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Bellowing Bruiser // Beat a Path WOE

Other printings of "Bellowing Bruiser // Beat a Path": WOE #121 WOE #121

Card

id103563
artistKai Carpenter
artistIdsdcd3cf0d-67b7-4b73-8e62-1d318bf6209c
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank16802
edhrecSaltiness
faceConvertedManaCost3
faceFlavorName
faceManaValue3
faceNameBeat a Path
finishesnonfoil, foil
flavorName
flavorTextYou can't give an ogre the runaround.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutadventure
leadershipSkills
life
loyalty
manaCost{2}{R}
manaValue5
nameBellowing Bruiser // Beat a Path
number121
originalPrintings
originalReleaseDate
originalTextUp to two target creatures can't block this turn. (Then exile this card. You may cast the creature later from exile.) // Haste
otherFaceIds0d99bc2d-e2cc-59f5-baca-d9f447b14fa8
power
printingsWOE
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeWOE
sideb
signature
sourceProducts
subsets
subtypesAdventure
supertypes
textUp to two target creatures can't block this turn. (Then exile this card. You may cast the creature later from exile.)
toughness
typeSorcery — Adventure
typesSorcery
uuide370b8b0-fdbb-573a-84c0-b5d3c4b1579d
variations
watermark
setNameWilds of Eldraine

Identifiers

id103563
cardKingdomEtchedId
cardKingdomFoilId282531
cardKingdomId282235
cardsphereFoilId
cardsphereId107553
deckboxId82064
mcmId729923
mcmMetaId423859
mtgArenaId86818
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id8dea949c-5947-5d91-87f9-52bd8c85bd33
mtgoFoilId
mtgoId116560
multiverseId629622
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId26ece013-f3ef-4c12-9dea-b2789f61f8a0
scryfallIllustrationId791282ac-9bfb-46dd-9c59-19e43f99a0b4
scryfallOracleIdcdb84830-faf2-4beb-8d57-ad696d75876b
tcgplayerEtchedProductId
tcgplayerProductId513994
uuide370b8b0-fdbb-573a-84c0-b5d3c4b1579d

Legalities

id103563
alchemy
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
pennyLegal
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuide370b8b0-fdbb-573a-84c0-b5d3c4b1579d
vintageLegal

Purchase URLs

id103563
cardKingdomhttps://mtgjson.com/links/84311991e317a457
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/4159de1cbe7ff453
cardmarkethttps://mtgjson.com/links/e7e272b809365d23
tcgplayerhttps://mtgjson.com/links/512314421dd45411
tcgplayerEtched
uuide370b8b0-fdbb-573a-84c0-b5d3c4b1579d

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese SimplifiedBellowing Bruiser // 打通新路打通新路法术~历险至多两个目标生物本回合不能进行阻挡。(然后放逐此牌。之后你还可以从放逐区施放该生物。)631449
FrenchCogneur beuglard // Prendre les sentiers battusPrendre les sentiers battusRituel : aventureJusqu'à deux créatures ciblées ne peuvent pas bloquer ce tour-ci. (Puis exilez cette carte. Vous pouvez lancer la créature plus tard depuis l'exil.)630405
GermanBrüllender Plattmacher // Richtung einschlagenRichtung einschlagenHexerei — AbenteuerBis zu zwei Kreaturen deiner Wahl können in diesem Zug nicht blocken. (Schicke diese Karte dann ins Exil. Du kannst sie später als Kreatur aus dem Exil wirken.)629883
ItalianPicchiatore Urlante // Battere un SentieroBattere un SentieroStregoneria — AvventuraFino a due creature bersaglio non possono bloccare in questo turno. (Poi esilia questa carta. Puoi lanciare la creatura in seguito dall'esilio.)630666
JapaneseBellowing Bruiser // 道(みち)を切(き)り拓(ひら)く道(みち)を切(き)り拓(ひら)くソーサリー ― 出来事クリーチャー最大2体を対象とする。このターン、それらのクリーチャーではブロックできない。(その後、このカードを追放する。後で追放領域にあるこのクリーチャーを唱えてもよい。)630927
Portuguese (Brazil)Espancador Urrante // Bater TrilhaBater TrilhaFeitiço — AventuraAté duas criaturas alvo não podem bloquear neste turno. (Depois, exile este card. Você pode conjurar a criatura posteriormente do exílio.)631188
SpanishMatón bramador // Abrirse caminoAbrirse caminoConjuro — AventuraHasta dos criaturas objetivo no pueden bloquear este turno. (Luego, exilia esta carta. Puedes lanzar la criatura más adelante desde el exilio.)630144

Rulings

datetext
2023-09-01An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Questing Druid is a green creature card whose mana value is 2. It can’t be the target of Tenacious Tomeseeker’s triggered ability (“return target instant or sorcery card from your graveyard to your hand”).
2023-09-01An effect may refer to a card, spell, or permanent that “has an Adventure.” This refers to a card, spell, or permanent that has an adventurer card’s set of alternative characteristics, even if they’re not being used and even if that card was never cast as an Adventure.
2023-09-01Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2023-09-01If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won’t be exiled and the spell’s controller won’t be able to cast it as a permanent later.
2023-09-01If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a permanent spell.
2023-09-01If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it’s not possible to cast the copy as a permanent.
2023-09-01If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2023-09-01If an effect refers to a card, spell, or permanent that has an Adventure, it won’t find an instant or sorcery spell on the stack that’s been cast as an Adventure.
2023-09-01If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure.
2023-09-01If two targets are chosen for Beat a Path and one of them becomes an illegal target but not the other, the legal target will be unable to block and Beat a Path will be exiled. If both targets are illegal, Beat a Path will be put into its owner's graveyard.
2023-09-01If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell. For example, if you control Johann, Apprentice Sorcerer (“Once each turn, you may cast an instant or sorcery spell from the top of your library.”) and Questing Druid is on top of your library, you can cast Seek the Beast, but not Questing Druid.
2023-09-01When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2023-09-01You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you’ll be able to cast it only during your main phase while the stack is empty.

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