| id | 63228 |
|---|---|
| artist | Francisco Miyara |
| artistIds | fa64fc53-a243-4a94-a4d2-97625ea24b4f |
| asciiName | |
| attractionLights | |
| availability | arena, mtgo, paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | B, R |
| colorIndicator | |
| colors | B, R |
| defense | |
| duelDeck | |
| edhrecRank | 6869 |
| edhrecSaltiness | 0.1 |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | |
| frameEffects | |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | |
| language | English |
| layout | normal |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {1}{B}{R} |
| manaValue | 3 |
| name | At Knifepoint |
| number | 193 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | As long as it's your turn, outlaws you control have first strike. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) Whenever you commit a crime, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." This ability triggers only once each turn. |
| otherFaceIds | |
| power | |
| printings | OTJ |
| promoTypes | |
| rarity | uncommon |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | |
| setCode | OTJ |
| side | |
| signature | |
| sourceProducts | {'foil': ['416d0271-af56-5586-ae21-688f2cb3d9d4', '6b307a92-0a52-5ecc-aaeb-1fa4180ec7ad', '7c02f937-ddc8-57af-9cf7-a09f7c0be1c3'], 'nonfoil': ['30dc2201-4edd-5ef6-a1ad-e05740d25f1c', '7c02f937-ddc8-57af-9cf7-a09f7c0be1c3']} |
| subsets | |
| subtypes | |
| supertypes | |
| text | During your turn, outlaws you control have first strike. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) Whenever you commit a crime, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." This ability triggers only once each turn. |
| toughness | |
| type | Enchantment |
| types | Enchantment |
| uuid | 47f2095a-8fe2-5cda-84a2-8ed93b497f04 |
| variations | |
| watermark | |
| setName | Outlaws of Thunder Junction |
| id | 63228 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 294626 |
| cardKingdomId | 293982 |
| cardsphereFoilId | |
| cardsphereId | 119159 |
| deckboxId | 90184 |
| mcmId | 763952 |
| mcmMetaId | 432898 |
| mtgArenaId | 90539 |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | 1e0d915e-57b9-5b84-b149-53be540ccbf4 |
| mtgoFoilId | |
| mtgoId | 124297 |
| multiverseId | 655134 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | 897d594d-b5b0-43dc-b877-b483942416ce |
| scryfallIllustrationId | 0d31f6f2-c7e2-4867-a133-9b8bf782eed7 |
| scryfallOracleId | bddb2064-afdb-4184-ae4a-633745e64a3c |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 544330 |
| uuid | 47f2095a-8fe2-5cda-84a2-8ed93b497f04 |
| id | 63228 |
|---|---|
| alchemy | |
| brawl | Legal |
| commander | Legal |
| duel | Legal |
| future | Legal |
| gladiator | Legal |
| historic | Legal |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | |
| pioneer | Legal |
| predh | |
| premodern | |
| standard | Legal |
| standardbrawl | Legal |
| timeless | Legal |
| uuid | 47f2095a-8fe2-5cda-84a2-8ed93b497f04 |
| vintage | Legal |
| id | 63228 |
|---|---|
| cardKingdom | https://mtgjson.com/links/715d5ab38cc28694 |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/2ef6c6ae5919f955 |
| cardmarket | https://mtgjson.com/links/fdd57ddbbc2f85ef |
| tcgplayer | https://mtgjson.com/links/12374b23c76bae56 |
| tcgplayerEtched | |
| uuid | 47f2095a-8fe2-5cda-84a2-8ed93b497f04 |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 持刀相逼 | 结界 | 只要是在你的回合中,由你操控的狂徒生物便具有先攻异能。(杀手、佣兵、海盗、浪客和邪术师是狂徒。) 每当你犯下罪行时,派出一个1/1红色佣兵衍生生物,且具有「{T}:目标由你操控的生物得+1/+0直到回合结束。只能于法术时机起动。」此异能每回合只会触发一次。 | 656982 | ||
| French | Sous la menace du couteau | Enchantement | Tant que c'est votre tour, les hors-la-loi que vous contrôlez ont l'initiative. (Les assassins, les mercenaires, les pirates, les gredins et les psychagogues sont des hors-la-loi.) À chaque fois que vous commettez un crime, créez un jeton de créature 1/1 rouge Mercenaire avec « {T} : Une créature ciblée que vous contrôlez gagne +1/+0 jusqu'à la fin du tour. N'activez que lorsque vous pourriez lancer un rituel. » Cette capacité ne se déclenche qu'une seule fois par tour. | 655926 | ||
| German | Mit vorgehaltenem Messer | Verzauberung | Solange es dein Zug ist, haben Gesetzlose, die du kontrollierst, Erstschlag. (Assassinen, Hexenmeister, Piraten, Räuber und Söldner sind Gesetzlose.) Immer wenn du ein Verbrechen begehst, erzeuge einen 1/1 roten Söldner-Kreaturenspielstein mit „{T}: Eine Kreatur deiner Wahl, die du kontrollierst, erhält +1/+0 bis zum Ende des Zuges. Aktiviere diese Fähigkeit wie eine Hexerei." Diese Fähigkeit wird nur einmal pro Zug ausgelöst. | 655398 | ||
