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Vorinclex // The Grand Evolution MOM

Other printings of "Vorinclex // The Grand Evolution": MOM #213 MOM #213 PMOM #213s PMOM #213s MOM #301 MOM #301 MOM #342 MOM #342

Card

id58014
artistJoseph Weston
artistIds50365a81-fa9f-4fcf-aa83-6a57c63ad43e
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypes
borderColorborderless
colorIdentityG
colorIndicatorG
colorsG
defense
duelDeck
edhrecRank2418
edhrecSaltiness0.61
faceConvertedManaCost0
faceFlavorName
faceManaValue0
faceNameThe Grand Evolution
finishesfoil
flavorName
flavorText
frameEffectslegendary
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative
isFullArt1
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsFight, Mill
languageEnglish
layouttransform
leadershipSkills
life
loyalty
manaCost
manaValue5
nameVorinclex // The Grand Evolution
number342
originalPrintings
originalReleaseDate
originalText
otherFaceIds2db0afd1-ba8a-54e0-8f13-16a90fc1110c
power
printingsMOM, PMOM
promoTypesserialized, doublerainbow, boosterfun
raritymythic
rebalancedPrintings
relatedCards
securityStampoval
setCodeMOM
sideb
signature
sourceProducts
subsets
subtypesSaga
supertypes
text(As this Saga enters and after your draw step, add a lore counter.)
I — Mill ten cards. Put up to two creature cards from among the milled cards onto the battlefield.
II — Distribute seven +1/+1 counters among any number of target creatures you control.
III — Until end of turn, creatures you control gain "{1}: This creature fights target creature you don't control." Exile this Saga, then return it to the battlefield (front face up).
toughness
typeEnchantment — Saga
typesEnchantment
uuid8a6a3698-cfca-5387-9120-06cf7fa2af89
variations5fa1e219-b6b0-56f2-8985-570df6b5859c, e3fc4c9b-4ff8-548f-98aa-c017b6798c0b
watermark
setNameMarch of the Machine

Identifiers

id58014
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId134225
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id7c4d4856-bdb0-5f36-9339-e33188ea8662
mtgoFoilId
mtgoId109674
multiverseId
scryfallCardBackId
scryfallIdc462bdf7-9181-4e52-8bcc-d7d5fa49af1c
scryfallIllustrationIda8df49c8-edd9-4a8b-9f6a-86ebae5cc2e7
scryfallOracleId166e5680-b8cf-47da-bcae-3591367c5fb4
tcgplayerEtchedProductId
tcgplayerProductId492736
uuid8a6a3698-cfca-5387-9120-06cf7fa2af89

Legalities

id58014
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid8a6a3698-cfca-5387-9120-06cf7fa2af89
vintageLegal

Purchase URLs

id58014
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/f4f9a7baf584b37b
tcgplayerEtched
uuid8a6a3698-cfca-5387-9120-06cf7fa2af89

Foreign Data (per language)

No foreign data.

Rulings

datetext
2023-04-14If some of the creatures are illegal targets as the chapter II ability tries to resolve, the original distribution of counters still applies and the counters that would have been put on the illegal targets are lost. They won’t be put instead on a legal target.
2023-04-14The Forest cards you find can be any land cards with the Forest land type, not just ones named Forest.
2023-04-14The set of creatures that gain the activated fight ability is determined as the chapter III ability resolves. Creatures you begin to control later in the turn and noncreature permanents that become creatures later in the turn won’t gain that ability. Notably, Vorinclex won’t be back on the battlefield yet, so it won’t gain the ability either.
2023-04-14You choose how many targets the chapter II ability of The Grand Evolution has and how the counters are distributed as you put the ability onto the stack. Each target must receive at least one counter.

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