| id | 11883 |
|---|---|
| artist | Vincent Christiaens |
| artistIds | 31b01a73-d14f-4f9e-a5dc-9cee3b036124 |
| asciiName | |
| attractionLights | |
| availability | arena, mtgo, paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | R |
| colorIndicator | |
| colors | R |
| defense | |
| duelDeck | |
| edhrecRank | 4476 |
| edhrecSaltiness | 0.15 |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | |
| frameEffects | |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | |
| language | English |
| layout | class |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {R} |
| manaValue | 1 |
| name | Blacksmith's Talent |
| number | 125 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | (Gain the next level as a sorcery to add its ability.) When Blacksmith's Talent enters, create a colorless Equipment artifact token named Sword with "Equipped creature gets +1/+1" and equip {2}. {2}{R}: Level 2 At the beginning of combat on your turn, attach target Equipment you control to up to one target creature you control. {3}{R}: Level 3 During your turn, equipped creatures you control have double strike and haste. |
| otherFaceIds | |
| power | |
| printings | BLB |
| promoTypes | |
| rarity | uncommon |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | |
| setCode | BLB |
| side | |
| signature | |
| sourceProducts | {'foil': ['1370435e-4972-553f-9dac-dc72408625ea', '6f5cc607-66df-50d3-9e42-64b5dbc2eeb4', 'f411dc8e-a880-567b-84c6-a7c16757597d', 'f71cc023-917a-5853-8363-9a040ad5e22a'], 'nonfoil': ['1370435e-4972-553f-9dac-dc72408625ea', 'a2e537af-1b94-57a8-8ff3-222fbfa2a5e8']} |
| subsets | |
| subtypes | Class |
| supertypes | |
| text | (Gain the next level as a sorcery to add its ability.) When this Class enters, create a colorless Equipment artifact token named Sword with "Equipped creature gets +1/+1" and equip {2}. {2}{R}: Level 2 At the beginning of combat on your turn, attach target Equipment you control to up to one target creature you control. {3}{R}: Level 3 During your turn, equipped creatures you control have double strike and haste. |
| toughness | |
| type | Enchantment — Class |
| types | Enchantment |
| uuid | f3a4cc06-146c-5f09-9570-23028b0b653c |
| variations | |
| watermark | |
| setName | Bloomburrow |
| id | 11883 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 300071 |
| cardKingdomId | 299313 |
| cardsphereFoilId | 124683 |
| cardsphereId | 124626 |
| deckboxId | 93137 |
| mcmId | 778490 |
| mcmMetaId | 437151 |
| mtgArenaId | 91661 |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | 5dd1b47e-c71e-57ed-8f20-ef69ba5aabcc |
| mtgoFoilId | |
| mtgoId | 129495 |
| multiverseId | 669039 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | 4bb318fa-481d-40a7-978e-f01b49101ae0 |
| scryfallIllustrationId | f17a2f88-ed3b-40e8-a58f-6ff02d84254e |
| scryfallOracleId | 9fdad42a-9db5-4d91-9e80-9d5ce19038b8 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 559492 |
| uuid | f3a4cc06-146c-5f09-9570-23028b0b653c |
| id | 11883 |
|---|---|
| alchemy | Legal |
| brawl | Legal |
| commander | Legal |
| duel | Legal |
| future | Legal |
| gladiator | Legal |
| historic | Legal |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | |
| pioneer | Legal |
| predh | |
| premodern | |
| standard | Legal |
| standardbrawl | Legal |
| timeless | Legal |
| uuid | f3a4cc06-146c-5f09-9570-23028b0b653c |
| vintage | Legal |
| id | 11883 |
|---|---|
| cardKingdom | https://mtgjson.com/links/c18c290904ccfb29 |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/df7376f388f517c8 |
| cardmarket | https://mtgjson.com/links/6f48ca8d327155ee |
| tcgplayer | https://mtgjson.com/links/cf7095cffc25fe0b |
| tcgplayerEtched | |
