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At Knifepoint OTJ

Card

id63228
artistFrancisco Miyara
artistIdsfa64fc53-a243-4a94-a4d2-97625ea24b4f
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityB, R
colorIndicator
colorsB, R
defense
duelDeck
edhrecRank6869
edhrecSaltiness0.1
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{B}{R}
manaValue3
nameAt Knifepoint
number193
originalPrintings
originalReleaseDate
originalTextAs long as it's your turn, outlaws you control have first strike. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
Whenever you commit a crime, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." This ability triggers only once each turn.
otherFaceIds
power
printingsOTJ
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeOTJ
side
signature
sourceProducts{'foil': ['416d0271-af56-5586-ae21-688f2cb3d9d4', '6b307a92-0a52-5ecc-aaeb-1fa4180ec7ad', '7c02f937-ddc8-57af-9cf7-a09f7c0be1c3'], 'nonfoil': ['30dc2201-4edd-5ef6-a1ad-e05740d25f1c', '7c02f937-ddc8-57af-9cf7-a09f7c0be1c3']}
subsets
subtypes
supertypes
textDuring your turn, outlaws you control have first strike. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
Whenever you commit a crime, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." This ability triggers only once each turn.
toughness
typeEnchantment
typesEnchantment
uuid47f2095a-8fe2-5cda-84a2-8ed93b497f04
variations
watermark
setNameOutlaws of Thunder Junction

Identifiers

id63228
cardKingdomEtchedId
cardKingdomFoilId294626
cardKingdomId293982
cardsphereFoilId
cardsphereId119159
deckboxId90184
mcmId763952
mcmMetaId432898
mtgArenaId90539
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id1e0d915e-57b9-5b84-b149-53be540ccbf4
mtgoFoilId
mtgoId124297
multiverseId655134
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId897d594d-b5b0-43dc-b877-b483942416ce
scryfallIllustrationId0d31f6f2-c7e2-4867-a133-9b8bf782eed7
scryfallOracleIdbddb2064-afdb-4184-ae4a-633745e64a3c
tcgplayerEtchedProductId
tcgplayerProductId544330
uuid47f2095a-8fe2-5cda-84a2-8ed93b497f04

Legalities

id63228
alchemy
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuid47f2095a-8fe2-5cda-84a2-8ed93b497f04
vintageLegal

Purchase URLs

id63228
cardKingdomhttps://mtgjson.com/links/715d5ab38cc28694
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/2ef6c6ae5919f955
cardmarkethttps://mtgjson.com/links/fdd57ddbbc2f85ef
tcgplayerhttps://mtgjson.com/links/12374b23c76bae56
tcgplayerEtched
uuid47f2095a-8fe2-5cda-84a2-8ed93b497f04

