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Detective's Phoenix PMH3

Other printings of "Detective's Phoenix": MH3 #116 PMH3 #116s MH3 #457

Card

id75602
artistDeruchenko Alexander
artistIds806f6ff9-6ed4-4e93-998a-a562c0b792e6
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank9537
edhrecSaltiness0.14
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffectsenchantment
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsBestow, Collect evidence, Flying, Haste
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{R}
manaValue3
nameDetective's Phoenix
number116s
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power2
printingsMH3, PMH3
promoTypesprerelease, datestamped
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePMH3
side
signature
sourceProducts
subsets
subtypesPhoenix
supertypes
textBestow—{R}, Collect evidence 6. (To pay this bestow cost, pay {R} and exile cards with total mana value 6 or greater from your graveyard.)
Flying, haste
Enchanted creature gets +2/+2 and has flying and haste.
You may cast this card from your graveyard using its bestow ability.
toughness2
typeEnchantment Creature — Phoenix
typesEnchantment, Creature
uuid0dd8b58f-2904-5958-9496-299d1d9a83fb
variations
watermark
setNameModern Horizons 3 Promos

Identifiers

id75602
cardKingdomEtchedId
cardKingdomFoilId298041
cardKingdomId
cardsphereFoilId122788
cardsphereId
deckboxId92468
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idbeb4f548-1f11-5ffd-9ea4-3c711d37b74b
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdee6c975f-0629-482a-8041-c8e059cc6a68
scryfallIllustrationId39fd322a-23ce-4b3b-b127-e9ca8fe1a008
scryfallOracleId52c3fe55-74ee-44cb-b62b-dc6c5dfdc33e
tcgplayerEtchedProductId
tcgplayerProductId554225
uuid0dd8b58f-2904-5958-9496-299d1d9a83fb

Legalities

id75602
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timelessLegal
uuid0dd8b58f-2904-5958-9496-299d1d9a83fb
vintageLegal

Purchase URLs

id75602
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/c908183be93b87a8
cardmarket
tcgplayerhttps://mtgjson.com/links/914acac530d33703
tcgplayerEtched
uuid0dd8b58f-2904-5958-9496-299d1d9a83fb

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-06-07Auras attached to a creature don't become tapped when the creature becomes tapped. Except in some rare cases, an Aura with bestow remains untapped when it becomes unattached and becomes a creature.
2024-06-07If a permanent with bestow enters the battlefield by any method other than being cast, it will be an enchantment creature. You can't choose to pay the bestow cost and have it become an Aura.
2024-06-07If you can't exile enough cards to meet or exceed the required mana value, you can't choose to collect evidence at all.
2024-06-07On the stack, a spell with bestow is either a creature spell or an Aura spell. It's never both, although it's an enchantment spell in either case.
2024-06-07Once you've announced that you're casting a spell, players can't take actions until you've finished doing so. Notably, opponents can't try to remove cards from your graveyard to stop you from collecting evidence.
2024-06-07Unlike other Aura spells, an Aura spell with bestow isn't countered if its target is illegal as it begins to resolve. Rather, the effect making it an Aura spell ends, it loses enchant creature, it returns to being an enchantment creature spell, and it resolves and enters the battlefield as an enchantment creature.
2024-06-07Unlike other Auras, an Aura with bestow isn't put into its owner's graveyard if it becomes unattached. Rather, the effect making it an Aura ends, it loses enchant creature, and it remains on the battlefield as an enchantment creature. It can attack (and its {T} abilities can be activated, if it has any) on the turn it becomes unattached if it's been under your control continuously, even as an Aura, since your most recent turn began.

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