Other printings of "Case of the Locked Hothouse": MKM #155 PMKM #155p PMKM #155s
| id | 55766 |
|---|---|
| artist | Leanna Crossan |
| artistIds | 976cfe82-042e-4c2a-b762-2bc3e86cb6d0 |
| asciiName | |
| attractionLights | |
| availability | arena, mtgo, paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | G |
| colorIndicator | |
| colors | G |
| defense | |
| duelDeck | |
| edhrecRank | 1338 |
| edhrecSaltiness | 0.24 |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | |
| frameEffects | |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | |
| language | English |
| layout | case |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {3}{G} |
| manaValue | 4 |
| name | Case of the Locked Hothouse |
| number | 155 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | You may play an additional land on each of your turns. To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.) Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library. |
| otherFaceIds | |
| power | |
| printings | MKM, PMKM |
| promoTypes | |
| rarity | rare |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | oval |
| setCode | MKM |
| side | |
| signature | |
| sourceProducts | {'foil': ['bbbdf7c5-7f6c-535e-ad8a-ed292e4cbfe2', 'c9b74555-134e-5865-b8f7-0d0cd26c8f58', 'fe605e28-69ab-546c-b0d9-ec65d756bb5e'], 'nonfoil': ['5810b245-457a-578b-8162-372915d9c339', 'c9b74555-134e-5865-b8f7-0d0cd26c8f58']} |
| subsets | |
| subtypes | Case |
| supertypes | |
| text | You may play an additional land on each of your turns. To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.) Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library. |
| toughness | |
| type | Enchantment — Case |
| types | Enchantment |
| uuid | ac60d13e-7e18-5e83-bd01-14502ed42a62 |
| variations | |
| watermark | |
| setName | Murders at Karlov Manor |
| id | 55766 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 291026 |
| cardKingdomId | 289980 |
| cardsphereFoilId | |
| cardsphereId | 115296 |
| deckboxId | 87332 |
| mcmId | 751865 |
| mcmMetaId | 429731 |
| mtgArenaId | 89069 |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | 8e502f33-e2ca-5436-8cd5-4226b4cb308b |
| mtgoFoilId | |
| mtgoId | 121786 |
| multiverseId | 646712 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | 0929a1bd-e35c-4ca5-8c8c-dd304cf4b830 |
| scryfallIllustrationId | 092c9d63-aa31-4cf7-8290-e1dd543ecdbd |
| scryfallOracleId | 2380fd04-6d19-4f5a-8a9e-c17d9ae09fb6 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 533889 |
| uuid | ac60d13e-7e18-5e83-bd01-14502ed42a62 |
| id | 55766 |
|---|---|
| alchemy | |
| brawl | Legal |
| commander | Legal |
| duel | Legal |
| future | Legal |
| gladiator | Legal |
| historic | Legal |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | Legal |
| pioneer | Legal |
| predh | |
| premodern | |
| standard | Legal |
| standardbrawl | Legal |
| timeless | Legal |
| uuid | ac60d13e-7e18-5e83-bd01-14502ed42a62 |
| vintage | Legal |
| id | 55766 |
|---|---|
| cardKingdom | https://mtgjson.com/links/2509c937fc7d0fc8 |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/f9b4e1777b3d9b87 |
| cardmarket | https://mtgjson.com/links/0db2582234480b12 |
| tcgplayer | https://mtgjson.com/links/59c5bc08a1b87a15 |
| tcgplayerEtched | |
| uuid | ac60d13e-7e18-5e83-bd01-14502ed42a62 |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 温房密室案 | 结界 — 案件 | 你在自己的每个回合中可以额外使用一个地。 侦办~你操控七个或更多地。(若本案未侦结,则在你的结束步骤开始时侦办。) 侦结~你可以随时检视你的牌库顶牌,且你可以从你的牌库顶使用地和施放生物与结界咒语。 | 648609 | ||
| French | Affaire de la serre verrouillée | Enchantement — affaire | Vous pouvez jouer un terrain supplémentaire pendant chacun de vos tours. À résoudre — Vous contrôlez au moins sept terrains. (Si l'affaire n'est pas résolue, résolvez-la au début de votre étape de fin.) Résolue — Vous pouvez regarder la carte du dessus de votre bibliothèque à tout moment, et vous pouvez jouer des terrains et lancer des sorts de créature et d'enchantement depuis le dessus de votre bibliothèque. | 647525 | ||
