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Auto-Key UST

Card

id99380
artistJason Felix
artistIdsaf42a44c-8ec3-47a7-9047-5d29ddad186d
asciiName
attractionLights
availabilitypaper
boosterTypesdefault
borderColorborderless
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt1
isFunny1
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost
manaValue0
nameAuto-Key
number170
originalPrintings
originalReleaseDate
originalTextWhenever you crank Auto-Key, until end of turn, target creature becomes an artifact in addition to its other types and gains "{T}: You gain 3 life."
otherFaceIds
power
printingsUST
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeUST
side
signature
sourceProducts{'foil': ['9f8542c2-5415-5fcd-a208-48e6cc2fb64e'], 'nonfoil': ['9f8542c2-5415-5fcd-a208-48e6cc2fb64e']}
subsets
subtypesContraption
supertypes
textWhenever you crank this Contraption, until end of turn, target creature becomes an artifact in addition to its other types and gains "{T}: You gain 3 life."
toughness
typeArtifact — Contraption
typesArtifact
uuid29550cc9-1610-5b56-b448-4132ea2ae42d
variations
watermarkorderofthewidget
setNameUnstable

Identifiers

id99380
cardKingdomEtchedId
cardKingdomFoilId215791
cardKingdomId215567
cardsphereFoilId52624
cardsphereId52556
deckboxId37685
mcmId314017
mcmMetaId235417
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id142128dd-4144-580f-9f6f-5a276b8bb87b
mtgoFoilId
mtgoId
multiverseId439559
scryfallCardBackId98d277bf-8635-4a02-ac2f-4d44ddc47993
scryfallId29dcdef4-7898-4620-a176-fcabd3f1fa4f
scryfallIllustrationId0d5ef0b7-afe5-4528-a8ae-b48e1803d8e8
scryfallOracleId7f7e3701-6d65-4dde-8fcd-ce43ccef19e5
tcgplayerEtchedProductId
tcgplayerProductId153151
uuid29550cc9-1610-5b56-b448-4132ea2ae42d

Legalities

id99380
alchemy
brawl
commander
duel
future
gladiator
historic
legacy
modern
oathbreaker
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid29550cc9-1610-5b56-b448-4132ea2ae42d
vintage

Purchase URLs

id99380
cardKingdomhttps://mtgjson.com/links/df5c0a803e0e3261
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/6e9fe7c5a31e895a
cardmarkethttps://mtgjson.com/links/e8245ca7524a6cef
tcgplayerhttps://mtgjson.com/links/da1a6ce7cc60b52f
tcgplayerEtched
uuid29550cc9-1610-5b56-b448-4132ea2ae42d

Foreign Data (per language)

No foreign data.

Rulings

datetext
2018-01-19Any Contraption that's on the battlefield and wasn't assembled immediately heads to the scrapyard. However, if it's a not an actual Contraption card (like Copy Artifact isn't), it goes to your graveyard as normal. Non-Contraption cards can't be in the scrapyard.
2018-01-19At the beginning of your upkeep, if you control any Contraptions, move the CRANK! counter to the next sprocket. You may then crank any number of Contraptions on that sprocket, causing their abilities to trigger. Cranking a Contraption is always optional.
2018-01-19Contraptions are artifacts. Anything that interacts with artifacts will interact with Contraptions.
2018-01-19Contraptions aren't put into your main deck. They go into a separate deck called the Contraption deck.
2018-01-19If a Contraption would leave the battlefield and go to any zone other than exile, it instead goes to the scrapyard, the Contraption deck's version of the graveyard. Things that affect the graveyard do not affect the scrapyard. You can exile Contraptions just fine.
2018-01-19If you crank multiple Contraptions, their abilities can be put onto the stack in any order. The ability put onto the stack will resolve first.
2018-01-19If you or a permanent you control are instructed to assemble a Contraption, reveal the top card of your Contraption deck. Put it onto the battlefield on one of the three sprockets.
2018-01-19If you or a permanent you control assembles a Contraption and your Contraption deck is empty, nothing happens. You don't lose the game.
2018-01-19In Constructed formats, a Contraption deck must have at least fifteen different Contraption cards and no more than one of each.
2018-01-19In Limited formats, a Contraption deck may include any number of Contraption cards in your card pool. You don't have to include every Contraption card you draft or open in sealed deck. In those formats, your Contraption deck may include duplicates.
2018-01-19In silver-bordered games using Contraptions, you have three sprockets, illustrated on the back of Contraption cards. At the start of the game, put a CRANK! counter on sprocket 3.
2018-01-19While Contraptions you control are on the battlefield, the Contraption deck is not, even if you are using it to signify the three sprockets.

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