← Back Card Profile (by Name)

Bristling Hydra KLD

Other printings of "Bristling Hydra": KLD #147 PKLD #147s PKLD #147★ KLR #156

Card

id43756
artistChris Rahn
artistIds7742047e-0f80-4c0f-a530-d07460165e86
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank16115
edhrecSaltiness0.11
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{G}{G}
manaValue4
nameBristling Hydra
number147
originalPrintings
originalReleaseDate
originalTextWhen Bristling Hydra enters the battlefield, you get {EEE} (three energy counters).
Pay {EEE}: Put a +1/+1 counter on Bristling Hydra. It gains hexproof until end of turn.
otherFaceIds
power4
printingsKLD, KLR, PKLD
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeKLD
side
signature
sourceProducts{'foil': ['5949493e-9647-58dd-a370-8edd9c35439b', 'cf0f8060-bd6a-5d26-994c-202112e5177c', 'f11efbac-a2d4-5228-acba-c858c60c12ac'], 'nonfoil': ['2fb85819-8bb7-565c-bc80-24f9482f50a2', 'cf0f8060-bd6a-5d26-994c-202112e5177c', 'e0c2f26b-4cd9-5fbc-b529-e9187e98db7e', 'f11efbac-a2d4-5228-acba-c858c60c12ac']}
subsets
subtypesHydra
supertypes
textWhen this creature enters, you get {E}{E}{E} (three energy counters).
Pay {E}{E}{E}: Put a +1/+1 counter on this creature. It gains hexproof until end of turn.
toughness3
typeCreature — Hydra
typesCreature
uuid4598840b-dd90-5705-8b7c-13c64a114ca7
variations
watermark
setNameKaladesh

Identifiers

id43756
cardKingdomEtchedId
cardKingdomFoilId209164
cardKingdomId208801
cardsphereFoilId22775
cardsphereId22776
deckboxId33692
mcmId292549
mcmMetaId223688
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id814d0296-5ebc-5171-96af-af4bb53f11c6
mtgoFoilId62020
mtgoId62019
multiverseId417720
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId4bf38096-05bc-4734-b33c-eb1e8f2986de
scryfallIllustrationId1706c503-8a79-4846-90c9-5ae1fe36fd42
scryfallOracleIdb3b23c58-0b7a-4fe4-a8e8-5320a7605724
tcgplayerEtchedProductId
tcgplayerProductId122708
uuid4598840b-dd90-5705-8b7c-13c64a114ca7

Legalities

id43756
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid4598840b-dd90-5705-8b7c-13c64a114ca7
vintageLegal

Purchase URLs

id43756
cardKingdomhttps://mtgjson.com/links/c1ee1f1dd26b7930
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/0d0277327ddcf114
cardmarkethttps://mtgjson.com/links/de9a5319d32e373f
tcgplayerhttps://mtgjson.com/links/7a6ca8356fce734b
tcgplayerEtched
uuid4598840b-dd90-5705-8b7c-13c64a114ca7

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified棘毛多头龙生物~多头龙当棘毛多头龙进战场时,你得到{E}{E}{E}(三个能量指示物)。
支付{E}{E}{E}:在棘毛多头龙上放置一个+1/+1指示物。它获得辟邪异能直到回合结束。
417984
Chinese Traditional棘毛多頭龍生物~多頭龍當棘毛多頭龍進戰場時,你得到{E}{E}{E}(三個能量指示物)。
支付{E}{E}{E}:在棘毛多頭龍上放置一個+1/+1指示物。它獲得辟邪異能直到回合結束。
418248
FrenchHydre hérisséeCréature : hydreQuand l'Hydre hérissée arrive sur le champ de bataille, vous gagnez {E}{E}{E} (trois marqueurs « énergie »).
Payez {E}{E}{E} : Mettez un marqueur +1/+1 sur l'Hydre hérissée. Elle acquiert la défense talismanique jusqu'à la fin du tour.
418776
GermanBorstige HydraKreatur — HydraWenn die Borstige Hydra ins Spiel kommt, erhältst du {E}{E}{E} (drei Energiemarken).
Bezahle {E}{E}{E}: Lege eine +1/+1-Marke auf die Borstige Hydra. Sie erhält Fluchsicherheit bis zum Ende des Zuges.
418512
ItalianIdra IrsutaCreatura — IdraQuando l'Idra Irsuta entra nel campo di battaglia, ottieni {E}{E}{E} (tre segnalini energia).
Paga {E}{E}{E}: Metti un segnalino +1/+1 sull'Idra Irsuta. Ha anti-malocchio fino alla fine del turno.
419040
Japanese逆毛ハイドラクリーチャー — ハイドラ逆毛ハイドラが戦場に出たとき、あなたは{E}{E}{E}(エネルギー・カウンター3個)を得る。
{E}{E}{E}を支払う:逆毛ハイドラの上に+1/+1カウンターを1個置く。ターン終了時まで、これは呪禁を得る。
419304
Korean성난 히드라생물 — 히드라성난 히드라가 전장에 들어올 때, 당신은 {E}{E}{E}(에너지 카운터 세 개)를 얻는다.
{E}{E}{E}를 지불한다: 성난 히드라에 +1/+1 카운터 한 개를 올려놓는다. 성난 히드라는 턴종료까지 방호를 얻는다.
419568
Portuguese (Brazil)Hidra EriçadaCriatura — HidraQuando Hidra Eriçada entra no campo de batalha, você recebe {E}{E}{E} (três marcadores de energia).
Pague {E}{E}{E}: Coloque um marcador +1/+1 em Hidra Eriçada. Ela ganha resistência a magia até o final do turno.
419832
RussianЩетинистая ГидраСущество — ГидраКогда Щетинистая Гидра выходит на поле битвы, вы получаете {E}{E}{E} (три жетона энергии).
Заплатите {E}{E}{E}: положите один жетон +1/+1 на Щетинистую Гидру. Она получает Порчеустойчивость до конца хода.
420096
SpanishHidra encrespadaCriatura — HidraCuando la Hidra encrespada entre al campo de batalla, obtienes {E}{E}{E} (tres contadores de energía).
Pagar {E}{E}{E}: Pon un contador +1/+1 sobre la Hidra encrespada. Gana la habilidad de antimaleficio hasta el final del turno.
420360

Rulings

datetext
2024-06-07Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
2024-06-07Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
2024-06-07If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
2024-06-07If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-06-07Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-06-07Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
2024-06-07Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-06-07Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-06-07{E} is the energy symbol. It represents one energy counter.

Tip: bookmark this page with your query parameters for quick access.