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Asylum Visitor INR

Other printings of "Asylum Visitor": INR #96 PSOI #99s SOI #99 C19 #103 J21 #286 INR #371

Card

id39207
artistBastien L. Deharme
artistIds798f63ec-41ad-474e-9708-df08193345c6
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank6281
edhrecSaltiness0.18
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText"The ravings of the mad are laced with eldritch knowledge."
frameEffects
frameVersion1997
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsMadness
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{B}
manaValue2
nameAsylum Visitor
number371
originalPrintings
originalReleaseDate
originalTextAt the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life.
Madness {1}{B}
otherFaceIds
power3
printingsC19, INR, J21, PSOI, SOI
promoTypesboosterfun
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeINR
side
signature
sourceProducts{'foil': ['8bcd37b6-2de4-58df-92c4-f02347019974'], 'nonfoil': ['8bcd37b6-2de4-58df-92c4-f02347019974', 'aa881877-0957-5365-9e1c-4072401de752']}
subsets
subtypesVampire, Wizard
supertypes
textAt the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life.
Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
toughness1
typeCreature — Vampire Wizard
typesCreature
uuidaea56c59-281f-52aa-b084-bd5b11806c1e
variations781d870c-24e8-53cd-8e6d-b1c4a9ca30cb
watermark
setNameInnistrad Remastered

Identifiers

id39207
cardKingdomEtchedId
cardKingdomFoilId308745
cardKingdomId308244
cardsphereFoilId132097
cardsphereId132233
deckboxId
mcmId805941
mcmMetaId222199
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id9cad2791-75f0-583f-a7fd-24270cc3a5c4
mtgoFoilId
mtgoId135028
multiverseId688205
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId84c54ecc-7050-434c-8cbc-fb59d63c5d69
scryfallIllustrationId19ca30c0-7db2-47aa-bb80-3e12d84b46ca
scryfallOracleId870deab4-8570-40e9-aeda-ac3726cebb84
tcgplayerEtchedProductId
tcgplayerProductId609875
uuidaea56c59-281f-52aa-b084-bd5b11806c1e

Legalities

id39207
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuidaea56c59-281f-52aa-b084-bd5b11806c1e
vintageLegal

Purchase URLs

id39207
cardKingdomhttps://mtgjson.com/links/5000f7d485c30b3c
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/e918871cd723f64e
cardmarkethttps://mtgjson.com/links/2fa6f9079500276d
tcgplayerhttps://mtgjson.com/links/ca971895916909cf
tcgplayerEtched
uuidaea56c59-281f-52aa-b084-bd5b11806c1e

Foreign Data (per language)

No foreign data.

Rulings

datetext
2016-04-08Asylum Visitor's triggered ability checks the active player's hand as the upkeep begins and as the trigger resolves. If that player has a card in hand as it resolves, you won't draw a card or lose 1 life. Notably, if you control multiple Asylum Visitors during your upkeep, whichever one's first ability resolves first will stop the other's first ability from having any effect unless you have a way to get the card you drew out of your hand before it resolves.
2016-04-08On an opponent's turn, triggered abilities you control will resolve before any triggered abilities of permanents that opponent controls if they trigger at the same time. This means that if you and your opponent each control an Asylum Visitor during your opponent's upkeep, and they have no cards in hand, you'll always draw a card before your opponent has a card in their hand.
2016-04-08The upkeep step is before the draw step, after the untap step. Asylum Visitor's first ability will trigger and resolve before the active player draws a card in their draw step if that player has no cards in hand.
2022-12-08A card with madness that's discarded counts as having been discarded even though it's put into exile rather than a graveyard. If it was discarded to pay a cost, that cost is still paid. Abilities that trigger when a card is discarded will still trigger.
2022-12-08A spell cast for its madness cost is put onto the stack like any other spell. It can be countered, copied, and so on. As it resolves, it's put onto the battlefield if it's a permanent card or into its owner's graveyard if it's an instant or sorcery card.
2022-12-08Cards are discarded in a Magic game only from a player's hand. Effects that put cards into a player's graveyard from anywhere else do not cause those cards to be discarded.
2022-12-08Casting a spell with madness ignores the timing rules based on the card's card type. For example, you can cast a sorcery with madness if you discard it during an opponent's turn.
2022-12-08If you choose not to cast a card with madness when the madness triggered ability resolves, it's put into your graveyard. Madness doesn't give you another chance to cast it later.
2022-12-08If you discard a card with madness to pay the cost of a spell or activated ability, that card's madness triggered ability (and the spell that card becomes, if you choose to cast it) will resolve before the spell or ability the discard paid for.
2022-12-08If you discard a card with madness while a spell or ability is resolving, it moves immediately to exile. Continue resolving that spell or ability, noting that the card you discarded is not in your graveyard at this time. Its madness triggered ability will be placed onto the stack once that spell or ability has completely resolved.
2022-12-08Madness works independently of why you're discarding the card. You could discard it to pay a cost, because a spell or ability tells you to, or because you have too many cards in your hand during your cleanup step. You can't discard a card with madness just because you want to, though.
2022-12-08To determine the total cost of a spell, start with the mana cost or alternative cost (such as a madness cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.

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