-ad8a-ed292e4cbfe2', 'cde16baf-f7f8-5155-b65a-983483c41832']}
subsets
subtypesLizard, Assassin
supertypes
textDisguise {R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
Whenever this creature or another creature you control is turned face up, that creature deals damage equal to its power to each opponent.
toughness2
typeCreature — Lizard Assassin
typesCreature
uuid136501dc-d51b-5509-8c6b-5933c53af7a5
variations0a4aba16-619a-5f27-b122-fe007b2b261a
watermark
setNameMurders at Karlov Manor

Identifiers

id56036
cardKingdomEtchedId
cardKingdomFoilId291241
cardKingdomId289872
cardsphereFoilId
cardsphereId115921
deckboxId87585
mcmId751172
mcmMetaId429518
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id7f7abbe4-d0ab-547c-b024-970519fc3731
mtgoFoilId
mtgoId121280
multiverseId649737
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId348027a1-1fb4-4473-b77e-b961e00a22b7
scryfallIllustrationIda0a5701b-8db6-4ec0-9cbe-94b7b408c9bb
scryfallOracleId78f9ec0f-6015-4024-aca6-9a14cba373fa
tcgplayerEtchedProductId
tcgplayerProductId533419
uuid136501dc-d51b-5509-8c6b-5933c53af7a5

Legalities

id56036
alchemy
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuid136501dc-d51b-5509-8c6b-5933c53af7a5
vintageLegal

Purchase URLs

id56036
cardKingdomhttps://mtgjson.com/links/9567814ae0b1b613
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/013bd0a7d49a9931
cardmarkethttps://mtgjson.com/links/3aeca7af5465fde6
tcgplayerhttps://mtgjson.com/links/bef9eb187d271e7a
tcgplayerEtched
uuid136501dc-d51b-5509-8c6b-5933c53af7a5

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified烟火表演者「让我们开始派对。」生物 — 凡尔西诺/杀手伪装{R}
每当烟火表演者或另一个由你操控的生物翻回正面时,该生物向每位对手各造成等同于其力量的伤害。
649869
FrenchArtiste pyrotechnique« C'est l'heure de mettre le feu. »Créature — viashino et assassinDéguisement {R}
À chaque fois que l'Artiste pyrotechnique ou qu'une autre créature que vous contrôlez est retournée face visible, cette créature inflige un nombre de blessures égal à sa force à chaque adversaire.
649803
GermanPyrotechnik-Performerin„Bringen wir diese Party zum Kochen."Kreatur — Viashino, AssassineVerkleidung {R}
Immer wenn die Pyrotechnik-Performerin oder eine andere Kreatur, die du kontrollierst, aufgedeckt wird, fügt jene Kreatur jedem Gegner Schadenspunkte in Höhe ihrer Stärke zu.
649770
Japanese火炎術の演出者「パーティはこれからよ。」クリーチャー — ヴィーアシーノ・暗殺者変装{R}
火炎術の演出者、またはあなたがコントロールしていてこれでないクリーチャー1体が表向きになるたび、そのクリーチャーは各対戦相手にそれぞれ、それのパワーに等しい点数のダメージを与える。
649836

Rulings

datetext
2024-02-02A disguise ability lets you cast a card face down by paying {3} and announcing that you are using a disguise ability. Any time you have priority, you can turn a face-down permanent with disguise face up by paying its disguise cost.
2024-02-02A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren't affected unless the new characteristics of the object change the legality of those targets or attachments.
2024-02-02Any time you have priority, you may turn the face-down creature face up by revealing what its disguise cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.
2024-02-02At any time, you can look at a face-down spell or permanent you control. You can't look at face-down permanents or spells you don't control unless an effect instructs or allows you to do so.
2024-02-02Because face-down creatures don't have a name, they can't have the same name as any other creature, even another face-down creature.
2024-02-02Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.
2024-02-02If a creature that is turned face up leaves the battlefield before Pyrotechnic Performer's triggered ability resolves, use that creature's power as it last existed on the battlefield to determine how much damage it deals.
2024-02-02If a face-down creature loses its abilities, it can't be turned face up with a disguise ability because it will no longer have a disguise ability (or a disguise cost) once face up.
2024-02-02If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.
2024-02-02The creature spell is a 2/2 creature spell with ward {2} that has no name, mana cost, or creature types. The resulting creature is a 2/2 creature with ward {2} that has no name, mana cost, or creature types. Both the spell and the resulting creature are colorless and have a mana value of 0. Other effects that apply to the spell or creature can still grant it any characteristics it doesn't have or change the characteristics it does have.
2024-02-02The face-down spell has no mana cost and a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3} to cast it. This is an alternative cost.
2024-02-02Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.
2024-02-02You must ensure that your face-down spells and permanents can be easily differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered the battlefield should remain clear, as well as what ability caused them to be face down. (This includes disguise, cloak, and in games involving older cards, morph and manifest, as well as a few other effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.

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