| uuid | f3a4cc06-146c-5f09-9570-23028b0b653c |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| French | Talent du ferronnier | Enchantement — classe | (Acquérez le prochain niveau lorsque vous pourriez lancer un rituel pour ajouter sa capacité.) Quand le Talent du ferronnier arrive, créez un jeton d'artefact incolore Équipement appelé Épée avec « La créature équipée gagne +1/+1 » et équipement {2}. {2}{R} : Niveau 2 //Level_2// Au début du combat pendant votre tour, attachez un équipement ciblé que vous contrôlez à jusqu'à une créature ciblée que vous contrôlez. {3}{R} : Niveau 3 //Level_3// Pendant votre tour, les créatures équipées que vous contrôlez ont la double initiative et la célérité. | 669822 | ||
| German | Schmiedetalent | Verzauberung — Klasse | (Erhöhe die Stufe wie eine Hexerei, um ihre Fähigkeit freizuschalten.) Wenn das Schmiedetalent ins Spiel kommt, erzeuge einen farblosen Ausrüstung-Artefaktspielstein namens Schwert mit „Die ausgerüstete Kreatur erhält +1/+1" und Ausrüsten {2}. {2}{R}: Stufe 2 //Level_2// Zu Beginn des Kampfes in deinem Zug legst du eine Ausrüstung deiner Wahl, die du kontrollierst, an bis zu eine Kreatur deiner Wahl an, die du kontrollierst. {3}{R}: Stufe 3 //Level_3// Während deines Zuges haben ausgerüstete Kreaturen, die du kontrollierst, Doppelschlag und Eile. | 669300 | ||
| Italian | Talento del Fabbro | Incantesimo — Classe | (Guadagni il livello successivo come una stregoneria per aggiungerne l'abilità.) Quando il Talento del Fabbro entra, crea una pedina artefatto Equipaggiamento incolore chiamata Spada con "La creatura equipaggiata prende +1/+1" ed equipaggiare {2}. {2}{R}: Livello 2 //Level_2// All'inizio del combattimento nel tuo turno, assegna un Equipaggiamento bersaglio che controlli a fino a una creatura bersaglio che controlli. {3}{R}: Livello 3 //Level_3// Durante il tuo turno, le creature equipaggiate che controlli hanno doppio attacco e rapidità. | 670083 | ||
| Japanese | 鍛冶の才能 | エンチャント — クラス | (次のレベルになることはソーサリーとして行う。そのレベルの能力を得る。) 鍛冶の才能が戦場に出たとき、「剣」という名前で「装備しているクリーチャーは+1/+1の修整を受ける。」と装備{2}を持つ無色の装備品・アーティファクト・トークン1つを生成する。 {2}{R}:レベル2 //Level_2// あなたのターンの戦闘の開始時に、あなたがコントロールしている装備品1つを対象とし、あなたがコントロールしているクリーチャー最大1体を対象とする。その前者をその後者につける。 {3}{R}:レベル3 //Level_3// あなたのターンの間、あなたがコントロールしていて装備品がついているすべてのクリーチャーは二段攻撃と速攻を持つ。 | 670344 | ||
| Spanish | Talento: herrería | Encantamiento — Clase | (Gana un nivel como un conjuro para agregar su habilidad.) Cuando el Talento: herrería entre, crea una ficha de artefacto Equipo incolora llamada Espada con "La criatura equipada obtiene +1/+1" y la habilidad de equipar {2}. {2}{R}: Nivel 2 //Level_2// Al comienzo del combate en tu turno, anexa el Equipo objetivo que controlas a hasta una criatura objetivo que controlas. {3}{R}: Nivel 3 //Level_3// Durante tu turno, las criaturas equipadas que controlas tienen las habilidades de dañar dos veces y prisa. | 669561 |
| date | text |
|---|---|
| 2024-07-26 | A creature you control is equipped if there's an Equipment attached to it. You don't have to control that Equipment. |
| 2024-07-26 | Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3. |
| 2024-07-26 | Each Class starts with only the first of its three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability. |
| 2024-07-26 | Gaining a level is a normal activated ability. It uses the stack and can be responded to. |
| 2024-07-26 | Gaining a level won't remove abilities that a Class had at a previous level. |
| 2024-07-26 | If either target of the Level 2 class ability is an illegal target as the ability resolves, the ability won't do anything. If both targets are illegal, the ability won't resolve. If the Equipment is already attached to the target creature, nothing happens. |
| 2024-07-26 | There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately. |
| 2024-07-26 | You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2. |
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