← Back Card Profile (by Name)

Clay Golem AFC

Card

id8019
artistAndrey Kuzinskiy
artistIdsc04ff0b2-67a1-4238-82f7-6c67de734b56
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank10083
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsMonstrosity
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{4}
manaValue4
nameClay Golem
number58
originalPrintings
originalReleaseDate
originalText{6}, Roll a d8: Monstrosity X, where X is the result. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)
Berserk — When Clay Golem becomes monstrous, destroy target permanent.
otherFaceIds
power4
printingsAFC
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeAFC
side
signature
sourceProducts{'nonfoil': ['4091d3ae-702b-5359-bcde-0ba739aeca00', '580be6d5-4c32-550a-9a00-4290c383b3ae']}
subsets
subtypesGolem
supertypes
text{6}, Roll a d8: Monstrosity X, where X is the result. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)
Berserk — When this creature becomes monstrous, destroy target permanent.
toughness4
typeArtifact Creature — Golem
typesArtifact, Creature
uuid7ea4c66c-a6c9-54f8-bbee-524ffcf2e673
variations
watermark
setNameForgotten Realms Commander

Identifiers

id8019
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId249138
cardsphereFoilId
cardsphereId79951
deckboxId58844
mcmId572222
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idac60fdbd-58c8-5d3b-8bfe-4238fd348b21
mtgoFoilId
mtgoId
multiverseId531959
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId3a949c88-07bb-4526-9460-9324574cc466
scryfallIllustrationId85e32503-a711-4811-9d8b-4ddf231dd4f9
scryfallOracleId8773c2ea-ef41-4403-bb52-07f0d70d9bbe
tcgplayerEtchedProductId
tcgplayerProductId243762
uuid7ea4c66c-a6c9-54f8-bbee-524ffcf2e673

Legalities

id8019
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid7ea4c66c-a6c9-54f8-bbee-524ffcf2e673
vintageLegal

Purchase URLs

id8019
cardKingdomhttps://mtgjson.com/links/4b18c74ff93fbbe6
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/2e715e83135676e8
tcgplayerEtched
uuid7ea4c66c-a6c9-54f8-bbee-524ffcf2e673

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified黏土魔像神器生物 ~魔像{6},掷一颗d8:蛮化X,X为掷骰结果。(如果此生物未蛮化,则在其上放置X个+1/+1指示物且它已蛮化。)
狂暴态~当黏土魔像蛮化时,消灭目标永久物。
532391
Chinese Traditional黏土魔像神器生物 ~魔像{6},擲一顆d8:蠻化X,X為擲骰結果。(如果此生物未蠻化,則在其上放置X個+1/+1指示物且它已蠻化。)
狂暴態~當黏土魔像蠻化時,消滅目標永久物。
532445
FrenchGolem d'argileCréature-artefact : golem{6}, lancez un d8 : Monstruosité X, X étant le résultat. (Si cette créature n'est pas monstrueuse, mettez X marqueurs +1/+1 sur elle et elle devient monstrueuse.)
Berserk — Quand le Golem d'argile devient monstrueux, détruisez un permanent ciblé.
532121
GermanLehmgolemArtefaktkreatur — Golem{6}, würfle einen W8: Monstrum X, wobei X gleich dem Ergebnis ist. (Falls diese Kreatur nicht monströs ist, lege X +1/+1-Marken auf sie und sie wird monströs.)
Berserker — Wenn der Lehmgolem monströs wird, zerstöre eine bleibende Karte deiner Wahl.
532013
ItalianGolem di ArgillaCreatura Artefatto — Golem{6}, Tira un d8: Mostruosità X, dove X è il risultato. (Se questa creatura non è mostruosa, metti X segnalini +1/+1 su di essa e diventa mostruosa.)
Berserk — Quando il Golem di Argilla diventa mostruoso, distruggi un permanente bersaglio.
532175
Japaneseクレイ・ゴーレムアーティファクト・クリーチャー — ゴーレム{6}, 1個のd8を振る:怪物化Xを行う。Xはその出目に等しい。(このクリーチャーが怪物的でないなら、これの上に+1/+1カウンターX個を置く。これは怪物的になる。)
バーサーク ― クレイ・ゴーレムが怪物的になったとき、パーマネント1つを対象とする。それを破壊する。
532229
Portuguese (Brazil)Golem de ArgilaCriatura Artefato — Golem{6}, role um d8: Monstruosidade X, sendo X o resultado. (Se esta criatura não for monstruosa, coloque X marcadores +1/+1 nela e ela se tornará monstruosa.)
Berserk — Quando Golem de Argila se tornar monstruoso, destrua a permanente alvo.
532283
RussianГлиняный ГолемАртефакт Существо — Голем{6}, бросьте d8: Чудовищность X, где X — результат броска. (Если это существо не является чудовищным, положите на него X жетонов +1/+1, и оно становится чудовищным.)
Исступление — Когда Глиняный Голем становится чудовищным, уничтожьте целевой перманент.
532337
SpanishGólem de arcillaCriatura artefacto — Gólem{6}, tirar 1d8: Monstruosidad X, donde X es el resultado. (Si esta criatura no es monstruosa, pon X contadores +1/+1 sobre ella y se convierte en monstruosa.)
Berserk — Cuando el Gólem de arcilla se convierta en monstruoso, destruye el permanente objetivo.
532067

