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Clattering Skeletons AFR

Other printings of "Clattering Skeletons": AFR #93 AFR #312

Card

id8627
artistPhil Stone
artistIds86942b2a-49d3-4edd-908c-551f6f07dd00
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypes
borderColorblack
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank17419
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffectsshowcase
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsVenture into the dungeon
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}{B}
manaValue4
nameClattering Skeletons
number312
originalPrintings
originalReleaseDate
originalTextWhen Clattering Skeletons dies, venture into the dungeon.
otherFaceIds
power4
printingsAFR
promoTypesboosterfun
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeAFR
side
signature
sourceProducts{'foil': ['30276ac1-7d36-5a87-9ee9-b7b5087520b5', '93fab1fe-dde0-5bfd-aae5-755c6e43bc3d', 'd5512a78-bb11-5566-a634-7c9e4fa91396'], 'nonfoil': ['30276ac1-7d36-5a87-9ee9-b7b5087520b5', '93fab1fe-dde0-5bfd-aae5-755c6e43bc3d', 'd5512a78-bb11-5566-a634-7c9e4fa91396']}
subsets
subtypesSkeleton
supertypes
textWhen this creature dies, venture into the dungeon. (Enter the first room or advance to the next room.)
toughness3
typeCreature — Skeleton
typesCreature
uuid58fa6612-3319-5050-a007-19faefbda947
variations10cf68ba-9c72-562a-9c97-4c8db9e24645
watermark
setNameAdventures in the Forgotten Realms

Identifiers

id8627
cardKingdomEtchedId
cardKingdomFoilId248632
cardKingdomId248121
cardsphereFoilId79436
cardsphereId79411
deckboxId58593
mcmId571303
mcmMetaId343733
mtgArenaId77413
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id3e233dd0-e143-5adb-93c7-01516929596f
mtgoFoilId
mtgoId
multiverseId530946
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId1090e40c-c04b-4ee2-aa12-1575f896d31a
scryfallIllustrationIda094fa07-7d81-47ee-80e7-3c09e7555015
scryfallOracleId9e107382-f683-44ed-ada1-775d3ac79dd0
tcgplayerEtchedProductId
tcgplayerProductId243209
uuid58fa6612-3319-5050-a007-19faefbda947

Legalities

id8627
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid58fa6612-3319-5050-a007-19faefbda947
vintageLegal

Purchase URLs

id8627
cardKingdomhttps://mtgjson.com/links/2be3ac836c55508d
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/20c1d02ecba04e8b
cardmarkethttps://mtgjson.com/links/1c098bc7a51dca3d
tcgplayerhttps://mtgjson.com/links/b4560d0525ca2637
tcgplayerEtched
uuid58fa6612-3319-5050-a007-19faefbda947

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified碎响骷髅妖生物 ~骷髅妖当碎响骷髅妖死去时,深入地城。531405
Chinese Traditional碎響骷髏妖生物 ~骷髏妖當碎響骷髏妖死去時,深入地城。531456
FrenchSquelettes cliquetantsCréature : squeletteQuand les Squelettes cliquetants meurent, aventurez-vous dans le donjon.531099
GermanKlappernde SkeletteKreatur — SkelettWenn die Klappernden Skelette sterben, wage dich ins Gewölbe.530997
ItalianScheletri ScricchiolantiCreatura — ScheletroQuando gli Scheletri Scricchiolanti muoiono, esplora il dungeon.531150
Japaneseかたつく骸骨クリーチャー — スケルトンかたつく骸骨が死亡したとき、ダンジョン探索をする。531201
Korean딸깍거리는 해골생물 — 해골딸깍거리는 해골이 죽을 때, 던전에 진입한다.531252
Portuguese (Brazil)Esqueletos ChocalhantesCriatura — EsqueletoQuando Esqueletos Chocalhantes morrer, aventure-se na masmorra.531303
RussianГремящие СкелетыСущество — СкелетКогда Гремящие Скелеты умирают, углубитесь в подземелье.531354
SpanishEsqueletos castañeteantesCriatura — EsqueletoCuando los Esqueletos castañeteantes mueran, adéntrate en la mazmorra.531048

Rulings

datetext
2021-07-23A player may only have one dungeon in the command zone at a time.
2021-07-23Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
2021-07-23Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
2021-07-23Dungeons are removed from the game as a state-based action.
2021-07-23If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
2021-07-23Moving into a dungeon room will cause its room ability to trigger.
2021-07-23Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
2021-07-23The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
2021-07-23To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
2021-07-23You can only move forward (well, downward) in a dungeon, never backwards or sideways.

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