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Flare of Fortitude PMH3

Other printings of "Flare of Fortitude": MH3 #26 PMH3 #26s MH3 #321 MH3 #391

Card

id75576
artistWinona Nelson
artistIdse45fe8d3-75d6-42c9-a2df-e945ad81ea27
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank1023
edhrecSaltiness0.76
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText"I call upon a power greater than myself."
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{W}{W}
manaValue4
nameFlare of Fortitude
number26s
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printingsMH3, PMH3
promoTypesprerelease, datestamped
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePMH3
side
signature
sourceProducts
subsets
subtypes
supertypes
textYou may sacrifice a nontoken white creature rather than pay this spell's mana cost.
Until end of turn, your life total can't change, and permanents you control gain hexproof and indestructible.
toughness
typeInstant
typesInstant
uuid648c962b-3946-5dc3-9a21-f9269c2fc208
variations
watermark
setNameModern Horizons 3 Promos

Identifiers

id75576
cardKingdomEtchedId
cardKingdomFoilId298014
cardKingdomId
cardsphereFoilId122799
cardsphereId
deckboxId92442
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id068a27ec-f3db-5dff-8b60-5c806fc064f9
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId782190b2-6539-4fcb-bfe0-0beb160e84d1
scryfallIllustrationIdae8d1221-6f35-4244-9598-b355531498bf
scryfallOracleId4ff07b7c-e97a-4b57-bcf1-2f22c37a8bd6
tcgplayerEtchedProductId
tcgplayerProductId554199
uuid648c962b-3946-5dc3-9a21-f9269c2fc208

Legalities

id75576
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicBanned
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneer
predh
premodern
standard
standardbrawl
timelessLegal
uuid648c962b-3946-5dc3-9a21-f9269c2fc208
vintageLegal

Purchase URLs

id75576
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/afb33d9be6546a64
cardmarket
tcgplayerhttps://mtgjson.com/links/61fa62948efd36b9
tcgplayerEtched
uuid648c962b-3946-5dc3-9a21-f9269c2fc208

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-06-07Abilities that trigger whenever damage is dealt to you will still trigger because that damage is still dealt, even though your life total doesn't change as a result.
2024-06-07Effects that replace an event with having you gain life (like Words of Worship's effect does) or having you lose life will end up replacing the event with nothing.
2024-06-07Effects that would replace having you gain life with some other event won't be able to be applied because it's impossible for you to gain life.
2024-06-07If a cost would include causing you to gain life, that cost can't be paid. Similarly, you can't pay a cost that includes the payment of any amount of life other than 0 life. However, you can choose to be dealt damage, even though that damage won't result in your life total changing.
2024-06-07If an effect says to set your life total to a certain number, that part of the effect won't do anything.
2024-06-07If an effect would cause you to exchange life totals with another player, the exchange won't happen. Neither player's life total changes.
2024-06-07In a Commander game, the damage dealt to you by commanders will still be counted, even if that damage doesn't cause you to lose life.
2024-06-07Spells and abilities that would normally cause you to gain or lose life still resolve while your life total can't change, but the life-gain or life-loss part simply has no effect.
2024-06-07The effect of Flare of Fortitude doesn't prevent damage. Rather, it changes the results of that damage. For example, if a creature with lifelink deals damage to you, you won't lose any life, but its controller will still gain that much life. Similarly, if a creature you control with lifelink deals damage to another player, that player will lose life but you won't gain any life.

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