Rulings

datetext
2021-07-23An ability that tells you to roll a die will also specify what to do with the result of that roll. Most often, this is in the form of a “results table” in the card text.
2021-07-23An ability that triggers when a creature becomes monstrous won't trigger if that creature isn't on the battlefield when its monstrosity ability resolves.
2021-07-23An effect that says “choose a target, then roll a d20” or similar still uses the normal process of putting an ability on the stack and resolving it. Choosing targets is part of putting the ability on the stack and rolling the d20 happens later, as the ability resolves.
2021-07-23Dice are identified by the number of faces each one has. For example, a d20 is a twenty-sided die.
2021-07-23Dice used must have equally likely outcomes and the roll must be fair. Although physical dice are recommended, digital substitutes are allowed, provided they have the same number of equally likely outcomes as specified in the original roll instruction.
2021-07-23Monstrous isn't an ability that a creature has. It's just something true about that creature. If the creature stops being a creature or loses its abilities, it will continue to be monstrous.
2021-07-23Once a creature becomes monstrous, it can't become monstrous again. If the creature is already monstrous when the monstrosity ability resolves, nothing happens. However, because rolling the d8 is part of the cost of activating the ability, if you don't like what you rolled and have another {6} handy, you can respond to the ability by activating the ability again. Good luck!
2021-07-23Some abilities, like that of Pixie Guide and Barbarian Class, replace rolling a die with rolling extra dice and ignoring the lowest roll. The ignored rolls are not considered for the effect that instructed you to roll a die, and do not cause abilities to trigger. For all intents and purposes, once you determine which dice count, any extra dice were never rolled.
2021-07-23Some effects instruct you to roll again. This uses the same number and type of dice as the original roll, and that roll will use the same set of possible outcomes.
2021-07-23Some effects may modify the result of a die roll. This may be part of the instruction to roll a die or it may come from other cards. Anything that references the “result” of a die roll is looking for the result after these modifications. Anything that is looking for the “natural result” is looking for the number shown on the face of the die before these modifications.
2021-07-23The instruction to roll a die and the effect that occurs because of the result are all part of the same ability. Players do not get the chance to respond to the ability after knowing the result of the roll.
2021-07-23Tournament events have more specific rules regarding dice and die-rolling. For more information, please see the most recent version of the Magic Tournament Rules at https://wpn.wizards.com/en/document/magic-gathering-tournament-rules.
2021-07-23While playing Planechase, rolling the planar die will cause any ability that triggers whenever a player rolls one or more dice to trigger. However, any effect that refers to a numerical result will ignore the rolling of the planar die.
2021-07-23You can activate Clay Golem's first ability even after it has become monstrous. It won't become monstrous again and you won't put any counters on it, but you will roll a die to activate the ability, which may cause abilities of other permanents to trigger.

Tip: bookmark this page with your query parameters for quick access.