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Territorial Gorger PKLD

Other printings of "Territorial Gorger": KLD #136 PKLD #136s

Card

id69198
artistLius Lasahido
artistIds0a0e9093-ce44-4a69-93a7-09b63e7c330d
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank20937
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorTextInventors have been known to capture gremlins with the intent to release them in a rival's workshop. More often than not, that plan backfires.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsTrample
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}{R}
manaValue4
nameTerritorial Gorger
number136s
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power2
printingsKLD, PKLD
promoTypessetpromo, prerelease, datestamped
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePKLD
side
signature
sourceProducts{'foil': ['92c69f84-459a-5dd4-9c4b-bf63a5a85368']}
subsets
subtypesGremlin
supertypes
textTrample
Whenever you get one or more {E} (energy counters), this creature gets +2/+2 until end of turn.
toughness2
typeCreature — Gremlin
typesCreature
uuid6b730151-4088-5d69-b051-3f3a91550a44
variations
watermark
setNameKaladesh Promos

Identifiers

id69198
cardKingdomEtchedId
cardKingdomFoilId209416
cardKingdomId
cardsphereFoilId37509
cardsphereId
deckboxId33759
mcmId292984
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id9e32361b-00b5-51e5-b481-a6cb951d9885
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdeb895f4d-8d3a-450a-9611-c5704decd444
scryfallIllustrationIddd8b4b78-a86e-4acf-b377-4ca23ef46a37
scryfallOracleIdfcf9c013-7a79-42b1-8aee-6d40ff475fbf
tcgplayerEtchedProductId
tcgplayerProductId123404
uuid6b730151-4088-5d69-b051-3f3a91550a44

Legalities

id69198
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timeless
uuid6b730151-4088-5d69-b051-3f3a91550a44
vintageLegal

Purchase URLs

id69198
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/ae4ba7dea9213231
cardmarket
tcgplayerhttps://mtgjson.com/links/d20ce8daee940b26
tcgplayerEtched
uuid6b730151-4088-5d69-b051-3f3a91550a44

Foreign Data (per language)

No foreign data.

Rulings

datetext
2016-09-20If you get multiple {E} at once, Territorial Gorger only gets +2/+2 once, not +2/+2 per {E}. If you get multiple {E} at different times, it triggers once each time.
2024-06-07Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
2024-06-07Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
2024-06-07If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
2024-06-07If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-06-07Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-06-07Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
2024-06-07Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-06-07Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-06-07{E} is the energy symbol. It represents one energy counter.

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