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Clocknapper ULST

Other printings of "Clocknapper": ULST #14 UST #29

Card

id97086
artistMarco Teixeira
artistIds34108a62-3b01-4b43-b58e-9f5901908499
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorsilver
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative
isFullArt
isFunny1
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}{U}{U}
manaValue5
nameClocknapper
number14
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power2
printingsULST, UST
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeULST
side
signature
sourceProducts{'foil': ['82b12384-1c83-548e-8866-7563857f09b6']}
subsets
subtypesHuman, Spy
supertypes
textWhen this creature enters, choose beginning phase, first main phase, combat phase, postcombat main phase, or ending phase. Steal that phase from target player during their next turn. (That phase occurs as though it's your turn instead.)
toughness2
typeCreature — Human Spy
typesCreature
uuid7b66afd7-1f13-5abd-8385-48c245d70a66
variations
watermarkagentsofsneak
setNameThe List (Unfinity Foil Edition)

Identifiers

id97086
cardKingdomEtchedId
cardKingdomFoilId267623
cardKingdomId
cardsphereFoilId94442
cardsphereId
deckboxId71021
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id8b95b7df-7d53-5c9a-9b50-48bdc2473dd5
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId1b2ef373-66db-41e1-b5ea-771a5c3ef5a9
scryfallIllustrationIdab9508b1-11b4-47d3-a8ef-d500a90cee55
scryfallOracleIdcf2b584a-68ed-4a07-b907-9ec4b9f5a27b
tcgplayerEtchedProductId
tcgplayerProductId287541
uuid7b66afd7-1f13-5abd-8385-48c245d70a66

Legalities

id97086
alchemy
brawl
commander
duel
future
gladiator
historic
legacy
modern
oathbreaker
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid7b66afd7-1f13-5abd-8385-48c245d70a66
vintage

Purchase URLs

id97086
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/d0cc68560bb1c609
cardmarket
tcgplayerhttps://mtgjson.com/links/eb7b204198f4a3c6
tcgplayerEtched
uuid7b66afd7-1f13-5abd-8385-48c245d70a66

Foreign Data (per language)

No foreign data.

Rulings

datetext
2018-01-19Beginning phase: You untap permanents you control and your opponent doesn’t. Abilities that trigger at the beginning of your upkeep happen and ones that trigger at the beginning of their upkeep don’t. You draw a card as it’s now your draw step, so your opponent doesn’t.
2018-01-19Combat phase: Just like combat on your turn, you can attack your opponents with your creatures. The opponent you stole the phase from can’t attack with their creatures, but they can block.
2018-01-19Ending phase: Most abilities that trigger during the end step don’t care whose turn it is, but a few do. Effects that last “until end of turn” or “this turn” will expire as normal, as they also don’t care whose turn it is.
2018-01-19Postcombat main phase: Same as precombat main phase.
2018-01-19Precombat main phase: You can cast all types of spells while your opponent can only cast instants and spells with flash.
2018-01-19To steal a phase means that during that player’s next turn, as the chosen phase begins, you treat it as if it were your turn. Here’s what happens if you steal each phase:

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