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Undermountain Adventurer CLB

Other printings of "Undermountain Adventurer": CLB #260 PCLB #260s CLB #594

Card

id18662
artistMichal Ivan
artistIds89ba58cb-84a6-480b-a86c-d8ae57df2834
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank9270
edhrecSaltiness0.44
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffectsextendedart
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsVigilance
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}{G}
manaValue4
nameUndermountain Adventurer
number594
originalPrintings
originalReleaseDate
originalTextVigilance
When Undermountain Adventurer enters the battlefield, you take the initiative.
{T}: Add {G}{G}. If you've completed a dungeon, add six {G} instead.
otherFaceIds
power3
printingsCLB, PCLB
promoTypesboosterfun
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeCLB
side
signature
sourceProducts{'foil': ['c0fa8d42-016e-51a5-a6cf-d05167da13ba', 'd72b8065-9cc3-531b-a4e6-16edfdec49bf'], 'nonfoil': ['c0fa8d42-016e-51a5-a6cf-d05167da13ba', 'd72b8065-9cc3-531b-a4e6-16edfdec49bf']}
subsets
subtypesGiant, Warrior
supertypes
textVigilance
When this creature enters, you take the initiative.
{T}: Add {G}{G}. If you've completed a dungeon, add six {G} instead.
toughness4
typeCreature — Giant Warrior
typesCreature
uuidf3263161-b7d7-5044-9bc9-324bd8276fe3
variations3c0fd201-237f-5ec0-bb29-58b0ec1b7721
watermark
setNameCommander Legends: Battle for Baldur's Gate

Identifiers

id18662
cardKingdomEtchedId
cardKingdomFoilId261873
cardKingdomId261224
cardsphereFoilId88582
cardsphereId88576
deckboxId65749
mcmId660689
mcmMetaId408615
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id1740f71d-bcc2-5ce9-9fa2-dc987000f8ed
mtgoFoilId
mtgoId
multiverseId570009
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId5c5f3d5a-2d94-4765-bf51-192d7f6021b1
scryfallIllustrationIdd9c78d57-f264-4b40-b7a8-c342eb6c70e5
scryfallOracleId2e5e0abd-38a6-46ca-b922-556db52f1332
tcgplayerEtchedProductId
tcgplayerProductId273202
uuidf3263161-b7d7-5044-9bc9-324bd8276fe3

Legalities

id18662
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuidf3263161-b7d7-5044-9bc9-324bd8276fe3
vintageLegal

Purchase URLs

id18662
cardKingdomhttps://mtgjson.com/links/a887a4889286e57d
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/47de0f565b32d5e8
cardmarkethttps://mtgjson.com/links/14952b0e76f74018
tcgplayerhttps://mtgjson.com/links/a1ca2105b864b6d9
tcgplayerEtched
uuidf3263161-b7d7-5044-9bc9-324bd8276fe3

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchAventurier de MontprofondCréature — géant et guerrierVigilance
Quand l'Aventurier de Montprofond arrive sur le champ de bataille, vous prenez l'initiative.
{T} : Ajoutez {G}{G}. Si vous avez terminé un donjon, ajoutez six {G} à la place.
570117
GermanUnterberg-AbenteurerKreatur — Riese, KriegerWachsamkeit
Wenn der Unterberg-Abenteurer ins Spiel kommt, übernimmst du die Initiative.
{T}: Erzeuge {G}{G}. Falls du ein Gewölbe absolviert hast, erzeuge stattdessen sechs {G}.
570063
Japaneseアンダーマウンテンの冒険者クリーチャー — 巨人・戦士警戒
アンダーマウンテンの冒険者が戦場に出たとき、あなたはイニシアチブを得る。
{T}:{G}{G}を加える。あなたがダンジョンを踏破したことがあるなら、代わりに6点の{G}を加える。
570171

Rulings

datetext
2022-06-10A player who currently has the initiative may take the initiative again. This causes that player to venture into Undercity again, but does not cause them to have multiple initiative designations.
2022-06-10If the player with the initiative leaves the game, the active player takes the initiative at the same time that player leaves the game. If the active player is leaving the game or if there is no active player, the next player in turn order takes the initiative.
2022-06-10If you aren’t in a dungeon when instructed to venture into Undercity, you will put Undercity into the command zone and move your venture marker to Secret Entrance (the first room).
2022-06-10If you’re already in a dungeon when instructed to venture into Undercity, you move to the next room of that dungeon. If you are already in the last room, you will complete that dungeon and start Undercity. This is true whether you’re already in Undercity or any other dungeon.
2022-06-10In a Two-Headed Giant game, if both players on a team deal combat damage to the player that has the initiative at the same time, the player with the initiative will choose the order of the triggered abilities. Then, as those abilities resolve, one team member takes the initiative (and ventures into Undercity) and then the other team member does the same. The last player to take the initiative keeps it until the initiative changes again.
2022-06-10Only one player can have the initiative at a time. As one player takes the initiative, any other player that had the initiative ceases to have it.
2022-06-10Similarly, when instructed to venture into Undercity, you can’t start a dungeon that isn’t Undercity.
2022-06-10The initiative is a designation a player can have. A player with the initiative designation is said to “have the initiative.” The initiative carries two inherent rules. First, whenever a player takes the initiative, and at the beginning of the upkeep of the player with the initiative, that player ventures into Undercity. Second, whenever one or more creatures a player controls deal combat damage to the player who has the initiative, the first player takes the initiative. Also, some abilities will refer to having the initiative and provide other benefits.
2022-06-10There is no initiative in a game until an effect instructs a player to take the initiative. Once a player is instructed to do this, they have the initiative until another player takes the initiative.
2022-06-10You cannot venture into Undercity unless instructed to do so, either because you have the initiative at the beginning of your upkeep or because you take the initiative. Notably, if you aren’t in a dungeon and an effect instructs you to venture into the dungeon (not venture into Undercity), you can’t start Undercity.

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