| Italian | Coltello alla Mano | Incantesimo | Fintanto che è il tuo turno, i fuorilegge che controlli hanno attacco improvviso. (Assassini, Farabutti, Mercenari, Pirati e Warlock sono fuorilegge.) Ogniqualvolta commetti un crimine, crea una pedina creatura Mercenario 1/1 rossa con "{T}: Una creatura bersaglio che controlli prende +1/+0 fino alla fine del turno. Attiva solo come una stregoneria". Questa abilità si innesca solo una volta per turno. | 656190 | ||
| Japanese | ナイフによる脅迫 | エンチャント | あなたのターンの間、あなたがコントロールしているすべての無法者は先制攻撃を持つ。(暗殺者、海賊、邪術師、ならず者、傭兵が無法者である。) あなたが悪事を働くたび、「{T}:あなたがコントロールしているクリーチャー1体を対象とする。ターン終了時まで、それは+1/+0の修整を受ける。起動はソーサリーとしてのみ行う。」を持つ赤の1/1の傭兵・クリーチャー・トークン1体を生成する。この能力は、毎ターン1回しか誘発しない。 | 656454 | ||
| Portuguese (Brazil) | Na Faca | Encantamento | Enquanto for o seu turno, os fora da lei que você controla terão iniciativa. (Assassinos, Mercenários, Piratas, Ladinos e Bruxos são fora da lei.) Toda vez que você cometer um crime, crie uma ficha de criatura Mercenário vermelha 1/1 com "{T}: A criatura alvo que você controla recebe +1/+0 até o final do turno. Ative somente como um feitiço". Esta habilidade é desencadeada apenas uma vez a cada turno. | 656718 | ||
| Spanish | A punta de navaja | Encantamiento | Mientras sea tu turno, los forajidos que controlas tienen la habilidad de dañar primero. (Los Asesinos, Mercenarios, Piratas, Bribones y Brujos son forajidos.) Siempre que cometas un crimen, crea una ficha de criatura Mercenario roja 1/1 con "{T}: La criatura objetivo que controlas obtiene +1/+0 hasta el final del turno. Activa esto solo como un conjuro". Esta habilidad solo se dispara una vez por turno. | 655662 |
| date | text |
|---|---|
| 2024-04-12 | A card, spell, or permanent is an outlaw if it has the Assassin, Mercenary, Pirate, Rogue, or Warlock creature type. It doesn’t matter if it has more than one of those creature types; as long as it has at least one, it’s an outlaw. |
| 2024-04-12 | A player can commit only one crime per spell or ability they control. Targeting multiple opponents, permanents, spells, abilities, and/or cards with the same spell or ability doesn’t constitute committing multiple crimes. |
| 2024-04-12 | A player commits a crime as they cast a spell, activate an ability, or put a triggered ability on the stack that targets at least one opponent, at least one permanent, spell, or ability an opponent controls, and/or at least one card in an opponent’s graveyard. |
| 2024-04-12 | Changing the target or targets of a spell or ability won’t affect whether or not the controller of that spell or ability has committed a crime. Only the initial targets chosen for that spell or ability are used to determine whether or not its controller committed a crime. |
| 2024-04-12 | Creatures that deal first strike combat damage but lose first strike before regular combat damage is dealt won’t deal combat damage again unless they have double strike. This means you can’t have At Knifepoint leave the battlefield to have your outlaws deal combat damage twice in a turn. |
| 2024-04-12 | For example, an ability that triggers when you cast a spell that targets an opponent will trigger at the same time as an ability that triggers whenever you commit a crime. Those abilities can be put on the stack in either order (if you control them both), and they’ll both resolve before the spell that caused them to trigger. |
| 2024-04-12 | If an ability refers to an outlaw or whether a player controls an outlaw, it’s referring only to permanents with one or more of the creature types specified above. Notably, it’s not referring to any spell or card not on the battlefield. However, other abilities may refer to an “outlaw spell” or “outlaw card” in a zone other than the battlefield. Those abilities refer to spells and cards with one or more of the specified creature types. |
| 2024-04-12 | Outlaw is not a creature type. If an effect asks you to choose a creature type, you can’t choose outlaw. |
| 2024-04-12 | The spell or ability that constituted a crime doesn’t have to have resolved yet or at all. As soon as you’re finished casting the spell, activating the ability, or putting the triggered ability on the stack, you’ve committed a crime. |
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