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Ascent of the Worthy KHM

Card

id43369
artistJames Arnold
artistIds5326dc6a-f210-496d-9293-836185819805
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityB, W
colorIndicator
colorsB, W
defense
duelDeck
edhrecRank15471
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutsaga
leadershipSkills
life
loyalty
manaCost{1}{W}{B}
manaValue3
nameAscent of the Worthy
number202
originalPrintings
originalReleaseDate
originalText(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Choose a creature you control. Until your next turn, all damage that would be dealt to creatures you control is dealt to that creature instead.
III — Return target creature card from your graveyard to the battlefield with a flying counter on it. That creature is an Angel Warrior in addition to its other types.
otherFaceIds
power
printingsKHM
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeKHM
side
signature
sourceProducts{'foil': ['2800a616-d844-5f9f-b23c-634aa401c04f', '646f84e7-6785-5e56-a1d7-2d2d228f110c', '830899f1-043e-54a3-90f4-a885ba5218ba', 'a01a5f33-7271-5608-a1de-c48c65d23822'], 'nonfoil': ['2800a616-d844-5f9f-b23c-634aa401c04f', '58259739-0f8a-5f17-9645-5189b052dc13', 'a01a5f33-7271-5608-a1de-c48c65d23822']}
subsets
subtypesSaga
supertypes
text(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Choose a creature you control. Until your next turn, all damage that would be dealt to creatures you control is dealt to that creature instead.
III — Return target creature card from your graveyard to the battlefield with a flying counter on it. That creature is an Angel Warrior in addition to its other types.
toughness
typeEnchantment — Saga
typesEnchantment
uuid3e83e4ab-9aff-5967-8fee-e7ab005c74db
variations
watermark
setNameKaldheim

Identifiers

id43369
cardKingdomEtchedId
cardKingdomFoilId241067
cardKingdomId240631
cardsphereFoilId73597
cardsphereId73274
deckboxId54871
mcmId532172
mcmMetaId329927
mtgArenaId75249
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idb55b40de-93f8-51d1-ab9f-5bca73834c42
mtgoFoilId
mtgoId87747
multiverseId503818
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId0bf01666-0fbf-4b15-a33d-964165bbfafb
scryfallIllustrationId9f47c2b2-2d0a-4850-957b-3c228f52a513
scryfallOracleIdd748bad4-dd4c-4553-9fcc-e462260f6ff3
tcgplayerEtchedProductId
tcgplayerProductId230741
uuid3e83e4ab-9aff-5967-8fee-e7ab005c74db

Legalities

id43369
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid3e83e4ab-9aff-5967-8fee-e7ab005c74db
vintageLegal

Purchase URLs

id43369
cardKingdomhttps://mtgjson.com/links/bd9e38716a568a93
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/c06b6a10997c971f
cardmarkethttps://mtgjson.com/links/762aedfaaefde076
tcgplayerhttps://mtgjson.com/links/0a2904a5b91fbf3e
tcgplayerEtched
uuid3e83e4ab-9aff-5967-8fee-e7ab005c74db

