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Bloodhall Priest C19

Other printings of "Bloodhall Priest": EMN #181 PEMN #181s C19 #188 SIR #231 INR #232

Card

id16127
artistMark Winters
artistIds3d8a379d-f4e8-440d-99d5-5ec107757348
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityB, R
colorIndicator
colorsB, R
defense
duelDeck
edhrecRank12040
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsMadness
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{B}{R}
manaValue4
nameBloodhall Priest
number188
originalPrintings
originalReleaseDate
originalTextWhenever Bloodhall Priest enters the battlefield or attacks, if you have no cards in hand, Bloodhall Priest deals 2 damage to any target.
Madness {1}{B}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
otherFaceIds
power4
printingsC19, EMN, INR, PEMN, SIR
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeC19
side
signature
sourceProducts{'nonfoil': ['2e2fa533-c4c8-550e-97cb-b3a4ea1584aa']}
subsets
subtypesVampire, Cleric
supertypes
textWhenever this creature enters or attacks, if you have no cards in hand, this creature deals 2 damage to any target.
Madness {1}{B}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
toughness4
typeCreature — Vampire Cleric
typesCreature
uuid51e39182-28d3-51e3-97c2-e892cd51fe56
variations
watermark
setNameCommander 2019

Identifiers

id16127
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId227206
cardsphereFoilId
cardsphereId61404
deckboxId45957
mcmId393267
mcmMetaId223013
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idd652692c-883e-5443-afc5-4666c623a3f6
mtgoFoilId
mtgoId77490
multiverseId470734
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIddde7ad2c-21fb-4f2c-96a6-59f8b0eafd19
scryfallIllustrationId3aaf7c0d-6e08-49b6-8d60-b8f0122f474e
scryfallOracleId2eed5eb1-ab67-4f23-885d-922131364aba
tcgplayerEtchedProductId
tcgplayerProductId196735
uuid51e39182-28d3-51e3-97c2-e892cd51fe56

Legalities

id16127
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid51e39182-28d3-51e3-97c2-e892cd51fe56
vintageLegal

Purchase URLs

id16127
cardKingdomhttps://mtgjson.com/links/a5c3381add99e5e5
cardKingdomEtched
cardKingdomFoil
cardmarkethttps://mtgjson.com/links/5137c2e6d648d57d
tcgplayerhttps://mtgjson.com/links/f633a5b4d8d61b1d
tcgplayerEtched
uuid51e39182-28d3-51e3-97c2-e892cd51fe56

