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Vona's Hunger PRIX

Other printings of "Vona's Hunger": PRIX #90p PRIX #90s RIX #90

Card

id77328
artistZack Stella
artistIds17bc7f55-958b-43f4-bb40-09746d05b3f9
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank3491
edhrecSaltiness0.48
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsAscend
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{B}
manaValue3
nameVona's Hunger
number90s
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printingsPRIX, RIX
promoTypessetpromo, prerelease, datestamped
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePRIX
side
signature
sourceProducts
subsets
subtypes
supertypes
textAscend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Each opponent sacrifices a creature of their choice. If you have the city's blessing, instead each opponent sacrifices half the creatures they control of their choice, rounded up.
toughness
typeInstant
typesInstant
uuid82697d48-adf0-5d52-b5a2-6f73fe3311b5
variationse6696c65-3e27-5011-a173-308af2fc0e51
watermark
setNameRivals of Ixalan Promos

Identifiers

id77328
cardKingdomEtchedId
cardKingdomFoilId216524
cardKingdomId
cardsphereFoilId53410
cardsphereId
deckboxId37967
mcmId315598
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Ida4c7679b-7e98-51e4-b1de-27773ab97300
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdccb6e7af-5317-4b7f-aaee-c6ea420d0431
scryfallIllustrationIddf0aefcf-1b15-4286-a0bc-2e7030917aa1
scryfallOracleIdda522912-1bc2-4d70-b426-94d10edb2afe
tcgplayerEtchedProductId
tcgplayerProductId155978
uuid82697d48-adf0-5d52-b5a2-6f73fe3311b5

Legalities

id77328
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid82697d48-adf0-5d52-b5a2-6f73fe3311b5
vintageLegal

Purchase URLs

id77328
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/9c4e24b001c74066
cardmarket
tcgplayerhttps://mtgjson.com/links/9fd3b80ca9489b4c
tcgplayerEtched
uuid82697d48-adf0-5d52-b5a2-6f73fe3311b5

Foreign Data (per language)

No foreign data.

Rulings

datetext
2018-01-19A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents.
2018-01-19If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing.
2018-01-19If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control.
2018-01-19If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield.
2018-01-19Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect.
2018-01-19When Vona’s Hunger resolves, first the player whose turn it is (if that player is an opponent) chooses which creature or creatures they will sacrifice, then each other opponent in turn order does the same, then all chosen creatures are sacrificed at the same time. Players will know choices made by earlier players when making their choices.

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