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Alpha Brawl DKA

Card

id26389
artistRandy Gallegos
artistIdsa5048cc7-438a-4378-98e4-da99b78e1db0
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank17199
edhrecSaltiness0.2
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorTextBeing an alpha means proving it every full moon.
frameEffects
frameVersion2003
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{6}{R}{R}
manaValue8
nameAlpha Brawl
number82
originalPrintings
originalReleaseDate
originalTextTarget creature an opponent controls deals damage equal to its power to each other creature that player controls, then each of those creatures deals damage equal to its power to that creature.
otherFaceIds
power
printingsDKA
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCodeDKA
side
signature
sourceProducts{'foil': ['7993b0cc-c656-5b06-ab94-204f222576ab', 'e52ef13e-32e0-5b18-853d-4c36283f4743'], 'nonfoil': ['7d0298e3-db45-5fc5-a903-1d7418c03102', '9ca579a3-658a-56d7-af4f-8ea90dd06a1b', 'e52ef13e-32e0-5b18-853d-4c36283f4743']}
subsets
subtypes
supertypes
textTarget creature an opponent controls deals damage equal to its power to each other creature that player controls, then each of those creatures deals damage equal to its power to that creature.
toughness
typeSorcery
typesSorcery
uuid7e84abf0-a001-517d-ad16-b5b153bd8483
variations
watermark
setNameDark Ascension

Identifiers

id26389
cardKingdomEtchedId
cardKingdomFoilId186512
cardKingdomId186339
cardsphereFoilId12173
cardsphereId12174
deckboxId19446
mcmId252591
mcmMetaId204855
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id9c5299f5-ac93-58eb-b745-28034537d7ae
mtgoFoilId43306
mtgoId43305
multiverseId262657
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIde2ec168a-3e4f-4527-901a-bc28cc28d125
scryfallIllustrationIdac2830f1-f5b1-4971-bebf-95977515163c
scryfallOracleIdcfc023e0-9e9d-48ac-bfb5-74bfd5977dee
tcgplayerEtchedProductId
tcgplayerProductId57823
uuid7e84abf0-a001-517d-ad16-b5b153bd8483

Legalities

id26389
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid7e84abf0-a001-517d-ad16-b5b153bd8483
vintageLegal

Purchase URLs

id26389
cardKingdomhttps://mtgjson.com/links/0271da5e2e460aaf
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/8fb4d5b2c1249cb2
cardmarkethttps://mtgjson.com/links/dd56d1379d454c69
tcgplayerhttps://mtgjson.com/links/e2e77cdef860eeab
tcgplayerEtched
uuid7e84abf0-a001-517d-ad16-b5b153bd8483

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified首领争斗身为首领,代表着每次满月都要证明自己能耐。法术目标由对手操控的生物对每个由该牌手操控的其他生物各造成等同于前者力量的伤害,然后这些生物各对前者造成等同于后者力量的伤害。335982
Chinese Traditional首領爭鬥身為首領,代表著每次滿月都要證明自己能耐。巫術目標由對手操控的生物對每個由該玩家操控的其他生物各造成等同於前者力量的傷害,然後這些生物各對前者造成等同於後者力量的傷害。336324
FrenchCombat d'alphasUn alpha doit prouver son statut à chaque pleine lune.RituelUne créature ciblée qu'un adversaire contrôle inflige un nombre de blessures égal à sa force à chaque autre créature que ce joueur contrôle, puis chacune de ces créatures inflige un nombre de blessures égal à sa force à cette créature.336666
GermanKampf der AlphatiereAlphatiere müssen sich bei jedem Vollmond neu beweisen.HexereiEine Kreatur deiner Wahl, die ein Gegner kontrolliert, fügt jeder anderen Kreatur, die dieser Spieler kontrolliert, so viele Schadenspunkte zu, wie ihre Stärke beträgt, dann fügt jede dieser Kreaturen der gewählten Kreatur Schadenspunkte in Höhe ihrer Stärke zu.337008
ItalianRissa dell'AlfaEssere un esemplare alfa significa dimostrarlo ad ogni luna piena.StregoneriaUna creatura bersaglio controllata da un avversario infligge danno pari alla propria forza a ogni altra creatura controllata da quel giocatore, poi ognuna di quelle creature infligge a quella creatura danno pari alla propria forza.337350
Japanese頭目の乱闘頭目であることは、満月のたびにそれを証明しなければいけないことだ。ソーサリーいずれかの対戦相手がコントロールするクリーチャー1体を対象とする。それは自身のパワーに等しい点数のダメージを、そのプレイヤーがコントロールする他の各クリーチャーにそれぞれ与え、その後それらの各クリーチャーは、それぞれのパワーに等しい点数のダメージをそのクリーチャーに与える。337521
Korean우두머리의 난투극우두머리로 있으려면 보름달이 뜰 때마다 그럴 자격이 있음을 증명해야 한다.집중마법상대가 조종하는 생물 한 개를 목표로 정한다. 그 생물은 그 플레이어가 조종하는 다른 생물들에게 자신의 공격력만큼의 피해를 입히고, 이렇게 피해를 입은 생물들은 그 생물에게 각자의 공격력만큼의 피해를 입힌다.336153
Portuguese (Brazil)Disputa de AlfaSer um alfa significa provar isso a cada lua cheia.FeitiçoA criatura alvo que um oponente controla causa dano igual ao seu poder a cada outra criatura que aquele jogador controla, depois, cada uma daquelas criaturas causa dano igual ao seu poder àquela criatura.336495
RussianСхватка ВожаковБыть вожаком означает доказывать это в каждое полнолуние.ВолшебствоЦелевое существо под контролем оппонента наносит повреждения, равные своей силе, каждому другому существу под контролем того игрока, затем каждое из тех существ наносит повреждения, равные своей силе, тому существу.336837
SpanishLucha de alfasSer un alfa significa probarlo cada luna llena.ConjuroLa criatura objetivo que controla un oponente le hace daño igual a su fuerza a cada otra criatura que controla ese jugador, luego cada una de esas criaturas le hace daño igual a su fuerza a esa criatura.337179

Rulings

datetext
2011-01-22Abilities like lifelink and deathtouch that care about any kind of damage are taken into account.
2011-01-22Combat abilities like first strike, double strike, and trample don’t apply and will have no impact on Alpha Brawl’s effect.
2011-01-22If the targeted creature has infect or wither, the damage it deals will result in -1/-1 counters being put on each creature it deals damage to. The power of those creatures will be reduced when they deal damage back to the targeted creature.
2011-01-22None of the damage dealt due to Alpha Brawl is combat damage.
2011-01-22The damage dealt by the targeted creature is not divided in any way. For example, if a 3/3 creature is targeted, it will deal 3 damage to each other creature controlled by its controller.
2011-01-22The two parts of Alpha Brawl’s effect happen sequentially: first the targeted creature deals damage, then the other creatures deal damage. State-based actions aren’t checked in the middle, so creatures that are dealt lethal damage by the targeted creature will still deal damage.

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