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Stoke the Flames F14

Other printings of "Stoke the Flames": PLST #M15-164 F14 #12 M15 #164 MOM #166 PRM #54553

Card

id32251
artistMathias Kollros
artistIds2ae0dd12-047c-4efb-80d7-bccc3bac5fba
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank8368
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsConvoke
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{R}{R}
manaValue4
nameStoke the Flames
number12
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printingsF14, M15, MOM, PLST, PRM
promoTypestourney, fnm
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeF14
side
signature
sourceProducts
subsets
subtypes
supertypes
textConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Stoke the Flames deals 4 damage to any target.
toughness
typeInstant
typesInstant
uuid34599410-6cf6-55ad-8cf1-39d242c921e4
variations
watermarkwotc
setNameFriday Night Magic 2014

Identifiers

id32251
cardKingdomEtchedId
cardKingdomFoilId199434
cardKingdomId
cardsphereFoilId17480
cardsphereId
deckboxId27006
mcmId269746
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id2792c27d-50ba-514d-87d6-1ff1e26c6523
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdf5a1071a-c50c-439f-8387-5b2c143e24e4
scryfallIllustrationId982307bb-d44e-42f1-967a-f94c6d13c675
scryfallOracleId2249001c-08d5-4c0a-86f8-d97519a39f37
tcgplayerEtchedProductId
tcgplayerProductId94752
uuid34599410-6cf6-55ad-8cf1-39d242c921e4

Legalities

id32251
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid34599410-6cf6-55ad-8cf1-39d242c921e4
vintageLegal

Purchase URLs

id32251
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/c9a5d883ae666327
cardmarket
tcgplayerhttps://mtgjson.com/links/1099354d9574863f
tcgplayerEtched
uuid34599410-6cf6-55ad-8cf1-39d242c921e4

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-01-12Because convoke isn't an alternative cost, it can be used in conjunction with alternative costs.
2024-01-12If a creature you control has a mana ability with {T} in the cost, activating that ability while casting a spell with convoke will result in the creature being tapped before you pay the spell's costs. You won't be able to tap it again for convoke. Similarly, if you sacrifice a creature to activate a mana ability while casting a spell with convoke, that creature won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for convoke.
2024-01-12Tapping a multicolored creature using convoke will pay for {1} or one mana of your choice of any of that creature's colors.
2024-01-12Tapping an untapped creature that's attacking or blocking to convoke a spell won't cause that creature to stop attacking or blocking.
2024-01-12When calculating a spell's total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Convoke applies after the total cost is calculated. Convoke doesn't change a spell's mana cost or mana value.
2024-01-12You can tap any untapped creature you control to convoke a spell, even one you haven't controlled continuously since the beginning of your most recent turn.

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