← Back Card Profile (by Name)

Avenging Hunter CLB

Card

id18274
artistBorja Pindado
artistIds1624a1a8-3492-4c0b-9abc-83dcf2653111
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank13338
edhrecSaltiness0.44
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText"I will remember my friends. But you? You won't be remembered at all."
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsTrample
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{4}{G}
manaValue5
nameAvenging Hunter
number215
originalPrintings
originalReleaseDate
originalTextTrample
When Avenging Hunter enters the battlefield, you take the initiative.
otherFaceIds
power5
printingsCLB
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeCLB
side
signature
sourceProducts{'foil': ['c0fa8d42-016e-51a5-a6cf-d05167da13ba', 'c2ecb06a-af21-54e4-80e3-34159a9e8583', 'd41e5021-de07-569d-b133-c7e058c2f31b'], 'nonfoil': ['c2ecb06a-af21-54e4-80e3-34159a9e8583', 'd41e5021-de07-569d-b133-c7e058c2f31b']}
subsets
subtypesDragon, Ranger
supertypes
textTrample
When this creature enters, you take the initiative.
toughness4
typeCreature — Dragon Ranger
typesCreature
uuidd0ac15f2-0d57-5d5c-b3ba-987d6603e101
variations
watermark
setNameCommander Legends: Battle for Baldur's Gate

Identifiers

id18274
cardKingdomEtchedId
cardKingdomFoilId261487
cardKingdomId260931
cardsphereFoilId88819
cardsphereId88811
deckboxId65370
mcmId659226
mcmMetaId408385
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id7f98e2ae-4f56-5378-bea4-daa5d1a00bf1
mtgoFoilId
mtgoId100458
multiverseId563098
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdf4072640-0f9b-4f0a-84cc-eda415cc92e7
scryfallIllustrationId96435f8d-b5a4-4ce1-b349-6de2506a1ed4
scryfallOracleIde0aa5e3d-17c0-4ac7-9d76-9ce579d1eb2b
tcgplayerEtchedProductId
tcgplayerProductId272747
uuidd0ac15f2-0d57-5d5c-b3ba-987d6603e101

Legalities

id18274
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuidd0ac15f2-0d57-5d5c-b3ba-987d6603e101
vintageLegal

Purchase URLs

id18274
cardKingdomhttps://mtgjson.com/links/6d595b2cbc8d5c50
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/b4240fa4fd6d9c5c
cardmarkethttps://mtgjson.com/links/f1b47ff1204b7e1f
tcgplayerhttps://mtgjson.com/links/2913a3b39b0ed466
tcgplayerEtched
uuidd0ac15f2-0d57-5d5c-b3ba-987d6603e101

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified寻仇猎人「我会缅怀我的朋友。而你呢?谁都不会缅怀你。」生物 — 龙/游侠践踏
当寻仇猎人进战场时,你掌握先制。
566338
Chinese Traditional尋仇獵人「我會緬懷我的朋友。而你呢?誰都不會緬懷你。」生物 ~龍/遊俠踐踏
當尋仇獵人進戰場時,你掌握先制。
566698
FrenchChasseur vengeur« Je me souviendrai de mes amis. Mais toi ? Nul ne se souviendra de toi. »Créature — dragon et rangerPiétinement
Quand le Chasseur vengeur arrive sur le champ de bataille, vous prenez l'initiative.
564178
GermanRachejäger„Ich werde meiner Freunde gedenken. Aber an dich wird sich niemand erinnern."Kreatur — Drache, WaldläuferVerursacht Trampelschaden
Wenn der Rachejäger ins Spiel kommt, übernimmst du die Initiative.
563458
ItalianCacciatore Vendicatore"Io serberò il ricordo dei miei amici. Ma tu? Nessuno si ricorderà di te."Creatura — Ranger DragoTravolgere
Quando il Cacciatore Vendicatore entra nel campo di battaglia, prendi l'iniziativa.
564538
Japanese復讐する狩人「私は友を忘れない。だが貴様はどうだ?忘れ去られてしまうだろうな。」クリーチャー — ドラゴン・レインジャートランプル
復讐する狩人が戦場に出たとき、あなたはイニシアチブを得る。
564898
Korean보복하는 사냥꾼"난 내 친구들을 기억할 거야. 하지만 넌 어떻지? 넌 전혀 기억되지 않겠지."생물 — 용 레인저돌진
보복하는 사냥꾼이 전장에 들어올 때, 당신이 이니셔티브를 차지한다.
565258
Portuguese (Brazil)Caçador Vingador"Meus amigos se lembrarão de mim. Mas de você? Ninguém se lembrará."Criatura — Dragão GuardiãoAtropelar
Quando Caçador Vingador entra no campo de batalha, você assume a dianteira.
565618
RussianМстительный Охотник«Я буду помнить своих друзей. А вот тебя... Тебя не запомнит никто».Существо — Дракон СледопытПробивной удар
Когда Мстительный Охотник выходит на поле битвы, вы получаете инициативу.
565978
SpanishCazador vengativo"Yo recordaré a mis amigos. Pero a ti no te recordará nadie".Criatura — Guardabosque dragónArrolla.
Cuando el Cazador vengativo entre al campo de batalla, tomas la iniciativa.
563818

Rulings

datetext
2022-06-10A player who currently has the initiative may take the initiative again. This causes that player to venture into Undercity again, but does not cause them to have multiple initiative designations.
2022-06-10If the player with the initiative leaves the game, the active player takes the initiative at the same time that player leaves the game. If the active player is leaving the game or if there is no active player, the next player in turn order takes the initiative.
2022-06-10If you aren’t in a dungeon when instructed to venture into Undercity, you will put Undercity into the command zone and move your venture marker to Secret Entrance (the first room).
2022-06-10If you’re already in a dungeon when instructed to venture into Undercity, you move to the next room of that dungeon. If you are already in the last room, you will complete that dungeon and start Undercity. This is true whether you’re already in Undercity or any other dungeon.
2022-06-10In a Two-Headed Giant game, if both players on a team deal combat damage to the player that has the initiative at the same time, the player with the initiative will choose the order of the triggered abilities. Then, as those abilities resolve, one team member takes the initiative (and ventures into Undercity) and then the other team member does the same. The last player to take the initiative keeps it until the initiative changes again.
2022-06-10Only one player can have the initiative at a time. As one player takes the initiative, any other player that had the initiative ceases to have it.
2022-06-10Similarly, when instructed to venture into Undercity, you can’t start a dungeon that isn’t Undercity.
2022-06-10The initiative is a designation a player can have. A player with the initiative designation is said to “have the initiative.” The initiative carries two inherent rules. First, whenever a player takes the initiative, and at the beginning of the upkeep of the player with the initiative, that player ventures into Undercity. Second, whenever one or more creatures a player controls deal combat damage to the player who has the initiative, the first player takes the initiative. Also, some abilities will refer to having the initiative and provide other benefits.
2022-06-10There is no initiative in a game until an effect instructs a player to take the initiative. Once a player is instructed to do this, they have the initiative until another player takes the initiative.
2022-06-10You cannot venture into Undercity unless instructed to do so, either because you have the initiative at the beginning of your upkeep or because you take the initiative. Notably, if you aren’t in a dungeon and an effect instructs you to venture into the dungeon (not venture into Undercity), you can’t start Undercity.

Tip: bookmark this page with your query parameters for quick access.