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Armguard Familiar NEO

Card

id59711
artistJoshua Raphael
artistIds553b2a73-780f-414b-b2d7-3b7888821082
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank14575
edhrecSaltiness0.44
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsReconfigure, Ward
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{U}
manaValue2
nameArmguard Familiar
number46
originalPrintings
originalReleaseDate
originalTextWard {2} (Whenever this permanent becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
Equipped creature gets +2/+1 and has ward {2}.
Reconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
otherFaceIds
power2
printingsNEO
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeNEO
side
signature
sourceProducts{'foil': ['051c730b-a3b5-552a-acbb-8fa391a6e959', '1a8ee330-7570-5181-a459-410edef3d731', '49fae8a2-c805-5e03-845d-f10f2bcf53d0', '793cffee-a608-56fe-a2dc-feccb9af38c5'], 'nonfoil': ['051c730b-a3b5-552a-acbb-8fa391a6e959', '2fd065bf-485a-513b-8f53-9d0db6118cd2', '30b18d2b-36a8-5d51-b21c-998814c0e147', '72f2748e-43fa-5c39-b7c5-b2de389d8bf7', '793cffee-a608-56fe-a2dc-feccb9af38c5']}
subsets
subtypesEquipment, Beast
supertypes
textWard {2} (Whenever this permanent becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
Equipped creature gets +2/+1 and has ward {2}.
Reconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
toughness1
typeArtifact Creature — Equipment Beast
typesArtifact, Creature
uuid50317638-1b9b-54e1-abcc-2ce9fc6fd243
variations
watermark
setNameKamigawa: Neon Dynasty

Identifiers

id59711
cardKingdomEtchedId
cardKingdomFoilId256781
cardKingdomId256263
cardsphereFoilId84707
cardsphereId84697
deckboxId62709
mcmId607357
mcmMetaId401880
mtgArenaId79468
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id60df94cb-c030-5fd6-9b21-f38d3dc12dd6
mtgoFoilId
mtgoId97006
multiverseId548341
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId7497f147-146d-4a76-b670-bd84e07352b3
scryfallIllustrationIde5bd2e95-bbdb-49cb-ad90-c68fcea49355
scryfallOracleIda7955f10-f502-4893-88ad-f36e7ff0af4f
tcgplayerEtchedProductId
tcgplayerProductId262191
uuid50317638-1b9b-54e1-abcc-2ce9fc6fd243

Legalities

id59711
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid50317638-1b9b-54e1-abcc-2ce9fc6fd243
vintageLegal

Purchase URLs

id59711
cardKingdomhttps://mtgjson.com/links/7bfe0899362c3bc0
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/e707b96bcefe3191
cardmarkethttps://mtgjson.com/links/11db83049f1d4c98
tcgplayerhttps://mtgjson.com/links/1c9e363fac557448
tcgplayerEtched
uuid50317638-1b9b-54e1-abcc-2ce9fc6fd243