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified英灵升殿结界 — 传纪(于此传纪进战场时及于你抓牌步骤后,加一个学问指示物。到III后牺牲之。)
I, II — 选择一个由你操控的生物。直到你的下一个回合,所有将对由你操控之生物造成的伤害改为对该生物造成之。
III — 将目标生物牌从你的坟墓场移回战场,且上面有一个飞行指示物。该生物额外具有天使与战士此两种类别。
506527
Chinese Traditional英靈升殿結界 — 傳紀(於此傳紀進戰場時及於你抽牌步驟後,加一個學問指示物。到III後犧牲之。)
I, II — 選擇一個由你操控的生物。直到你的下一個回合,所有將對由你操控之生物造成的傷害改為對該生物造成之。
III — 將目標生物牌從你的墳墓場移回戰場,且上面有一個飛行指示物。該生物額外具有天使與戰士此兩種類別。
506828
FrenchAscension des valeureuxEnchantement — saga(Au moment où cette saga arrive sur le champ de bataille et après votre étape de pioche, ajoutez un marqueur « sapience ». Sacrifiez après III.)
I, II — Choisissez une créature que vous contrôlez. Jusqu'à votre prochain tour, toutes les blessures qui devraient être infligées à des créatures que vous contrôlez sont infligées à cette créature à la place.
III — Renvoyez sur le champ de bataille une carte de créature ciblée depuis votre cimetière avec un marqueur « vol » sur elle. Cette créature est un ange et un guerrier en plus de ses autres types.
504721
GermanAufstieg der WürdigenVerzauberung — Sage(Je eine Sagenmarke beim Ins-Spiel-Kommen und nach deinem Ziehsegment. Opfern nach III.)
I, II — Bestimme eine Kreatur, die du kontrollierst. Bis zu deinem nächsten Zug wird aller Schaden, der Kreaturen, die du kontrollierst, zugefügt würde, stattdessen jener Kreatur zugefügt.
III — Bringe eine Kreaturenkarte deiner Wahl aus deinem Friedhof mit einer Fliegend-Marke auf ihr ins Spiel zurück. Die Kreatur ist zusätzlich zu ihren anderen Typen ein Engel und ein Krieger.
504119
ItalianAscesa del DegnoIncantesimo — Saga(Mentre questa Saga entra e dopo la tua sottofase di acquisizione, aggiungi un segnalino sapere. Sacrifica dopo III.)
I, II — Scegli una creatura che controlli. Fino al tuo prossimo turno, tutto il danno che verrebbe inflitto a creature che controlli viene invece inflitto a quella creatura.
III — Rimetti sul campo di battaglia una carta creatura bersaglio dal tuo cimitero con un segnalino volare. Quella creatura è un Guerriero Angelo in aggiunta ai suoi altri tipi.
505022
Japanese傑士の隆盛エンチャント — 英雄譚(この英雄譚が出た際とあなたのドロー・ステップの後に、伝承カウンターを1個加える。IIIの後に、生け贄に捧げる。)
I, II ― あなたがコントロールしているクリーチャー1体を選ぶ。あなたの次のターンまで、あなたがコントロールしているすべてのクリーチャーが受けるすべてのダメージは、代わりにそのクリーチャーが受ける。
III ― あなたの墓地からクリーチャー・カード1枚を対象とする。それを飛行カウンター1個が置かれた状態で戦場に戻す。そのクリーチャーは、それの他のタイプに加えて天使・戦士でもある。
505323
Korean자격있는 자의 승천부여마법 — 서사시(이 서사시가 들어오면서 그리고 당신의 뽑기단 후에, 전승 카운터 한 개를 추가한다. III 이후에 희생한다.)
I, II — 당신이 조종하는 생물 한 개를 선택한다. 당신의 다음 턴까지, 당신이 조종하는 생물들에게 입혀지려는 모든 피해는 대신 그 생물에게 입혀진다.
III — 당신의 무덤에 있는 생물 카드를 목표로 정한다. 그 카드에 비행 카운터를 올려놓고 전장으로 되돌린다. 그 생물은 자신의 다른 유형에 더불어 천사 전사다.
505624
Portuguese (Brazil)Ascensão dos DignosEncantamento — Saga(Conforme esta Saga entra e após sua etapa de compra, adicione um marcador de conhecimento. Sacrifique-a após III.)
I, II — Escolha uma criatura que você controla. Até seu próximo turno, todo o dano que seria causado às criaturas que você controla, em vez disso, é causado àquela criatura.
III — Devolva o card de criatura alvo de seu cemitério para o campo de batalha com um marcador de voar. Aquela criatura é um Anjo Guerreiro além de seus outros tipos.
505925
RussianВознесение ДостойныхЧары — Сага(При выходе этой Саги и после вашего шага взятия карты добавьте один жетон знаний. Пожертвуйте после III.)
I, II — Выберите существо под вашим контролем. До вашего следующего хода все повреждения, которые должны быть нанесены существам под вашим контролем, вместо этого наносятся тому существу.
III — Верните целевую карту существа из вашего кладбища на поле битвы с одним жетоном Полета на ней. То существо является Ангелом Воином в дополнение к своим другим типам.
506226
SpanishAscenso de los dignosEncantamiento — Saga(En cuanto esta Saga entre y después de tu paso de robar, agrega un contador de sabiduría. Sacrifícala después de III.)
I, II — Elige una criatura que controlas. Hasta tu próximo turno, todo el daño que se le fuera a hacer a las criaturas que controlas, en vez de eso, se le hace a esa criatura.
III — Regresa la carta de criatura objetivo de tu cementerio al campo de batalla con un contador de volar sobre ella. Esa criatura es un Guerrero Ángel además de sus otros tipos.
504420

Rulings

datetext
2021-02-05The creature card put onto the battlefield by the chapter III ability will enter the battlefield as a flying Angel Warrior (in addition to whatever other creature types it has).
2021-02-05You choose a creature for the chapter I/II ability as that ability resolves.
2021-02-05A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the chapter III ability to trigger, but chapters I and II won’t trigger again.
2021-02-05As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.
2021-02-05Each symbol on the left of a Saga’s text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability’s chapter number. Chapter abilities are put onto the stack and may be responded to.
2021-02-05If another player gains control of the chosen creature after the chapter I/II ability resolves but before your next turn, damage that would be dealt to creatures you control will still be dealt to that creature instead.
2021-02-05If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.
2021-02-05If the chosen creature isn’t on the battlefield at the time damage would be dealt to creatures you control, that damage is dealt to whichever creature(s) it was supposed to be dealt to. It won’t be redirected.
2021-02-05Once a chapter ability has triggered, the ability on the stack won’t be affected if the Saga gains or loses counters, or if it leaves the battlefield.
2021-02-05Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities, the Saga’s controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn’t use the stack.
2021-02-05Removing lore counters won’t cause a previous chapter ability to trigger. If lore counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives more lore counters.
2021-02-05The chapter I/II ability doesn’t change whether the damage is combat damage or not. If combat damage would be dealt to a creature you control, the damage that’s dealt instead to the chosen creature is still combat damage.

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