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Down // Dirty PIO

Other printings of "Down // Dirty": DGM #126 DGM #126 PIO #387 PIO #387

Card

id67831
artistSvetlin Velinov
artistIdsffd063ae-c097-4f26-b2e6-b1e2137708bc
asciiName
attractionLights
availabilityarena
boosterTypes
borderColorblack
colorIdentityB, G
colorIndicator
colorsB
defense
duelDeck
edhrecRank21182
edhrecSaltiness
faceConvertedManaCost4
faceFlavorName
faceManaValue4
faceNameDown
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly1
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsFuse
languageEnglish
layoutsplit
leadershipSkills
life
loyalty
manaCost{3}{B}
manaValue7
nameDown // Dirty
number387
originalPrintings
originalReleaseDate
originalText
otherFaceIds8328fc38-ce5a-5c9a-93c8-80701822b4a1
power
printingsDGM, PIO
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodePIO
sidea
signature
sourceProducts
subsets
subtypes
supertypes
textTarget player discards two cards.
Fuse (You may cast one or both halves of this card from your hand.)
toughness
typeSorcery
typesSorcery
uuid52e334c1-f985-5be2-bdcf-801cff7a71a7
variations
watermark
setNamePioneer Masters

Identifiers

id67831
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId94677
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id59ca50e6-cba5-585e-b229-a0c95fb52edf
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdde4369aa-9da3-4e87-8c50-6c39276df1fc
scryfallIllustrationId896e9aff-0430-4912-9a87-2f6377252145
scryfallOracleIdeba21e3b-e2b2-4e0b-82e3-f0849943fd89
tcgplayerEtchedProductId
tcgplayerProductId
uuid52e334c1-f985-5be2-bdcf-801cff7a71a7

Legalities

id67831
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid52e334c1-f985-5be2-bdcf-801cff7a71a7
vintageLegal

Purchase URLs

id67831
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtched
uuid52e334c1-f985-5be2-bdcf-801cff7a71a7

Foreign Data (per language)

No foreign data.

Rulings

datetext
2013-04-15If a player names a card, the player may name either half of a split card, but not both. A split card has the chosen name if one of its two names matches the chosen name.
2013-04-15If you cast a split card with fuse from your hand without paying its mana cost, you can choose to use its fuse ability and cast both halves without paying their mana costs.
2013-04-15If you're casting a split card with fuse from any zone other than your hand, you can't cast both halves. You'll only be able to cast one half or the other.
2013-04-15On the stack, a split spell that hasn't been fused has only that half's characteristics and mana value. The other half is treated as though it didn't exist.
2013-04-15Some split cards with fuse have two halves that are both multicolored. That card is multicolored no matter which half is cast, or if both halves are cast. It's also multicolored while not on the stack.
2013-04-15Some split cards with fuse have two monocolor halves of different colors. If such a card is cast as a fused split spell, the resulting spell is multicolored. If only one half is cast, the spell is the color of that half. While not on the stack, such a card is multicolored.
2013-04-15To cast a fused split spell, pay both of its mana costs. While the spell is on the stack, its mana value is the total amount of mana in both costs.
2013-04-15When a fused split spell resolves, follow the instructions of the left half first, then the instructions on the right half.
2013-04-15When resolving a fused split spell with multiple targets, treat it as you would any spell with multiple targets. If all targets are illegal when the spell tries to resolve, the spell doesn't resolve and none of its effects happen. If at least one target is still legal at that time, the spell resolves, but an illegal target can't perform any actions or have any actions performed on it.
2013-04-15You can choose the same object as the target of each half of a fused split spell, if appropriate.

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