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified持刀相逼结界只要是在你的回合中,由你操控的狂徒生物便具有先攻异能。(杀手、佣兵、海盗、浪客和邪术师是狂徒。)
每当你犯下罪行时,派出一个1/1红色佣兵衍生生物,且具有「{T}:目标由你操控的生物得+1/+0直到回合结束。只能于法术时机起动。」此异能每回合只会触发一次。
656982
FrenchSous la menace du couteauEnchantementTant que c'est votre tour, les hors-la-loi que vous contrôlez ont l'initiative. (Les assassins, les mercenaires, les pirates, les gredins et les psychagogues sont des hors-la-loi.)
À chaque fois que vous commettez un crime, créez un jeton de créature 1/1 rouge Mercenaire avec « {T} : Une créature ciblée que vous contrôlez gagne +1/+0 jusqu'à la fin du tour. N'activez que lorsque vous pourriez lancer un rituel. » Cette capacité ne se déclenche qu'une seule fois par tour.
655926
GermanMit vorgehaltenem MesserVerzauberungSolange es dein Zug ist, haben Gesetzlose, die du kontrollierst, Erstschlag. (Assassinen, Hexenmeister, Piraten, Räuber und Söldner sind Gesetzlose.)
Immer wenn du ein Verbrechen begehst, erzeuge einen 1/1 roten Söldner-Kreaturenspielstein mit „{T}: Eine Kreatur deiner Wahl, die du kontrollierst, erhält +1/+0 bis zum Ende des Zuges. Aktiviere diese Fähigkeit wie eine Hexerei." Diese Fähigkeit wird nur einmal pro Zug ausgelöst.
655398
ItalianColtello alla ManoIncantesimoFintanto che è il tuo turno, i fuorilegge che controlli hanno attacco improvviso. (Assassini, Farabutti, Mercenari, Pirati e Warlock sono fuorilegge.)
Ogniqualvolta commetti un crimine, crea una pedina creatura Mercenario 1/1 rossa con "{T}: Una creatura bersaglio che controlli prende +1/+0 fino alla fine del turno. Attiva solo come una stregoneria". Questa abilità si innesca solo una volta per turno.
656190
Japaneseナイフによる脅迫エンチャントあなたのターンの間、あなたがコントロールしているすべての無法者は先制攻撃を持つ。(暗殺者、海賊、邪術師、ならず者、傭兵が無法者である。)
あなたが悪事を働くたび、「{T}:あなたがコントロールしているクリーチャー1体を対象とする。ターン終了時まで、それは+1/+0の修整を受ける。起動はソーサリーとしてのみ行う。」を持つ赤の1/1の傭兵・クリーチャー・トークン1体を生成する。この能力は、毎ターン1回しか誘発しない。
656454
Portuguese (Brazil)Na FacaEncantamentoEnquanto for o seu turno, os fora da lei que você controla terão iniciativa. (Assassinos, Mercenários, Piratas, Ladinos e Bruxos são fora da lei.)
Toda vez que você cometer um crime, crie uma ficha de criatura Mercenário vermelha 1/1 com "{T}: A criatura alvo que você controla recebe +1/+0 até o final do turno. Ative somente como um feitiço". Esta habilidade é desencadeada apenas uma vez a cada turno.
656718
SpanishA punta de navajaEncantamientoMientras sea tu turno, los forajidos que controlas tienen la habilidad de dañar primero. (Los Asesinos, Mercenarios, Piratas, Bribones y Brujos son forajidos.)
Siempre que cometas un crimen, crea una ficha de criatura Mercenario roja 1/1 con "{T}: La criatura objetivo que controlas obtiene +1/+0 hasta el final del turno. Activa esto solo como un conjuro". Esta habilidad solo se dispara una vez por turno.
655662

Rulings

datetext
2024-04-12A card, spell, or permanent is an outlaw if it has the Assassin, Mercenary, Pirate, Rogue, or Warlock creature type. It doesn’t matter if it has more than one of those creature types; as long as it has at least one, it’s an outlaw.
2024-04-12A player can commit only one crime per spell or ability they control. Targeting multiple opponents, permanents, spells, abilities, and/or cards with the same spell or ability doesn’t constitute committing multiple crimes.
2024-04-12A player commits a crime as they cast a spell, activate an ability, or put a triggered ability on the stack that targets at least one opponent, at least one permanent, spell, or ability an opponent controls, and/or at least one card in an opponent’s graveyard.
2024-04-12Changing the target or targets of a spell or ability won’t affect whether or not the controller of that spell or ability has committed a crime. Only the initial targets chosen for that spell or ability are used to determine whether or not its controller committed a crime.
2024-04-12Creatures that deal first strike combat damage but lose first strike before regular combat damage is dealt won’t deal combat damage again unless they have double strike. This means you can’t have At Knifepoint leave the battlefield to have your outlaws deal combat damage twice in a turn.
2024-04-12For example, an ability that triggers when you cast a spell that targets an opponent will trigger at the same time as an ability that triggers whenever you commit a crime. Those abilities can be put on the stack in either order (if you control them both), and they’ll both resolve before the spell that caused them to trigger.
2024-04-12If an ability refers to an outlaw or whether a player controls an outlaw, it’s referring only to permanents with one or more of the creature types specified above. Notably, it’s not referring to any spell or card not on the battlefield. However, other abilities may refer to an “outlaw spell” or “outlaw card” in a zone other than the battlefield. Those abilities refer to spells and cards with one or more of the specified creature types.
2024-04-12Outlaw is not a creature type. If an effect asks you to choose a creature type, you can’t choose outlaw.
2024-04-12The spell or ability that constituted a crime doesn’t have to have resolved yet or at all. As soon as you’re finished casting the spell, activating the ability, or putting the triggered ability on the stack, you’ve committed a crime.

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