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Blacksmith's Talent BLB

Card

id11883
artistVincent Christiaens
artistIds31b01a73-d14f-4f9e-a5dc-9cee3b036124
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank4476
edhrecSaltiness0.15
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutclass
leadershipSkills
life
loyalty
manaCost{R}
manaValue1
nameBlacksmith's Talent
number125
originalPrintings
originalReleaseDate
originalText(Gain the next level as a sorcery to add its ability.)
When Blacksmith's Talent enters, create a colorless Equipment artifact token named Sword with "Equipped creature gets +1/+1" and equip {2}.
{2}{R}: Level 2
At the beginning of combat on your turn, attach target Equipment you control to up to one target creature you control.
{3}{R}: Level 3
During your turn, equipped creatures you control have double strike and haste.
otherFaceIds
power
printingsBLB
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeBLB
side
signature
sourceProducts{'foil': ['1370435e-4972-553f-9dac-dc72408625ea', '6f5cc607-66df-50d3-9e42-64b5dbc2eeb4', 'f411dc8e-a880-567b-84c6-a7c16757597d', 'f71cc023-917a-5853-8363-9a040ad5e22a'], 'nonfoil': ['1370435e-4972-553f-9dac-dc72408625ea', 'a2e537af-1b94-57a8-8ff3-222fbfa2a5e8']}
subsets
subtypesClass
supertypes
text(Gain the next level as a sorcery to add its ability.)
When this Class enters, create a colorless Equipment artifact token named Sword with "Equipped creature gets +1/+1" and equip {2}.
{2}{R}: Level 2
At the beginning of combat on your turn, attach target Equipment you control to up to one target creature you control.
{3}{R}: Level 3
During your turn, equipped creatures you control have double strike and haste.
toughness
typeEnchantment — Class
typesEnchantment
uuidf3a4cc06-146c-5f09-9570-23028b0b653c
variations
watermark
setNameBloomburrow

Identifiers

id11883
cardKingdomEtchedId
cardKingdomFoilId300071
cardKingdomId299313
cardsphereFoilId124683
cardsphereId124626
deckboxId93137
mcmId778490
mcmMetaId437151
mtgArenaId91661
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id5dd1b47e-c71e-57ed-8f20-ef69ba5aabcc
mtgoFoilId
mtgoId129495
multiverseId669039
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId4bb318fa-481d-40a7-978e-f01b49101ae0
scryfallIllustrationIdf17a2f88-ed3b-40e8-a58f-6ff02d84254e
scryfallOracleId9fdad42a-9db5-4d91-9e80-9d5ce19038b8
tcgplayerEtchedProductId
tcgplayerProductId559492
uuidf3a4cc06-146c-5f09-9570-23028b0b653c

Legalities

id11883
alchemyLegal
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuidf3a4cc06-146c-5f09-9570-23028b0b653c
vintageLegal

Purchase URLs

id11883
cardKingdomhttps://mtgjson.com/links/c18c290904ccfb29
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/df7376f388f517c8
cardmarkethttps://mtgjson.com/links/6f48ca8d327155ee
tcgplayerhttps://mtgjson.com/links/cf7095cffc25fe0b
tcgplayerEtched
uuidf3a4cc06-146c-5f09-9570-23028b0b653c

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchTalent du ferronnierEnchantement — classe(Acquérez le prochain niveau lorsque vous pourriez lancer un rituel pour ajouter sa capacité.)
Quand le Talent du ferronnier arrive, créez un jeton d'artefact incolore Équipement appelé Épée avec « La créature équipée gagne +1/+1 » et équipement {2}.
{2}{R} : Niveau 2
//Level_2//
Au début du combat pendant votre tour, attachez un équipement ciblé que vous contrôlez à jusqu'à une créature ciblée que vous contrôlez.
{3}{R} : Niveau 3
//Level_3//
Pendant votre tour, les créatures équipées que vous contrôlez ont la double initiative et la célérité.
669822
GermanSchmiedetalentVerzauberung — Klasse(Erhöhe die Stufe wie eine Hexerei, um ihre Fähigkeit freizuschalten.)
Wenn das Schmiedetalent ins Spiel kommt, erzeuge einen farblosen Ausrüstung-Artefaktspielstein namens Schwert mit „Die ausgerüstete Kreatur erhält +1/+1" und Ausrüsten {2}.
{2}{R}: Stufe 2
//Level_2//
Zu Beginn des Kampfes in deinem Zug legst du eine Ausrüstung deiner Wahl, die du kontrollierst, an bis zu eine Kreatur deiner Wahl an, die du kontrollierst.
{3}{R}: Stufe 3
//Level_3//
Während deines Zuges haben ausgerüstete Kreaturen, die du kontrollierst, Doppelschlag und Eile.
669300
ItalianTalento del FabbroIncantesimo — Classe(Guadagni il livello successivo come una stregoneria per aggiungerne l'abilità.)
Quando il Talento del Fabbro entra, crea una pedina artefatto Equipaggiamento incolore chiamata Spada con "La creatura equipaggiata prende +1/+1" ed equipaggiare {2}.
{2}{R}: Livello 2
//Level_2//
All'inizio del combattimento nel tuo turno, assegna un Equipaggiamento bersaglio che controlli a fino a una creatura bersaglio che controlli.
{3}{R}: Livello 3
//Level_3//
Durante il tuo turno, le creature equipaggiate che controlli hanno doppio attacco e rapidità.
670083
Japanese鍛冶の才能エンチャント — クラス(次のレベルになることはソーサリーとして行う。そのレベルの能力を得る。)
鍛冶の才能が戦場に出たとき、「剣」という名前で「装備しているクリーチャーは+1/+1の修整を受ける。」と装備{2}を持つ無色の装備品・アーティファクト・トークン1つを生成する。
{2}{R}:レベル2
//Level_2//
あなたのターンの戦闘の開始時に、あなたがコントロールしている装備品1つを対象とし、あなたがコントロールしているクリーチャー最大1体を対象とする。その前者をその後者につける。
{3}{R}:レベル3
//Level_3//
あなたのターンの間、あなたがコントロールしていて装備品がついているすべてのクリーチャーは二段攻撃と速攻を持つ。
670344
SpanishTalento: herreríaEncantamiento — Clase(Gana un nivel como un conjuro para agregar su habilidad.)
Cuando el Talento: herrería entre, crea una ficha de artefacto Equipo incolora llamada Espada con "La criatura equipada obtiene +1/+1" y la habilidad de equipar {2}.
{2}{R}: Nivel 2
//Level_2//
Al comienzo del combate en tu turno, anexa el Equipo objetivo que controlas a hasta una criatura objetivo que controlas.
{3}{R}: Nivel 3
//Level_3//
Durante tu turno, las criaturas equipadas que controlas tienen las habilidades de dañar dos veces y prisa.
669561

Rulings

datetext
2024-07-26A creature you control is equipped if there's an Equipment attached to it. You don't have to control that Equipment.
2024-07-26Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
2024-07-26Each Class starts with only the first of its three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
2024-07-26Gaining a level is a normal activated ability. It uses the stack and can be responded to.
2024-07-26Gaining a level won't remove abilities that a Class had at a previous level.
2024-07-26If either target of the Level 2 class ability is an illegal target as the ability resolves, the ability won't do anything. If both targets are illegal, the ability won't resolve. If the Equipment is already attached to the target creature, nothing happens.
2024-07-26There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately.
2024-07-26You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.

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