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchPrêtresse du hall de sangCréature : vampire et clercÀ chaque fois que la Prêtresse du hall de sang arrive sur le champ de bataille ou attaque, si vous n'avez pas de carte en main, la Prêtresse du hall de sang inflige 2 blessures à n'importe quelle cible.
Folie {1}{B}{R} (Si vous vous défaussez de cette carte, défaussez-vous en vers l'exil. Quand vous le faites, lancez-la pour son coût de folie ou mettez-la dans votre cimetière.)
471640
GermanBluthallenpriesterinKreatur — Vampir, KlerikerImmer wenn die Bluthallenpriesterin ins Spiel kommt oder angreift und falls du keine Karten auf deiner Hand hast, fügt die Bluthallenpriesterin einem Ziel deiner Wahl 2 Schadenspunkte zu.
Wahnsinn {1}{B}{R} (Falls du diese Karte abwirfst, wirf sie ins Exil ab. Wenn du dies tust, wirke sie für ihre Wahnsinn-Kosten oder lege sie auf deinen Friedhof.)
471036
ItalianSacerdotessa della Sala del SangueCreatura — Chierico VampiroOgniqualvolta la Sacerdotessa della Sala del Sangue entra nel campo di battaglia o attacca, se non hai carte in mano, la Sacerdotessa della Sala del Sangue infligge 2 danni a un qualsiasi bersaglio.
Follia {1}{B}{R} (Se scarti questa carta, scartala in esilio. Quando lo fai, lanciala pagando il suo costo di follia o mettila nel tuo cimitero.)
471942
Japanese血の間の僧侶クリーチャー — 吸血鬼・クレリック血の間の僧侶が戦場に出るか攻撃するたび、あなたの手札にカードがない場合、クリーチャー1体かプレインズウォーカー1体かプレイヤー1人を対象とする。血の間の僧侶はそれに2点のダメージを与える。
マッドネス{1}{B}{R}(あなたがこのカードを捨てるなら、これを追放領域に捨てる。そうしたとき、マッドネス・コストでこれを唱えるか、これをあなたの墓地に置く。)
472244
Portuguese (Brazil)Sacerdotisa do Salão do SangueCriatura — Vampiro ClérigoToda vez que Sacerdotisa do Salão do Sangue entra no campo de batalha ou ataca, se você não tem nenhum card na mão, Sacerdotisa do Salão do Sangue causa 2 pontos de dano a qualquer alvo.
Loucura {1}{B}{R} (Se você descartar este card, descarte-o para o exílio. Quando fizer isso, conjure-o por seu custo de loucura ou coloque-o em seu cemitério.)
472546
RussianЖрица Кровавого ЗалаСущество — Вампир СвященникКаждый раз, когда Жрица Кровавого Зала выходит на поле битвы или атакует, если у вас нет карт в руке, то Жрица Кровавого Зала наносит 2 повреждения любой цели.
Бешенство {1}{B}{R} (Если вы сбрасываете эту карту, сбросьте ее в изгнание. Когда вы это делаете, разыграйте ее за ее стоимость Бешенства или положите на ваше кладбище.)
472848
SpanishSacerdotisa del Salón sangrientoCriatura — Clérigo vampiroSiempre que la Sacerdotisa del Salón sangriento entre al campo de batalla o ataque, si no tienes cartas en la mano, la Sacerdotisa del Salón sangriento hace 2 puntos de daño a cualquier objetivo.
Demencia {1}{B}{R}. (Si descartas esta carta, exíliala. Cuando lo hagas, lánzala por su coste de demencia o ponla en tu cementerio.)
471338

Rulings

datetext
2022-12-08A card with madness that's discarded counts as having been discarded even though it's put into exile rather than a graveyard. If it was discarded to pay a cost, that cost is still paid. Abilities that trigger when a card is discarded will still trigger.
2022-12-08A spell cast for its madness cost is put onto the stack like any other spell. It can be countered, copied, and so on. As it resolves, it's put onto the battlefield if it's a permanent card or into its owner's graveyard if it's an instant or sorcery card.
2022-12-08Cards are discarded in a Magic game only from a player's hand. Effects that put cards into a player's graveyard from anywhere else do not cause those cards to be discarded.
2022-12-08Casting a spell with madness ignores the timing rules based on the card's card type. For example, you can cast a sorcery with madness if you discard it during an opponent's turn.
2022-12-08If you choose not to cast a card with madness when the madness triggered ability resolves, it's put into your graveyard. Madness doesn't give you another chance to cast it later.
2022-12-08If you discard a card with madness to pay the cost of a spell or activated ability, that card's madness triggered ability (and the spell that card becomes, if you choose to cast it) will resolve before the spell or ability the discard paid for.
2022-12-08If you discard a card with madness while a spell or ability is resolving, it moves immediately to exile. Continue resolving that spell or ability, noting that the card you discarded is not in your graveyard at this time. Its madness triggered ability will be placed onto the stack once that spell or ability has completely resolved.
2022-12-08Madness works independently of why you're discarding the card. You could discard it to pay a cost, because a spell or ability tells you to, or because you have too many cards in your hand during your cleanup step. You can't discard a card with madness just because you want to, though.
2022-12-08To determine the total cost of a spell, start with the mana cost or alternative cost (such as a madness cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.
2025-01-24If you have a card in hand at the moment the trigger condition occurs, Bloodhall Priest’s ability won’t trigger, even if you can get that card out of your hand immediately afterward. If you have a card in hand as the ability resolves, it has no effect. No damage will be dealt.

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