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Case of the Uneaten Feast PMKM

Other printings of "Case of the Uneaten Feast": MKM #10 PMKM #10p PMKM #10s

Card

id75832
artistTitus Lunter
artistIdsb11e6b3a-f4ca-4cf1-8fd7-475696de5f5c
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank5984
edhrecSaltiness0.27
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutcase
leadershipSkills
life
loyalty
manaCost{W}
manaValue1
nameCase of the Uneaten Feast
number10p
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printingsMKM, PMKM
promoTypespromopack, stamped, planeswalkerstamped
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePMKM
side
signature
sourceProducts
subsets
subtypesCase
supertypes
textWhenever a creature you control enters, you gain 1 life.
To solve — You've gained 5 or more life this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Sacrifice this Case: Creature cards in your graveyard gain "You may cast this card from your graveyard" until end of turn.
toughness
typeEnchantment — Case
typesEnchantment
uuidead56a9c-8829-5d83-ad97-145a5796d456
variations1e8c492a-299c-5503-8e1c-c9eb759bfb67
watermark
setNameMurders at Karlov Manor Promos

Identifiers

id75832
cardKingdomEtchedId
cardKingdomFoilId293456
cardKingdomId293455
cardsphereFoilId
cardsphereId116814
deckboxId88529
mcmId753812
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id73f9f0f7-b3d3-5b4c-b30a-fc4f91a4cb91
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdd300e93e-e122-4e98-a271-a491c0b800e2
scryfallIllustrationIdda28ac9e-bc74-4358-93bd-98388b108073
scryfallOracleId0d8730b5-f7ba-48b0-928d-d8b7685347d3
tcgplayerEtchedProductId
tcgplayerProductId536708
uuidead56a9c-8829-5d83-ad97-145a5796d456

Legalities

id75832
alchemy
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuidead56a9c-8829-5d83-ad97-145a5796d456
vintageLegal

Purchase URLs

id75832
cardKingdomhttps://mtgjson.com/links/896b7da23a0911d8
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/03e248dc27f070e6
cardmarket
tcgplayerhttps://mtgjson.com/links/edb0dca5e378e0a9
tcgplayerEtched
uuidead56a9c-8829-5d83-ad97-145a5796d456

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-02-02"Solved — [Triggered ability]" means "[Triggered ability]. This ability triggers only if this Case is solved." Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]."
2024-02-02"Solved — [static ability]" means "As long as this Case is solved, [static ability]." Static abilities are written as statements, such as "Creatures you control get +1/+1" or "Instant and sorcery spells you cast cost {1} less to cast."
2024-02-02"To Solve — [condition]" means "At the beginning of your end step, if [condition] and this Case is not solved, it becomes solved."
2024-02-02"To solve" abilities will check for their condition twice: once when the ability would trigger, and once when it resolves. If the condition isn't true at the beginning of your end step, the ability won't trigger at all. If the condition isn't true when the ability resolves, the Case won't become solved.
2024-02-02Being solved is not part of a permanent's copiable values. A permanent that becomes a copy of a solved Case is not solved. A solved Case that somehow becomes a copy of a different Case stays solved.
2024-02-02Cases don't lose their other abilities when they become solved.
2024-02-02Each Case has two special keyword abilities: to solve and solved.
2024-02-02Once a Case becomes solved, it stays solved until it leaves the battlefield.
2024-02-02The meaning of "solved" differs based on what type of ability follows it. "Solved — [activated ability]" means "[Activated ability]. Activate only if this Case is solved." Activated abilities contain a colon. They're generally written "[Cost]: [Effect]."

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