← Back Card Profile (by Name)

Gilanra, Caller of Wirewood PRM

Other printings of "Gilanra, Caller of Wirewood": CMR #230 CMR #578 PRM #86306

Card

id79429
artistJehan Choo
artistIds515df9fe-9c29-4e75-9e49-6ce5be4ec8c8
asciiName
attractionLights
availabilitymtgo
boosterTypes
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank7390
edhrecSaltiness0.11
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffectslegendary
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly1
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsPartner
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{2}{G}
manaValue3
nameGilanra, Caller of Wirewood
number86306
originalPrintings
originalReleaseDate2020-12-15
originalText
otherFaceIds
power1
printingsCMR, PRM
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodePRM
side
signature
sourceProducts
subsets
subtypesElf, Druid
supertypesLegendary
text{T}: Add {G}. When you spend this mana to cast a spell with mana value 6 or greater, draw a card.
Partner (You can have two commanders if both have partner.)
toughness2
typeLegendary Creature — Elf Druid
typesCreature
uuid39edd50d-f930-56d5-8d63-1698f8939424
variations
watermark
setNameMagic Online Promos

Identifiers

id79429
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idaa64d864-4b2f-56f4-bf85-27f50589f41f
mtgoFoilId
mtgoId86306
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdb5c25e62-ec3d-4e78-a478-42dcf93f5c0c
scryfallIllustrationIdefa1472f-d685-47ad-b667-334daab27702
scryfallOracleId4bda947d-493f-47a0-b0d2-516a6ef6b2c0
tcgplayerEtchedProductId
tcgplayerProductId
uuid39edd50d-f930-56d5-8d63-1698f8939424

Legalities

id79429
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid39edd50d-f930-56d5-8d63-1698f8939424
vintageLegal

Purchase URLs

id79429
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtched
uuid39edd50d-f930-56d5-8d63-1698f8939424

Foreign Data (per language)

No foreign data.

Rulings

datetext
2020-11-10An ability that triggers when a player spends mana to cast a spell resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
2020-11-10An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
2020-11-10Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
2020-11-10For a spell with {X} in its mana cost, use the value chosen for X to determine the spell's mana value.
2020-11-10If an effect causes Gilanra's ability to produce more than one mana (such as that of Mana Reflection), the delayed triggered ability will be created for each of those mana, and you'll draw a card each time one of those mana is spent to cast a spell with mana value 6 or greater. If you spend two of those mana to cast a single spell with mana value 6 or greater, you'll draw two cards.
2020-11-10If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
2020-11-10If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
2020-11-10Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
2020-11-10To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
2020-11-10You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.

Tip: bookmark this page with your query parameters for quick access.