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Conduit Goblin MH3

Card

id53841
artistBruno Biazotto
artistIds18947a30-a1b4-4b0d-979e-ef1f2a080f35
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityR, W
colorIndicator
colorsR, W
defense
duelDeck
edhrecRank17642
edhrecSaltiness0.04
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorTextWarned against wearing metal in a lightning storm, Smurt took it as a challenge.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{R}{W}
manaValue2
nameConduit Goblin
number179
originalPrintings
originalReleaseDate
originalTextWhen Conduit Goblin enters the battlefield, you get {E}{E} (two energy counters).
At the beginning of combat on your turn, you may pay {E}. If you do, another target creature you control gets +1/+0 and gains haste until end of turn.
otherFaceIds
power2
printingsMH3
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeMH3
side
signature
sourceProducts{'foil': ['1af73395-a2f4-5cd6-b941-afa07b4821a2', 'e8ab70bf-ab6c-51b0-9f3d-690c882d500f'], 'nonfoil': ['e8ab70bf-ab6c-51b0-9f3d-690c882d500f']}
subsets
subtypesGoblin, Warrior
supertypes
textWhen this creature enters, you get {E}{E} (two energy counters).
At the beginning of combat on your turn, you may pay {E}. If you do, another target creature you control gets +1/+0 and gains haste until end of turn.
toughness2
typeCreature — Goblin Warrior
typesCreature
uuida92205db-6497-5911-af3d-b6232a3899bb
variations
watermark
setNameModern Horizons 3

Identifiers

id53841
cardKingdomEtchedId
cardKingdomFoilId297053
cardKingdomId296348
cardsphereFoilId
cardsphereId121247
deckboxId91489
mcmId771530
mcmMetaId435079
mtgArenaId91029
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id0c22f01e-609d-52c5-bd40-647bf5fdd872
mtgoFoilId
mtgoId126375
multiverseId662331
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId5c9ad04d-c4d4-4d06-93bb-a881be733717
scryfallIllustrationIdf11f738a-7295-41c4-b882-d8d0d40b1e89
scryfallOracleId0d3a38ff-4b75-4e97-9d8f-c54f441f8208
tcgplayerEtchedProductId
tcgplayerProductId552636
uuida92205db-6497-5911-af3d-b6232a3899bb

Legalities

id53841
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
pennyLegal
pioneer
predh
premodern
standard
standardbrawl
timelessLegal
uuida92205db-6497-5911-af3d-b6232a3899bb
vintageLegal

Purchase URLs

id53841
cardKingdomhttps://mtgjson.com/links/74c1315a54d81b3b
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/b3986cfebcab7d0a
cardmarkethttps://mtgjson.com/links/5185843e443686a4
tcgplayerhttps://mtgjson.com/links/6326be46ed7c3514
tcgplayerEtched
uuida92205db-6497-5911-af3d-b6232a3899bb

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified通导鬼怪有人警告司莫特,不要在电闪雷鸣的日子里穿金属盔甲,而他把这当作了一项挑战。生物 — 鬼怪/战士当通导鬼怪进战场时,你得到{E}{E}(两个能量指示物)。
在你回合的战斗开始时,你可以支付{E}。若你如此作,则直到回合结束,另一个目标由你操控的生物得+1/+0且获得敏捷异能。
663983
FrenchGobelin conducteurQuand on le prévint de ne pas porter de métal en plein orage, Smurt le prit comme un défi.Créature — gobelin et guerrierQuand le Gobelin conducteur arrive sur le champ de bataille, vous gagnez {E}{E} (deux marqueurs « énergie »).
Au début du combat pendant votre tour, vous pouvez payer {E}. Si vous faites ainsi, une autre créature ciblée que vous contrôlez gagne +1/+0 et acquiert la célérité jusqu'à la fin du tour.
663039
GermanLeitender GoblinAls man ihn davor warnte, in einem Gewitter Metall zu tragen, verstand Smurt das als Herausforderung.Kreatur — Goblin, KriegerWenn der Leitende Goblin ins Spiel kommt, erhältst du {E}{E} (zwei Energiemarken).
Zu Beginn des Kampfes in deinem Zug kannst du {E} bezahlen. Falls du dies tust, erhält eine andere Kreatur deiner Wahl, die du kontrollierst, +1/+0 und Eile bis zum Ende des Zuges.
662567
ItalianGoblin dei Condotti EruttiviNonostante gli avessero detto di non indossare metallo in una tempesta di fulmini, Smurt la prese come una sfida.Creatura — Guerriero GoblinQuando il Goblin dei Condotti Eruttivi entra nel campo di battaglia, ottieni {E}{E} (due segnalini energia).
All'inizio del combattimento nel tuo turno, puoi pagare {E}. Se lo fai, un'altra creatura bersaglio che controlli prende +1/+0 e ha rapidità fino alla fine del turno.
663275
Japanese電達ゴブリン雷の嵐の中では金属を身に着けるなという警告を、スマートは煽りと受け取った。クリーチャー — ゴブリン・戦士電達ゴブリンが戦場に出たとき、{E}{E}(エネルギー・カウンター2個)を得る。
あなたのターンの戦闘の開始時に、{E}を支払ってもよい。そうしたなら、あなたがコントロールしていてこれでないクリーチャー1体を対象とする。ターン終了時まで、それは+1/+0の修整を受け速攻を得る。
663511
Portuguese (Brazil)Goblin CondutorAvisado dos perigos de usar equipamento metálico numa tempestade de raios, Smurt aceitou o desafio.Criatura — Goblin GuerreiroQuando Goblin Condutor entra no campo de batalha, você recebe {E}{E} (dois marcadores de energia).
No início do combate no seu turno, você pode pagar {E}. Se fizer isso, outra criatura alvo que você controla recebe +1/+0 e ganha ímpeto até o final do turno.
663747
SpanishTrasgo canalizadorLe dijeron que no llevase una armadura de metal en medio de una tormenta de relámpagos y Smurt se lo tomó como un desafío.Criatura — Guerrero trasgoCuando el Trasgo canalizador entre al campo de batalla, obtienes {E}{E} (dos contadores de energía).
Al comienzo del combate en tu turno, puedes pagar {E}. Si lo haces, otra criatura objetivo que controlas obtiene +1/+0 y gana la habilidad de prisa hasta el final del turno.
662803

Rulings

datetext
2024-06-07Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
2024-06-07Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
2024-06-07If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
2024-06-07If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-06-07Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-06-07Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
2024-06-07Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-06-07Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-06-07{E} is the energy symbol. It represents one energy counter.

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