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Village Watch // Village Reavers MID

Other printings of "Village Watch // Village Reavers": DBL #165 DBL #165 MID #165 MID #165 MID #297 MID #297

Card

id54778
artistAndrea De Dominicis
artistIdsd0f5310c-acb8-4df7-b78d-84a4e5fb2a22
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypes
borderColorblack
colorIdentityR
colorIndicatorR
colorsR
defense
duelDeck
edhrecRank9459
edhrecSaltiness
faceConvertedManaCost0
faceFlavorName
faceManaValue0
faceNameVillage Reavers
finishesnonfoil, foil
flavorName
flavorText
frameEffectsshowcase, sunmoondfc
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsHaste, Nightbound
languageEnglish
layouttransform
leadershipSkills
life
loyalty
manaCost
manaValue5
nameVillage Watch // Village Reavers
number297
originalPrintings
originalReleaseDate
originalText
otherFaceIdsff29a4ba-5f08-58a1-bec4-b76a1bc46132
power5
printingsDBL, MID
promoTypesboosterfun
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeMID
sideb
signature
sourceProducts
subsets
subtypesWerewolf
supertypes
textWolves and Werewolves you control have haste.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
toughness4
typeCreature — Werewolf
typesCreature
uuid4c545fd3-f58f-5804-8271-84b071d36922
variations92763eaf-2618-5a04-90bd-f3e7c8204ad8
watermark
setNameInnistrad: Midnight Hunt

Identifiers

id54778
cardKingdomEtchedId
cardKingdomFoilId251056
cardKingdomId250352
cardsphereFoilId81250
cardsphereId81246
deckboxId60196
mcmId574730
mcmMetaId345292
mtgArenaId78690
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idf84a98bd-bbcf-5123-9158-29120304a573
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId
scryfallIda622635e-482d-4621-8874-3945af74e9ca
scryfallIllustrationId14570cf6-1ff6-4edf-87e3-ba62afd476e8
scryfallOracleIdb2ecaae4-41ee-4c61-b5ce-db4364b307fc
tcgplayerEtchedProductId
tcgplayerProductId247947
uuid4c545fd3-f58f-5804-8271-84b071d36922

Legalities

id54778
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid4c545fd3-f58f-5804-8271-84b071d36922
vintageLegal

Purchase URLs

id54778
cardKingdomhttps://mtgjson.com/links/6e58d6f897ba4f82
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/236bcee0fb64d265
cardmarkethttps://mtgjson.com/links/79c532889fbda4a3
tcgplayerhttps://mtgjson.com/links/da0847d331fbe3c7
tcgplayerEtched
uuid4c545fd3-f58f-5804-8271-84b071d36922

Foreign Data (per language)

No foreign data.

Rulings

datetext
2021-09-24Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
2021-09-24Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.
2021-09-24Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.
2021-09-24If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
2021-09-24If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.
2021-09-24If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.
2021-09-24If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.
2021-09-24If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.
2021-09-24Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.

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