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified护臂佣兽神器生物 — 武具/野兽守护{2}(每当此永久物成为由对手操控之咒语或异能的目标时,除非该牌手支付{2},否则反击之。)
佩带此武具的生物得+2/+1且具有守护{2}。
重配{4}({4}:贴附在目标由你操控的生物上;或从生物上卸装。重配的时机视同法术。它于贴附期间不是生物。)
551086
Chinese Traditional護臂傭獸神器生物 ~武具/野獸守護{2}(每當此永久物成為由對手操控之咒語或異能的目標時,除非該玩家支付{2},否則反擊之。)
佩帶此武具的生物得+2/+1且具有守護{2}。
重配{4}({4}:貼附在目標由你操控的生物上;或從生物上卸裝。重配的時機視同巫術。它於貼附期間不是生物。)
551391
FrenchFamilier ganteletCréature-artefact — équipement et bêteParade {2} (À chaque fois que ce permanent devient la cible d'un sort ou d'une capacité qu'un adversaire contrôle, contrecarrez ce sort ou cette capacité à moins que ce joueur ne paie {2}.)
La créature équipée gagne +2/+1 et a parade {2}.
Reconfiguration {4} ({4} : Attachez à une créature ciblée que vous contrôlez ; ou détachez d'une créature. N'utilisez la reconfiguration que lorsque vous pourriez lancer un rituel. Tant que ce permanent est attaché, ce n'est pas une créature.)
549256
GermanVertrauter ArmschutzArtefaktkreatur — Ausrüstung, BestieAbwehr {2} (Immer wenn diese bleibende Karte das Ziel eines Zauberspruchs oder einer Fähigkeit wird, den bzw. die ein Gegner kontrolliert, neutralisiere ihn bzw. sie, es sei denn, jener Spieler bezahlt {2}.)
Die ausgerüstete Kreatur erhält +2/+1 und hat Abwehr {2}.
Rekonfigurieren {4} ({4}: Lege diese Karte an eine Kreatur deiner Wahl, die du kontrollierst, an oder löse sie von einer Kreatur. Spiele Rekonfigurieren wie eine Hexerei. Solange diese Karte angelegt ist, ist sie keine Kreatur.)
548646
ItalianFamiglio ParabraccioCreatura Artefatto — Bestia EquipaggiamentoEgida {2} (Ogniqualvolta questo permanente diventa bersaglio di una magia o abilità controllata da un avversario, neutralizza quella magia o abilità a meno che quel giocatore non paghi {2}.)
La creatura equipaggiata prende +2/+1 e ha egida {2}.
Riconfigurare {4} ({4}: Assegna a una creatura bersaglio che controlli; o togli da una creatura. Riconfigura solo come una stregoneria. Mentre è assegnata, questa carta non è una creatura.)
549561
Japanese小手の使い魔アーティファクト・クリーチャー — 装備品・ビースト護法{2}(このパーマネントが対戦相手がコントロールしている呪文や能力の対象になるたび、そのプレイヤーが{2}を支払わないかぎり、その呪文や能力を打ち消す。)
装備しているクリーチャーは+2/+1の修整を受け護法{2}を持つ。
換装{4} ({4}: これを、あなたがコントロールしているクリーチャー1体を対象としてつけるか、クリーチャーからはずす。換装はソーサリーとしてのみ行う。ついている間、これはクリーチャーではない。)
549866
Korean팔보호대 소환수마법물체 생물 — 장비 야수보호진 {2} (이 지속물이 상대가 조종하는 주문 또는 능력의 목표가 될 때마다, 그 플레이어가 {2}를 지불하지 않는 한 그 주문 또는 능력을 무효화한다.)
장착된 생물은 +2/+1을 받고 보호진 {2}를 가진다.
재구성 {4} ({4}: 당신이 조종하는 생물을 목표로 정한다. 그 생물에 부착한다; 또는 생물에서 분리한다. 집중마법 시기에만 재구성할 수 있다. 부착되어 있는 동안, 이 지속물은 생물이 아니다.)
550171
Portuguese (Brazil)Familiar Protetor de PulsoCriatura Artefato — Equipamento BestaSalvaguarda {2} (Toda vez que esta permanente se tornar alvo de uma mágica ou habilidade que um oponente controla, anule-a, a menos que aquele jogador pague {2}.)
A criatura equipada recebe +2/+1 e tem salvaguarda {2}.
Reconfigurar {4} ({4}: Anexe à criatura alvo que você controla ou solte de uma criatura. Reconfigure somente como um feitiço. Enquanto está anexada, esta permanente não é uma criatura.)
550476
RussianНаручный СпутникАртефакт Существо — Снаряжение ЗверьОберег {2} (Каждый раз, когда этот перманент становится целью заклинания или способности под контролем оппонента, отмените то заклинание или способность, если тот игрок не заплатит {2}.)
Снаряженное существо получает +2/+1 и имеет Оберег {2}.
Реконфигурация {4} ({4}: прикрепите к целевому существу под вашим контролем или открепите от существа. Реконфигурируйте только как волшебство. Пока этот перманент прикреплен, он не является существом.)
550781
SpanishFamiliar avambrazoCriatura artefacto — Bestia equipoRebatir {2}. (Siempre que este permanente sea objetivo de un hechizo o habilidad que controla un oponente, contrarréstalo a menos que ese jugador pague {2}.)
La criatura equipada obtiene +2/+1 y tiene la habilidad de rebatir {2}.
Reconfigurar {4}. ({4}: Anexa este Equipo a la criatura objetivo que controlas o desanéxalo de una criatura. Reconfigura esto solo como un conjuro. Mientras esté anexado, no es una criatura.)
548951

Rulings

datetext
2022-02-18Although it causes an Equipment to become attached to a creature, reconfigure is not an “equip ability” for the purpose of cards like Fighter Class and Leonin Shikari.
2022-02-18An Equipment creature can never become attached to itself. If an effect tries to do this, nothing happens.
2022-02-18An Equipment creature with reconfigure can be attached to creatures by effects other than its reconfigure ability, such as the activated ability of Brass Squire.
2022-02-18An Equipment doesn't become tapped when the permanent it's attached to becomes tapped. For example, if you attack with a creature that is equipped with Acquisition Octopus, then use reconfigure to unattach Acquisition Octopus after combat, the Octopus will be untapped and could be used to block during your opponent's turn.
2022-02-18As soon as an Equipment creature with reconfigure stops being a creature, any Equipment and Auras with enchant creature abilities become unattached. Auras that can enchant an Equipment that isn't a creature remain attached to it.
2022-02-18Attaching an Equipment with reconfigure to a creature causes that Equipment to stop being a creature until it becomes unattached. It also loses any creature subtypes it had.
2022-02-18If a permanent with reconfigure is somehow still a creature after it becomes attached (perhaps due to an effect like that of March of the Machines), it immediately becomes unattached from the equipped creature.
2022-02-18If a player casts a spell that targets multiple permanents their opponent controls with ward, each of those ward abilities will trigger. If that player doesn't pay for all of them, the spell will be countered.
2022-02-18If an Equipment with reconfigure somehow loses its abilities while it is attached, the effect causing it to not be a creature continues to apply until it becomes unattached.
2022-02-18Reconfigure represents two activated abilities. Reconfigure [cost] means “[Cost]: Attach this permanent to another target creature you control. Activate only as a sorcery,” and “[Cost]: Unattach this permanent. Activate only if this permanent is attached to a creature and only as a sorcery.”
2022-02-18Similarly, if an Equipment is tapped, its reconfigure abilities may still be activated and it may still become attached to creatures. Becoming attached doesn't untap it. In most cases, an attached Equipment being tapped won't affect gameplay, but it will be relevant if it becomes unattached again before it untaps.

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