| German | Fall des versperrten Treibhauses | Verzauberung — Fall | Du darfst in jedem deiner Züge ein zusätzliches Land spielen. Lösen — Du kontrollierst sieben oder mehr Länder. (Falls ungelöst, löse den Fall zu Beginn deines Endsegments.) Gelöst — Du kannst dir zu jedem Zeitpunkt die oberste Karte deiner Bibliothek anschauen und du kannst oben von deiner Bibliothek Länder spielen sowie Kreaturen- und Verzauberungszauber wirken. | 646983 | ||
| Italian | Caso della Serra Serrata | Incantesimo — Caso | Puoi giocare una terra addizionale in ognuno dei tuoi turni. Risolvere — Controlli sette o più terre. (Se irrisolto, risolvilo all'inizio della tua sottofase finale.) Risolto — Puoi guardare la prima carta del tuo grimorio in qualsiasi momento e puoi giocare terre e lanciare magie creatura e incantesimo dalla cima del tuo grimorio. | 647796 | ||
| Japanese | 密室の温室の事件 | エンチャント — 事件 | あなたの各ターンに、あなたは追加の土地1つをプレイしてもよい。 解明条件 — あなたが7つ以上の土地をコントロールしている。(未解明なら、あなたの終了ステップの開始時に解明する。) 解明完了 — あなたのライブラリーの一番上にあるカード1枚をいつ見てもよく、あなたのライブラリーの一番上から土地をプレイしたりクリーチャーやエンチャントである呪文を唱えたりしてもよい。 | 648067 | ||
| Portuguese (Brazil) | Caso da Estufa Trancada | Encantamento — Caso | Você pode jogar um terreno adicional em cada um de seus turnos. Para Solucionar — Você controla sete ou mais terrenos. (Se o Caso não tiver sido solucionado, solucione-o no início de sua etapa final.) Solucionado — Você pode olhar o card do topo de seu grimório a qualquer momento, e você pode jogar terrenos e conjurar mágicas de criatura e encantamento do topo de seu grimório. | 648338 | ||
| Spanish | Caso del invernadero cerrado | Encantamiento — Caso | Puedes jugar una tierra adicional en cada uno de tus turnos. Resolver — Controlas siete o más tierras. (Si el Caso no está resuelto, resuélvelo al comienzo de tu paso final.) Resuelto — Puedes mirar la primera carta de tu biblioteca en cualquier momento y puedes jugar tierras y lanzar hechizos de criatura y encantamiento desde la parte superior de tu biblioteca. | 647254 |
| date | text |
|---|---|
| 2024-02-02 | "Solved — [Triggered ability]" means "[Triggered ability]. This ability triggers only if this Case is solved." Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]." |
| 2024-02-02 | "Solved — [static ability]" means "As long as this Case is solved, [static ability]." Static abilities are written as statements, such as "Creatures you control get +1/+1" or "Instant and sorcery spells you cast cost {1} less to cast." |
| 2024-02-02 | "To Solve — [condition]" means "At the beginning of your end step, if [condition] and this Case is not solved, it becomes solved." |
| 2024-02-02 | "To solve" abilities will check for their condition twice: once when the ability would trigger, and once when it resolves. If the condition isn't true at the beginning of your end step, the ability won't trigger at all. If the condition isn't true when the ability resolves, the Case won't become solved. |
| 2024-02-02 | Being solved is not part of a permanent's copiable values. A permanent that becomes a copy of a solved Case is not solved. A solved Case that somehow becomes a copy of a different Case stays solved. |
| 2024-02-02 | Cases don't lose their other abilities when they become solved. |
| 2024-02-02 | Each Case has two special keyword abilities: to solve and solved. |
| 2024-02-02 | Once a Case becomes solved, it stays solved until it leaves the battlefield. |
| 2024-02-02 | The effect of Case of the Locked Hothouse that allows you to play an additional land is cumulative with similar effects. For example, if you control two Case of the Locked Hothouses, you'll be able to play three lands during each of your turns. |
| 2024-02-02 | The meaning of "solved" differs based on what type of ability follows it. "Solved — [activated ability]" means "[Activated ability]. Activate only if this Case is solved." Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." |
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